clone gets player list, wolves are informed when clone turns into wolf and clone gets the wolf list too
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2f5055714e
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@ -1300,6 +1300,27 @@ def del_player(cli, nick, forced_death = False, devoice = True, end_game = True)
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var.CLONED[clone] = var.CLONED[nick]
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del var.CLONED[nick]
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pm(cli, clone, "You will now be cloning \u0002{0}\u0002 if they die.".format(var.CLONED[clone]))
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elif role in var.WOLFCHAT_ROLES:
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pl = var.list_players(var.WOLFCHAT_ROLES)
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pl.remove(nick) # remove dead wolf from list
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for player in pl:
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wolfrole = var.get_role(player)
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if wolfrole in var.WOLFCHAT_ROLES:
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pm(cli, player, "\u0002{}\u0002 cloned \u0002{}\u0002 and has now become a wolf!".format(clone, nick))
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if var.PHASE == "day":
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random.shuffle(pl)
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pl.remove(clone) # remove self from list
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for i, player in enumerate(pl):
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wolfrole = var.get_role(player)
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if wolfrole in var.WOLFCHAT_ROLES:
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cursed = ""
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if player in var.ROLES["cursed villager"]:
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cursed = "cursed "
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pl[i] = "\u0002{0}\u0002 ({1}{2})".format(player, cursed, wolfrole)
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elif player in var.ROLES["cursed villager"]:
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pl[i] = player + " (cursed)"
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pm(cli, clone, "Wolves: "+", ".join(pl))
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elif nick == clone and nick in var.CLONED:
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del var.CLONED[nick]
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@ -3668,6 +3689,7 @@ def transition_night(cli):
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cli.msg(clone, ('You are a \u0002clone\u0002. You can select someone to clone ' +
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'with "clone <nick>". If that player dies, you become their ' +
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'role(s). You may only clone someone during the first night.'))
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pm(cli, clone, "Players: "+", ".join(pl))
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for ms in var.ROLES["mad scientist"]:
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if ms in var.PLAYERS and var.PLAYERS[ms]["cloak"] not in var.SIMPLE_NOTIFY:
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