Notify players in deadchat when the game ends
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@ -178,6 +178,7 @@
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"traitor_turn_channel": "\u0002The villagers, during their celebrations, are frightened as they hear a loud howl. The wolves are not gone!\u0002",
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"role_attribution_failed": "The role attribution failed 3 times. Game was canceled.",
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"endgame_stats": "Game lasted \u0002{0:0>2}:{1:0>2}\u0002. \u0002{2:0>2}:{3:0>2}\u0002 was day. \u0002{4:0>2}:{5:0>2}\u0002 was night. ",
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"endgame_deadchat": "The game has ended, check {0} for the results.",
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"single_winner": "The winner is \u0002{0}\u0002.",
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"two_winners": "The winners are \u0002{0}\u0002 and \u0002{1}\u0002.",
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"many_winners": "The winners are {0}, and \u0002{1}\u0002.",
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@ -2664,6 +2664,9 @@ def stop_game(cli, winner = "", abort = False, additional_winners = None):
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nicklist = ("\u0002" + x + "\u0002" for x in winners[0:-1])
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cli.msg(chan, messages["many_winners"].format(", ".join(nicklist), winners[-1]))
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# Message players in deadchat letting them know that the game has ended
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mass_privmsg(cli, var.DEADCHAT_PLAYERS, messages["endgame_deadchat"].format(chan))
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reset_modes_timers(cli)
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reset()
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