balance adjustments to mad roleset
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@ -353,7 +353,7 @@ class FoolishMode(object):
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self.ROLE_INDEX = ( 8 , 9 , 10 , 11 , 12 , 15 , 17 , 20 , 21 , 22 , 24 )
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self.ROLE_GUIDE = reset_roles(self.ROLE_INDEX)
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self.ROLE_GUIDE.update({# village roles
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"seer" : ( 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
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"oracle" : ( 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
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"harlot" : ( 1 , 1 , 1 , 1 , 1 , 1 , 2 , 2 , 2 , 2 , 2 ),
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"bodyguard" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 ),
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"augur" : ( 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 ),
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@ -381,13 +381,13 @@ class MadMode(object):
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self.ROLE_INDEX = ( 7 , 8 , 10 , 12 , 14 , 15 , 17 , 18 , 20 )
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self.ROLE_GUIDE = reset_roles(self.ROLE_INDEX)
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self.ROLE_GUIDE.update({# village roles
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"oracle" : ( 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
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"seer" : ( 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
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"mad scientist" : ( 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
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"detective" : ( 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 ),
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"guardian angel" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ),
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"matchmaker" : ( 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
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"hunter" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 ),
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"harlot" : ( 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 ),
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"village drunk" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 ),
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"village drunk" : ( 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
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# wolf roles
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"wolf" : ( 1 , 1 , 1 , 1 , 2 , 2 , 2 , 2 , 2 ),
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"traitor" : ( 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
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@ -400,8 +400,8 @@ class MadMode(object):
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# templates
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"cursed villager" : ( 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
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"gunner" : ( 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
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"sharpshooter" : ( 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
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"assassin" : ( 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 ),
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"sharpshooter" : ( 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
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"assassin" : ( 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 ),
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})
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@game_mode("evilvillage", 6, 18)
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