Trigger var.AFTER_FLASTGAME if game ends in join phase

Closes #121.
This commit is contained in:
nyuszika7h 2015-03-21 12:52:49 +01:00
parent d7ba07d7bf
commit 7b68f56359

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@ -2107,10 +2107,20 @@ def chk_win(cli, end_game = True):
if var.PHASE == "join": if var.PHASE == "join":
if lpl == 0: if lpl == 0:
#cli.msg(chan, "No more players remaining. Game ended.")
reset_modes_timers(cli) reset_modes_timers(cli)
reset() reset()
# This must be after reset()
if var.AFTER_FLASTGAME:
var.AFTER_FLASTGAME()
var.AFTER_FLASTGAME = None
if var.ADMIN_TO_PING: # It was an flastgame
cli.msg(chan, "PING! " + var.ADMIN_TO_PING)
var.ADMIN_TO_PING = None
return True return True
return False return False
with var.GRAVEYARD_LOCK: with var.GRAVEYARD_LOCK: