Add the game events
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@ -3759,6 +3759,9 @@ def begin_day(cli):
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modes.append(("+v", player))
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mass_mode(cli, modes, [])
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event = Event("begin_day", {})
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event.dispatch(cli, var)
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def night_warn(cli, gameid):
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if gameid != var.NIGHT_ID:
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return
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@ -3782,7 +3785,16 @@ def transition_day(cli, gameid=0):
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var.PHASE = "day"
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var.GOATED = False
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var.DAY_COUNT += 1
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var.FIRST_DAY = (var.DAY_COUNT == 1)
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var.DAY_START_TIME = datetime.now()
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var.VOTES = {}
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chan = botconfig.CHANNEL
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event_begin = Event("transition_day_begin", {})
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event_begin.dispatch(cli, var)
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pl = var.list_players()
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if not var.START_WITH_DAY or not var.FIRST_DAY:
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@ -3844,13 +3856,9 @@ def transition_day(cli, gameid=0):
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# Reset daytime variables
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var.VOTES = {}
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var.INVESTIGATED = set()
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var.WOUNDED = set()
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var.DAY_START_TIME = datetime.now()
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var.NO_LYNCH = set()
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var.DAY_COUNT += 1
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var.FIRST_DAY = (var.DAY_COUNT == 1)
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var.DEATH_TOTEM = []
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var.PROTECTED = []
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var.REVEALED = set()
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@ -4533,6 +4541,9 @@ def transition_day(cli, gameid=0):
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message.append("Broken totem pieces were found next to \u0002{0}\u0002's body...".format(brokentotem))
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cli.msg(chan, "\n".join(message))
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event_end = Event("transition_day_end", {})
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event_end.dispatch(cli, var)
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if chk_win(cli): # if after the last person is killed, one side wins, then actually end the game here
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return
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@ -4588,6 +4599,9 @@ def chk_nightdone(cli):
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elif tu[1] < var.NIGHT_COUNT - 1:
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nightroles.append(tc)
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event = Event("chk_nightdone", {})
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event.dispatch(cli, var)
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if var.PHASE == "night" and actedcount >= len(nightroles):
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# check for assassins that have not yet targeted
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# must be handled separately because assassin only acts on nights when their target is dead
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@ -6308,6 +6322,13 @@ def transition_night(cli):
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var.PHASE = "night"
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var.GAMEPHASE = "night"
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var.NIGHT_START_TIME = datetime.now()
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var.NIGHT_COUNT += 1
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var.FIRST_NIGHT = (var.NIGHT_COUNT == 1)
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event_begin = Event("transition_night_begin", {})
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event_begin.dispatch(cli, var)
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if var.DEVOICE_DURING_NIGHT:
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modes = []
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for player in var.list_players():
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@ -6344,9 +6365,6 @@ def transition_night(cli):
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var.TOBEDISEASED = set()
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var.RETRIBUTION = set()
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var.TOBEMISDIRECTED = set()
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var.NIGHT_START_TIME = datetime.now()
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var.NIGHT_COUNT += 1
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var.FIRST_NIGHT = (var.NIGHT_COUNT == 1)
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var.TOTEMS = {}
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var.CONSECRATING = set()
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@ -7017,6 +7035,9 @@ def transition_night(cli):
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pm(cli, g, gun_msg)
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event_end = Event("transition_night_end", {})
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event_end.dispatch(cli, var)
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dmsg = (daydur_msg + "It is now nighttime. All players "+
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"check for PMs from me for instructions.")
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