Improve debug logging messages.
This commit is contained in:
parent
cecf1c6fc5
commit
7b1f710fb1
@ -278,7 +278,7 @@ def mass_mode(cli, md):
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def pm(cli, target, message): # message either privmsg or notice, depending on user settings
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if is_fake_nick(target) and botconfig.DEBUG_MODE:
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debuglog("would message fake nick {0}: {1}".format(target, message))
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debuglog("Would message fake nick {0}: {1}".format(target, message))
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return
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if is_user_notice(target):
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@ -3867,7 +3867,9 @@ def kill(cli, nick, chan, rest):
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pm(cli, nick, "You have selected \u0002{0}\u0002 to be killed.".format(victim))
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if var.ANGRY_WOLVES and role in wolfroles:
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pm(cli, nick, "You are angry tonight and may kill a second target. Use kill <nick1> and <nick2> to select multiple targets.")
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debuglog(nick, role, "kill", victim, var.get_role(victim), victim2, var.get_role(victim2) if victim2 else "")
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debuglog("{0} ({1}) KILL: {2} ({3})".format(nick, role, victim, var.get_role(victim)))
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if victim2:
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debuglog("{0} ({1}) KILL : {2} ({3})".format(nick, role, victim2, var.get_role(victim2)))
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chk_nightdone(cli)
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@cmd("guard", "protect", "save", chan=False, pm=True, game=False, playing=True, roles=("bodyguard", "guardian angel"))
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@ -3908,7 +3910,7 @@ def guard(cli, nick, chan, rest):
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var.LASTGUARDED[nick] = victim
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pm(cli, nick, "You are protecting \u0002{0}\u0002 tonight. Farewell!".format(var.GUARDED[nick]))
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pm(cli, var.GUARDED[nick], "You can sleep well tonight, for you are being protected.")
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debuglog(nick, role, "guard", victim, var.get_role(victim))
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debuglog("{0} ({1}) GUARD: {2} ({3})".format(nick, role, victim, var.get_role(victim)))
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chk_nightdone(cli)
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@ -3968,7 +3970,7 @@ def observe(cli, nick, chan, rest):
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else:
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pm(cli, nick, ("After casting your ritual, you determine that \u0002{0}\u0002 " +
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"does not have paranormal senses.").format(victim))
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debuglog(nick, role, "observe", victim, vrole)
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debuglog("{0} ({1}) OBSERVE: {2} ({3})".format(nick, role, victim, vrole))
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chk_nightdone(cli)
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@cmd("id", chan=False, pm=True, game=True, playing=True, roles=("detective",))
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@ -3997,13 +3999,13 @@ def investigate(cli, nick, chan, rest):
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vrole = var.FINAL_ROLES[victim]
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pm(cli, nick, ("The results of your investigation have returned. \u0002{0}\u0002"+
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" is a... \u0002{1}\u0002!").format(victim, vrole))
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debuglog(nick, var.get_role(nick), "id", victim, vrole)
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debuglog("{0} ({1}) ID: {2} ({3})".format(nick, var.get_role(nick), victim, vrole))
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if random.random() < var.DETECTIVE_REVEALED_CHANCE: # a 2/5 chance (should be changeable in settings)
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# The detective's identity is compromised!
