diff --git a/src/wolfgame.py b/src/wolfgame.py index 2794467..cad8b5f 100644 --- a/src/wolfgame.py +++ b/src/wolfgame.py @@ -6053,8 +6053,6 @@ def transition_night(cli): pm(cli, wolf, "\u0002{0}\u0002 is now a \u0002{1}\u0002!".format(amn, showrole)) elif amnrole == "turncoat": var.TURNCOATS[amn] = ("none", -1) - if amnrole == "fallen angel": - var.ROLES["assassin"].add(amn) debuglog("{0} REMEMBER: {1} as {2}".format(amn, amnrole, showrole)) if var.FIRST_NIGHT and chk_win(cli, end_game=False): # prevent game from ending as soon as it begins (useful for the random game mode) @@ -6958,7 +6956,6 @@ def start(cli, nick, chan, forced = False, restart = ""): amnroles.discard(nope) for amnesiac in var.ROLES["amnesiac"]: var.AMNESIAC_ROLES[amnesiac] = random.choice(list(amnroles)) - var.ROLES["assassin"].update(var.ROLES["fallen angel"]) # Handle doctor for doctor in var.ROLES["doctor"]: