use make_stasis correctly
remove stasis when a player returns (sort of)
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9a1571fbf4
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@ -1006,14 +1006,14 @@ def reaper(cli, gameid):
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cli.msg(chan, ("\02{0}\02 died due to a fatal attack by wild animals. Appears (s)he "+
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"was a \02{1}\02.").format(dcedplayer, var.get_role(dcedplayer)))
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if var.PHASE != "join":
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make_stasis(cloak, var.PART_STASIS_PENALTY)
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make_stasis(dcedplayer, var.PART_STASIS_PENALTY)
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if not del_player(cli, dcedplayer, devoice = False):
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return
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elif what == "part" and (datetime.now() - timeofdc) > timedelta(seconds=var.PART_GRACE_TIME):
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cli.msg(chan, ("\02{0}\02 died due to eating poisonous berries. Appears (s)he was "+
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"a \02{1}\02.").format(dcedplayer, var.get_role(dcedplayer)))
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if var.PHASE != "join":
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make_stais(cloak, var.PART_STASIS_PENALTY)
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make_stasis(dcedplayer, var.PART_STASIS_PENALTY)
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if not del_player(cli, dcedplayer, devoice = False):
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return
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time.sleep(10)
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@ -1053,6 +1053,7 @@ def on_join(cli, raw_nick, chan, acc="*", rname=""):
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del var.DISCONNECTED[nick]
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var.LAST_SAID_TIME[nick] = datetime.now()
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cli.msg(chan, "\02{0}\02 has returned to the village.".format(nick))
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make_stasis(nick, var.PART_STASIS_PENALTY)
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for r,rlist in var.ORIGINAL_ROLES.items():
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if "(dced)"+nick in rlist:
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rlist.remove("(dced)"+nick)
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