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for badguy in var.list_players(var.WOLFCHAT_ROLES):
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pm(cli, badguy, ("Someone accidentally drops a paper. The paper reveals "+
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"that \u0002{0}\u0002 is the detective!").format(nick))
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debuglog(nick, "paperdrop", " ".join(var.list_players(var.WOLFCHAT_ROLES)))
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debuglog("{0} ({1}) PAPERDROP: {2}".format(nick, var.get_role(nick), " ".join(var.list_players(var.WOLFCHAT_ROLES))))
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@cmd("visit", chan=False, pm=True, game=True, playing=True, roles=("harlot",))
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def hvisit(cli, nick, chan, rest):
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@ -4034,7 +4036,7 @@ def hvisit(cli, nick, chan, rest):
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if nick != victim: #prevent luck/misdirection totem weirdness
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pm(cli, victim, ("You are spending the night with \u0002{0}"+
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"\u0002. Have a good time!").format(nick))
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debuglog(nick, var.get_role(nick), "visited", victim, var.get_role(victim))
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debuglog("{0} ({1}) VISIT: {2} ({3})".format(nick, var.get_role(nick), victim, var.get_role(victim)))
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chk_nightdone(cli)
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def is_fake_nick(who):
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@ -4063,6 +4065,7 @@ def see(cli, nick, chan, rest):
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if check_exchange(cli, nick, victim):
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return
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victimrole = var.get_role(victim)
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vrole = victimrole # keep a copy for logging
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if role == "seer":
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if victimrole in var.SEEN_WOLF or victim in var.ROLES["cursed villager"]:
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victimrole = "wolf"
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@ -4073,6 +4076,7 @@ def see(cli, nick, chan, rest):
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pm(cli, nick, ("You have a vision; in this vision, "+
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"you see that \u0002{0}\u0002 is a "+
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"\u0002{1}\u0002!").format(victim, victimrole))
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debuglog("{0} ({1}) SEE: {2} ({3}) as {4}".format(nick, role, victim, vrole, victimrole))
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elif role == "oracle":
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iswolf = False
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if victimrole in var.SEEN_WOLF or victim in var.ROLES["cursed villager"]:
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@ -4080,6 +4084,7 @@ def see(cli, nick, chan, rest):
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pm(cli, nick, ("Your paranormal senses are tingling! "+
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"The spirits tell you that \u0002{0}\u0002 is {1}"+
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"a {2}wolf{2}!").format(victim, "" if iswolf else "\u0002not\u0002 ", BOLD if iswolf else ""))
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debuglog("{0} ({1}) SEE: {2} ({3}) (Wolf: {4})".format(nick, role, victim, vrole, str(iswolf)))
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elif role == "augur":
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if victimrole == "amnesiac":
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victimrole = var.FINAL_ROLES[victim]
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@ -4091,9 +4096,8 @@ def see(cli, nick, chan, rest):
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pm(cli, nick, ("You have a vision; in this vision, " +
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"you see that \u0002{0}\u0002 exudes " +
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"a \u0002{1}\u0002 aura!").format(victim, aura))
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debuglog("{0} ({1}) SEE: {2} ({3}) as {4} ({5} aura)".format(nick, role, victim, vrole, victimrole, aura))
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var.SEEN.append(nick)
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vrole = var.get_role(victim)
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debuglog(nick, role, "see", victim, victimrole, vrole if vrole != "amnesiac" else var.FINAL_ROLES[victim])
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chk_nightdone(cli)
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@cmd("give", chan=False, pm=True, game=True, playing=True, roles=var.TOTEM_ORDER+("doctor",))
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@ -4122,7 +4126,8 @@ def totem(cli, nick, chan, rest):
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pm(cli, nick, "You gave your totem to \u0002{0}\u0002 last time, you must choose someone else.".format(victim))
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return
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type = ""
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if var.get_role(nick) != "crazed shaman":
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role = var.get_role(nick)
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if role != "crazed shaman":
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type = " of " + var.TOTEMS[nick]
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victim = choose_target(nick, victim)
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if check_exchange(cli, nick, victim):
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@ -4176,7 +4181,7 @@ def totem(cli, nick, chan, rest):
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pm(cli, nick, "I don't know what to do with a '{0}' totem. This is a bug, please report it to the admins.".format(totem))
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var.LASTGIVEN[nick] = victim
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var.SHAMANS.append(nick)
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debuglog(nick, var.get_role(nick), "totem", victim, totem)
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debuglog("{0} ({1}) TOTEM: {2} ({3})".format(nick, role, victim, totem))
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chk_nightdone(cli)
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@cmd("immunize", "immunise", chan=False, pm=True, game=True, playing=True, roles=("doctor",))
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@ -4197,7 +4202,9 @@ def immunize(cli, nick, chan, rest):
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if check_exchange(cli, nick, victim):
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return
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pm(cli, nick, "You have given an immunization to \u0002{0}\u0002.".format(victim))
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lycan = False
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if var.get_role(victim) == "lycan":
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lycan = True
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lycan_message = ("You feel as if a curse has been lifted from you... It seems that your lycanthropy is cured " +
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"and you will no longer become a werewolf if targeted by the wolves!")
