diff --git a/src/gamemodes.py b/src/gamemodes.py index 1244559..a7545be 100644 --- a/src/gamemodes.py +++ b/src/gamemodes.py @@ -831,7 +831,7 @@ class SleepyMode(GameMode): f1dir.remove(opposite[self.fake1[i-1]]) f2dir.remove(opposite[self.fake2[i-1]]) else: - coordir.remove("s") + corrdir.remove("s") f1dir.remove("s") f2dir.remove("s") self.correct[i] = random.choice(corrdir) @@ -854,7 +854,7 @@ class SleepyMode(GameMode): if self.step == 0: pm(cli, self.having_nightmare, ("You find yourself deep in the heart of the woods, with imposing trees covering up what little light " + - "exists with their dense canopy. The paths are very twisty, and it's easy to wind up going in " + + "exists with their dense canopy. The paths here are very twisty, and it's easy to wind up going in " + "circles if one is not careful. Directions are {0}.").format(directions)) elif self.step == 1: pm(cli, self.having_nightmare, ("You come across a small creek, the water babbling softly in the night as if nothing is amiss. " +