From 751a284f6d042925a33bc84cf2618f236d4b2e4d Mon Sep 17 00:00:00 2001 From: nyuszika7h Date: Sun, 5 Jul 2015 00:23:35 +0200 Subject: [PATCH] Properly remove stasis on !fjoin Previously, stasis would be removed locally but not from the database. --- src/wolfgame.py | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/wolfgame.py b/src/wolfgame.py index d1a272b..7a3684d 100644 --- a/src/wolfgame.py +++ b/src/wolfgame.py @@ -962,8 +962,10 @@ def join_player(cli, player, chan, who = None, forced = False): if is_stasised: if forced and stasis_amt == 1: if cloak in var.STASISED: + var.set_stasis(cloak, 0) del var.STASISED[cloak] if acc in var.STASISED_ACCS: + var.set_stasis_acc(acc, 0) del var.STASISED_ACCS[acc] else: cli.notice(who, "Sorry, but {0} in stasis for {1} game{2}.".format(