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var.ROLES["lycan"].remove(victim)
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@ -4220,7 +4227,7 @@ def immunize(cli, nick, chan, rest):
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pm(cli, victim, ("You feel a sharp prick in the back of your arm and temporarily black out. " +
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"When you come to, you notice an empty syringe lying on the ground. {0}").format(lycan_message))
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var.DOCTORS[nick] -= 1
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debuglog(nick, var.get_role(nick), "immunize", victim, "lycan" if victim in var.CURED_LYCANS else var.get_role(victim))
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debuglog("{0} ({1}) IMMUNIZE: {2} ({3})".format(nick, var.get_role(nick), victim, "lycan" if lycan else var.get_role(victim)))
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def get_bitten_message(nick):
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time_left = var.BITTEN[nick]
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@ -4282,7 +4289,7 @@ def bite_cmd(cli, nick, chan, rest):
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pm(cli, nick, "You have chosen to bite \u0002{0}\u0002. If that player is not selected to be killed, you will bite one of the wolf targets at random instead.".format(victim))
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else:
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pm(cli, nick, "You have chosen to bite tonight. Whomever the wolves select to be killed tonight will be bitten instead.")
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debuglog(nick, var.get_role(nick), "bite", victim, vrole)
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debuglog("{0} ({1}) BITE: {2} ({3})".format(nick, var.get_role(nick), victim if victim else "wolves' target", vrole if vrole else "unknown"))
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@cmd("pass", chan=False, pm=True, game=True, playing=True, roles=("hunter",))
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def pass_cmd(cli, nick, chan, rest):
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@ -4300,7 +4307,7 @@ def pass_cmd(cli, nick, chan, rest):
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pm(cli, nick, "You have decided to not kill anyone tonight.")
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if nick not in var.PASSED: # Prevents multiple entries
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var.PASSED.append(nick)
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debuglog(nick, var.get_role(nick), "pass")
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debuglog("{0} ({1}) PASS".format(nick, var.get_role(nick)))
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chk_nightdone(cli)
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@cmd("choose", "match", chan=False, pm=True, game=True, playing=True, roles=("matchmaker",))
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@ -4365,7 +4372,7 @@ def choose(cli, nick, chan, rest):
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else:
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pm(cli, victim2, "You are \u0002in love\u0002 with {0}.".format(victim))
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debuglog(nick, var.get_role(nick), "match", victim, var.get_role(victim), victim2, var.get_role(victim2))
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debuglog("{0} ({1}) MATCH: {2} ({3}) + {4} ({5})".format(nick, var.get_role(nick), victim, var.get_role(victim), victim2, var.get_role(victim2)))
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chk_nightdone(cli)
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@cmd("target", chan=False, pm=True, game=True, playing=True, roles=("assassin",))
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@ -4392,7 +4399,7 @@ def target(cli, nick, chan, rest):
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var.TARGETED[nick] = victim
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pm(cli, nick, "You have selected \u0002{0}\u0002 as your target.".format(victim))
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debuglog(nick, var.get_template(nick), victim, var.get_role(victim))
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debuglog("{0} ({1}-{2}) TARGET: {3} ({4})".format(nick, var.get_template(nick), var.get_role(nick), victim, var.get_role(victim)))
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chk_nightdone(cli)
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@cmd("hex", chan=False, pm=True, game=True, playing=True, roles=("hag",))
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@ -4431,7 +4438,7 @@ def hex(cli, nick, chan, rest):
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var.TOBESILENCED.append(victim)
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pm(cli, nick, "You have cast a hex on \u0002{0}\u0002.".format(victim))
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debuglog(nick, var.get_role(nick), "hex", victim, var.get_role(victim))
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debuglog("{0} ({1}) HEX: {2} ({3})".format(nick, var.get_role(nick), victim, var.get_role(victim)))
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chk_nightdone(cli)
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@cmd("clone", chan=False, pm=True, game=True, playing=True, roles=("clone",))
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@ -4457,7 +4464,7 @@ def clone(cli, nick, chan, rest):
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var.CLONED[nick] = victim
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pm(cli, nick, "You have chosen to clone \u0002{0}\u0002.".format(victim))
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debuglog(nick, var.get_role(nick), "clone", victim, var.get_role(victim))
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debuglog("{0} ({1}) CLONE: {2} ({3})".format(nick, var.get_role(nick), victim, var.get_role(victim)))
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chk_nightdone(cli)
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@hook("featurelist") # For multiple targets with PRIVMSG
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@ -4665,7 +4672,7 @@ def transition_night(cli):
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for wolf in var.list_players(var.WOLFCHAT_ROLES):
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if wolf != chump:
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pm(cli, wolf, "\u0002{0}\u0002 is now a \u0002wolf\u0002!".format(chump))
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debuglog(chump, chumprole, "turned wolf")
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debuglog("{0} ({1}) TURNED WOLF".format(chump, chumprole))
