Tweak a few debug messages.

This commit is contained in:
Vgr E.Barry 2015-01-05 14:39:56 -05:00
parent 7b1f710fb1
commit 778c3bc232

View File

@ -4005,7 +4005,7 @@ def investigate(cli, nick, chan, rest):
for badguy in var.list_players(var.WOLFCHAT_ROLES):
pm(cli, badguy, ("Someone accidentally drops a paper. The paper reveals "+
"that \u0002{0}\u0002 is the detective!").format(nick))
debuglog("{0} ({1}) PAPERDROP: {2}".format(nick, var.get_role(nick), " ".join(var.list_players(var.WOLFCHAT_ROLES))))
debuglog("{0} ({1}) PAPER DROP".format(nick, var.get_role(nick)))
@cmd("visit", chan=False, pm=True, game=True, playing=True, roles=("harlot",))
def hvisit(cli, nick, chan, rest):
@ -5059,7 +5059,7 @@ def transition_night(cli):
else:
pm(cli, v_ghost, "You are a \u0002vengeful ghost\u0002.")
pm(cli, v_ghost, who.capitalize() + ": " + ", ".join(pl))
debuglog("GHOST: {0} (Targets: {1}) Players: {2}".format(v_ghost, who.capitalize(), " ".join(pl)))
debuglog("GHOST: {0} (Targets: {1}) Players: {2}".format(v_ghost, who.capitalize(), ", ".join(pl)))
for ass in var.ROLES["assassin"]:
if ass in var.TARGETED and var.TARGETED[ass] != None: