make gamemode votes by nick and not by cloak, fix deleting votes when a player quits
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@ -2426,6 +2426,8 @@ def del_player(cli, nick, forced_death = False, devoice = True, end_game = True,
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if devoice:
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cmode.append(("-v", nick))
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if var.PHASE == "join":
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if nick in var.GAMEMODE_VOTES:
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del var.GAMEMODE_VOTES[nick]
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# Died during the joining process as a person
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if var.AUTO_TOGGLE_MODES and nick in var.USERS and var.USERS[nick]["moded"]:
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for newmode in var.USERS[nick]["moded"]:
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@ -2482,11 +2484,6 @@ def del_player(cli, nick, forced_death = False, devoice = True, end_game = True,
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var.WOUNDED.remove(nick)
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if nick in var.ASLEEP:
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var.ASLEEP.remove(nick)
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if nick in var.PLAYERS:
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cloak = var.PLAYERS[nick]["cloak"]
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if cloak in var.GAMEMODE_VOTES
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:
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del var.GAMEMODE_VOTES[cloak]
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chk_decision(cli)
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elif var.PHASE == "night" and ret:
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chk_nightdone(cli)
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@ -2892,6 +2889,11 @@ def on_nick(cli, oldnick, nick):
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v.remove(prefix)
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v.append(nick)
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if var.PHASE == "join":
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if prefix in var.GAMEMODE_VOTES:
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var.GAMEMODE_VOTES[nick] = var.GAMEMODE_VOTES[prefix]
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del var.GAMEMODE_VOTES[prefix]
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# Check if he was DC'ed
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if var.PHASE in ("night", "day"):
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with var.GRAVEYARD_LOCK:
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@ -6968,7 +6970,7 @@ def game(cli, nick, chan, rest):
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gamemode = match
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if gamemode != "roles":
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var.GAMEMODE_VOTES[cloak] = gamemode
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var.GAMEMODE_VOTES[nick] = gamemode
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cli.msg(chan, "\002{0}\002 votes for the \002{1}\002 game mode.".format(nick, gamemode))
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else:
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cli.notice(nick, "You can't vote for that game mode.")
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