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# convert amnesiac and kill village elder if necessary
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if var.NIGHT_COUNT == var.AMNESIAC_NIGHTS:
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@ -4684,13 +4691,13 @@ def transition_night(cli):
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if amnrole in var.WOLFCHAT_ROLES:
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for wolf in var.list_players(var.WOLFCHAT_ROLES):
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pm(cli, wolf, "\u0002{0}\u0002 is now a \u0002{1}\u0002!".format(amn, showrole))
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debuglog(amn, amnrole, "remember", showrole)
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debuglog("{0} REMEMBER: {1} as {2}".format(amn, amnrole, showrole))
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numwolves = len(var.list_players(var.WOLF_ROLES))
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if var.NIGHT_COUNT >= numwolves + 1:
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for elder in var.ROLES["village elder"]:
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var.DYING.append(elder)
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debuglog(elder, "elder death")
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debuglog(elder, "ELDER DEATH")
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# game ended from bitten / amnesiac turning, narcolepsy totem expiring, or other weirdness
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if chk_win(cli):
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@ -4749,7 +4756,6 @@ def transition_night(cli):
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an = 'n' if cursed == '' and role[0] in ('a', 'e', 'i', 'o', 'u') else ''
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pm(cli, wolf, "You are a{0} \02{1}{2}\02.".format(an, cursed, role)) # !simple
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debuglog(wolf, cursed + " " + role if cursed else role)
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pl = ps[:]
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random.shuffle(pl)
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pl.remove(wolf) # remove self from list
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@ -4803,7 +4809,6 @@ def transition_night(cli):
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else:
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pm(cli, seer, "You are {0} \02{1}\02.".format(a, role)) # !simple
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pm(cli, seer, "Players: " + ", ".join(pl))
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debuglog(seer, role)
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for harlot in var.ROLES["harlot"]:
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pl = ps[:]
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@ -4817,7 +4822,6 @@ def transition_night(cli):
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else:
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pm(cli, harlot, "You are a \02harlot\02.") # !simple
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pm(cli, harlot, "Players: " + ", ".join(pl))
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debuglog(harlot, "harlot")
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# the messages for angel and guardian angel are different enough to merit individual loops
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for g_angel in var.ROLES["bodyguard"]:
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@ -4837,7 +4841,6 @@ def transition_night(cli):
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else:
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pm(cli, g_angel, "You are a \02bodyguard\02.") # !simple
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pm(cli, g_angel, "Players: " + ", ".join(pl))
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debuglog(g_angel, "bodyguard")
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for gangel in var.ROLES["guardian angel"]:
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pl = ps[:]
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@ -4856,7 +4859,6 @@ def transition_night(cli):
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else:
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pm(cli, gangel, "You are a \02guardian angel\02.") # !simple
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pm(cli, gangel, "Players: " + ", ".join(pl))
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debuglog(gangel, "guardian angel")
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for dttv in var.ROLES["detective"]:
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pl = ps[:]
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@ -4876,14 +4878,12 @@ def transition_night(cli):
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else:
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pm(cli, dttv, "You are a \02detective\02.") # !simple
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pm(cli, dttv, "Players: " + ", ".join(pl))
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debuglog(dttv, "detective")
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for drunk in var.ROLES["village drunk"]:
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if drunk in var.PLAYERS and not is_user_simple(drunk):
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pm(cli, drunk, "You have been drinking too much! You are the \u0002village drunk\u0002.")
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else:
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pm(cli, drunk, "You are the \u0002village drunk\u0002.")
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debuglog(drunk, "village drunk")
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max_totems = {}
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for sham in var.TOTEM_ORDER:
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@ -4948,7 +4948,6 @@ def transition_night(cli):
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if role != "crazed shaman":
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pm(cli, shaman, "You have the \u0002{0}\u0002 totem.".format(var.TOTEMS[shaman]))
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pm(cli, shaman, "Players: " + ", ".join(pl))
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debuglog(shaman, role, var.TOTEMS[shaman])
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for hunter in var.ROLES["hunter"]:
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if hunter in var.HUNTERS:
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@ -4963,7 +4962,6 @@ def transition_night(cli):
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else:
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pm(cli, hunter, "You are a \u0002hunter\u0002.")
