Make sure bot doesn't break if someone quits during join phase
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@ -184,7 +184,7 @@ def first_death_occured(evt, var, player, mainrole, allroles, death_triggers):
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global CLONE_ENABLED
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global CLONE_ENABLED
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if CLONE_ENABLED:
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if CLONE_ENABLED:
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return
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return
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if (CLONED or get_all_players(("clone",))) and var.PHASE in var.GAME_PHASES and not var.FIRST_NIGHT:
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if var.PHASE in var.GAME_PHASES and (CLONED or get_all_players(("clone",))) and not var.FIRST_NIGHT:
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CLONE_ENABLED = True
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CLONE_ENABLED = True
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@event_listener("update_stats")
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@event_listener("update_stats")
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