fixed a bug that caused the bot to sometimes not end the night prematurely when all have acted
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e2f181f0e0
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12
wolfgame.py
12
wolfgame.py
@ -74,6 +74,7 @@ def connect_callback(cli):
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var.LAST_PING = 0 # time of last ping
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var.ROLES = {"person" : []}
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var.ORIGINAL_ROLES = {}
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var.PHASE = "none" # "join", "day", or "night"
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var.TIMERS = [None, None]
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var.DEAD = []
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@ -979,14 +980,12 @@ def transition_day(cli, gameid=0):
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def chk_nightdone(cli):
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if (len(var.SEEN) >= len(var.ROLES["seer"]) and # Seers have seen.
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len(var.HVISITED.keys()) >= len(var.ROLES["harlot"]) and # harlots have visited.
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len(var.GUARDED.keys()) >= len(var.ROLES["guardian angel"]) and # guardians have guarded
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len(var.ROLES["werecrow"]+var.ROLES["wolf"]) >= len(var.ACTED_WOLVES) and
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if (len(var.SEEN) == len(var.ROLES["seer"]) and # Seers have seen.
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len(var.HVISITED.keys()) == len(var.ROLES["harlot"]) and # harlots have visited.
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len(var.GUARDED.keys()) == len(var.ROLES["guardian angel"]) and # guardians have guarded
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len(var.ROLES["werecrow"]+var.ROLES["wolf"]) == len(var.ACTED_WOLVES) and
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var.PHASE == "night"):
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if var.TIMERS[0]:
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if var.TIMERS[0].is_alive():
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return
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var.TIMERS[0].cancel() # cancel timer
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var.TIMERS[0] = None
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if var.PHASE == "night": # Double check
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@ -1413,6 +1412,7 @@ def see(cli, nick, rest):
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return
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if nick in var.SEEN:
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cli.msg(nick, "You may only have one vision per round.")
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return
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victim = re.split("\s+",rest)[0].strip().lower()
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pl = var.list_players()
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pll = [x.lower() for x in pl]
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