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pm(cli, hunter, "Players: " + ", ".join(pl))
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debuglog(hunter, "hunter")
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for ms in var.ROLES["mad scientist"]:
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@ -4997,7 +4995,6 @@ def transition_night(cli):
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"will kill {0} if they are still alive.".format(targets)))
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else:
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pm(cli, ms, "You are the \u0002mad scientist\u0002. Targets: {0}".format(targets))
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debuglog(ms, "mad scientist", target1, target2)
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for doctor in var.ROLES["doctor"]:
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if var.DOCTORS[doctor] > 0: # has immunizations remaining
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@ -5011,7 +5008,6 @@ def transition_night(cli):
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else:
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pm(cli, doctor, "You are a \u0002doctor\u0002.")
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pm(cli, doctor, 'You have \u0002{0}\u0002 immunization{1}.'.format(var.DOCTORS[doctor], 's' if var.DOCTORS[doctor] > 1 else ''))
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debuglog(doctor, "doctor")
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for fool in var.ROLES["fool"]:
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if fool in var.PLAYERS and not is_user_simple(fool):
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@ -5020,7 +5016,6 @@ def transition_night(cli):
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'otherwise win this game.'))
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else:
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pm(cli, fool, "You are a \u0002fool\u0002.")
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debuglog(fool, "fool")
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for jester in var.ROLES["jester"]:
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if jester in var.PLAYERS and not is_user_simple(jester):
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@ -5028,7 +5023,6 @@ def transition_night(cli):
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'if you are lynched during the day. You cannot otherwise win this game.'))
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else:
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pm(cli, jester, "You are a \u0002jester\u0002.")
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debuglog(jester, "jester")
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for monster in var.ROLES["monster"]:
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if monster in var.PLAYERS and not is_user_simple(monster):
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@ -5037,7 +5031,6 @@ def transition_night(cli):
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'normal winners.'))
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else:
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pm(cli, monster, "You are a \u0002monster\u0002.")
|
||||
debuglog(monster, "monster")
|
||||
|
||||
for lycan in var.ROLES["lycan"]:
|
||||
if lycan in var.PLAYERS and not is_user_simple(lycan):
|
||||
@ -5046,7 +5039,6 @@ def transition_night(cli):
|
||||
'during the night.'))
|
||||
else:
|
||||
pm(cli, lycan, "You are a \u0002lycan\u0002.")
|
||||
debuglog(lycan, "lycan")
|
||||
|
||||
for v_ghost, who in var.VENGEFUL_GHOSTS.items():
|
||||
wolves = var.list_players(var.WOLFTEAM_ROLES)
|
||||
@ -5067,7 +5059,7 @@ def transition_night(cli):
|
||||
else:
|
||||
pm(cli, v_ghost, "You are a \u0002vengeful ghost\u0002.")
|
||||
pm(cli, v_ghost, who.capitalize() + ": " + ", ".join(pl))
|
||||
debuglog(v_ghost, "vengeful ghost", who)
|
||||
debuglog("GHOST: {0} (Targets: {1}) Players: {2}".format(v_ghost, who.capitalize(), " ".join(pl)))
|
||||
|
||||
for ass in var.ROLES["assassin"]:
|
||||
if ass in var.TARGETED and var.TARGETED[ass] != None:
|
||||
@ -5091,7 +5083,6 @@ def transition_night(cli):
|
||||
else:
|
||||
pm(cli, ass, "You are an \u0002assassin\u0002.")
|
||||
pm(cli, ass, "Players: " + ", ".join(pl))
|
||||
debuglog(ass, "assassin")
|
||||
|
||||
if var.FIRST_NIGHT:
|
||||
for mm in var.ROLES["matchmaker"]:
|
||||
@ -5105,7 +5096,6 @@ def transition_night(cli):
|
||||
else:
|
||||
pm(cli, mm, "You are a \u0002matchmaker\u0002.")
