!fleave tells the other players what the kicked player's role was, and now dead players are no longer wounded if they die during the day
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@ -368,6 +368,7 @@ def fleave(cli, nick, chan, rest):
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return
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return
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cli.msg(chan, ("\u0002{0}\u0002 is forcing"+
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cli.msg(chan, ("\u0002{0}\u0002 is forcing"+
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" \u0002{1}\u0002 to leave.").format(nick, a))
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" \u0002{1}\u0002 to leave.").format(nick, a))
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cli.msg(chan, "Appears (s)he was a \02{0}\02.".format(var.get_role(a)))
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del_player(cli, a)
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del_player(cli, a)
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@ -689,6 +690,8 @@ def del_player(cli, nick, forced_death = False):
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for k in var.VOTES.keys():
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for k in var.VOTES.keys():
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if nick in var.VOTES[k]:
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if nick in var.VOTES[k]:
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var.VOTES[k].remove(nick)
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var.VOTES[k].remove(nick)
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if nick in var.WOUNDED:
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var.WOUNDED.remove(nick)
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chk_decision(cli)
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chk_decision(cli)
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return ret
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return ret
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