|
||||
pm(cli, mm, "Players: " + ", ".join(pl))
|
||||
debuglog(mm, "matchmaker")
|
||||
|
||||
for clone in var.ROLES["clone"]:
|
||||
pl = ps[:]
|
||||
@ -5118,7 +5108,6 @@ def transition_night(cli):
|
||||
else:
|
||||
pm(cli, clone, "You are a \u0002clone\u0002")
|
||||
pm(cli, clone, "Players: "+", ".join(pl))
|
||||
debuglog(clone, "clone")
|
||||
|
||||
for minion in var.ROLES["minion"]:
|
||||
wolves = var.list_players(var.WOLF_ROLES)
|
||||
@ -5128,7 +5117,6 @@ def transition_night(cli):
|
||||
else:
|
||||
pm(cli, minion, "You are a \u0002minion\u0002.")
|
||||
pm(cli, minion, "Wolves: " + ", ".join(wolves))
|
||||
debuglog(minion, "minion", " ".join(wolves))
|
||||
|
||||
villagers = copy.copy(var.ROLES["villager"])
|
||||
villagers += var.ROLES["time lord"] + var.ROLES["village elder"]
|
||||
@ -5139,7 +5127,6 @@ def transition_night(cli):
|
||||
pm(cli, villager, "You are a \u0002villager\u0002. It is your job to lynch all of the wolves.")
|
||||
else:
|
||||
pm(cli, villager, "You are a \u0002villager\u0002.")
|
||||
debuglog(villager, "villager")
|
||||
|
||||
cultists = copy.copy(var.ROLES["cultist"])
|
||||
if var.DEFAULT_ROLE == "cultist":
|
||||
@ -5149,7 +5136,6 @@ def transition_night(cli):
|
||||
pm(cli, cultist, "You are a \u0002cultist\u0002. It is your job to help the wolves kill all of the villagers.")
|
||||
else:
|
||||
pm(cli, cultist, "You are a \u0002cultist\u0002.")
|
||||
debuglog(cultist, "cultist")
|
||||
|
||||
for g in var.GUNNERS.keys():
|
||||
if g not in ps:
|
||||
@ -5183,7 +5169,6 @@ def transition_night(cli):
|
||||
continue
|
||||
|
||||
pm(cli, g, gun_msg)
|
||||
debuglog(g, "gunner", var.GUNNERS[g])
|
||||
|
||||
dmsg = (daydur_msg + "It is now nighttime. All players "+
|
||||
"check for PMs from me for instructions.")
|
||||
@ -5192,7 +5177,7 @@ def transition_night(cli):
|
||||
dmsg = (dmsg + " If you did not receive one, simply sit back, "+
|
||||
"relax, and wait patiently for morning.")
|
||||
cli.msg(chan, dmsg)
|
||||
debuglog("begin night")
|
||||
debuglog("BEGIN NIGHT")
|
||||
|
||||
|
||||
|
||||
@ -5487,6 +5472,11 @@ def start(cli, nick, chan, forced = False):
|
||||
|
||||
var.PLAYERS = {plr:dict(var.USERS[plr]) for plr in pl if plr in var.USERS}
|
||||
|
||||
debuglog("ROLES:", " | ".join("\u0002{0}\u0002: {1}".format(role, ", ".join(players))
|
||||
for role, players in sorted(var.ROLES.items()) if players and role not in var.TEMPLATE_RESTRICTIONS.keys()))
|
||||
debuglog("TEMPLATES:", " | ".join("\u0002{0}\u0002: {1}".format(tmplt, ", ".join(players))
|
||||
for tmplt, players in sorted(var.ROLES.items()) if players and role in var.TEMPLATE_RESTRICTIONS.keys()))
|
||||
|
||||
var.FIRST_NIGHT = True
|
||||
if not var.START_WITH_DAY:
|
||||
var.GAMEPHASE = "night"
|
||||
@ -5996,7 +5986,7 @@ def on_invite(cli, nick, something, chan):
|
||||
return # No questions
|
||||
if is_admin(parse_nick(nick)[0]):
|
||||
cli.join(chan) # Allows the bot to be present in any channel
|
||||
debuglog(nick, "invite", chan, display=True)
|
||||
debuglog(nick, "INVITE", chan, display=True)
|
||||
else:
|
||||
pm(parse_nick(nick)[0], "You are not an admin.")
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user