Split hunter

This commit is contained in:
skizzerz 2016-08-09 21:52:58 -05:00
parent 97c0981e2a
commit 8e02e5933b
2 changed files with 165 additions and 61 deletions

151
src/roles/hunter.py Normal file
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@ -0,0 +1,151 @@
import re
import random
from collections import defaultdict
import src.settings as var
from src.utilities import *
from src import debuglog, errlog, plog
from src.decorators import cmd, event_listener
from src.messages import messages
from src.events import Event
KILLS = {} # type: Dict[str, str]
HUNTERS = set()
PASSED = set()
@cmd("kill", chan=False, pm=True, playing=True, silenced=True, phases=("night",), roles=("hunter",))
def hunter_kill(cli, nick, chan, rest):
"""Kill someone once per game."""
if nick in HUNTERS and nick not in KILLS:
pm(cli, nick, messages["hunter_already_killed"])
return
pieces = re.split(" +", rest)
victim = pieces[0]
orig = victim
evt = Event("targeted_command", {"target": victim, "misdirection": True, "exchange": True})
evt.dispatch(cli, var, "kill", nick, victim, frozenset({"detrimental"}))
if evt.prevent_default:
return
victim = evt.data["target"]
KILLS[nick] = victim
HUNTERS.add(nick)
PASSED.discard(nick)
msg = messages["wolf_target"].format(orig)
pm(cli, nick, messages["player"].format(msg))
debuglog("{0} ({1}) KILL: {2} ({3})".format(nick, get_role(nick), victim, get_role(victim)))
chk_nightdone(cli)
@cmd("retract", "r", chan=False, pm=True, playing=True, phases=("night",), roles=("hunter",))
def hunter_retract(cli, nick, chan, rest):
"""Removes a hunter's kill selection."""
if nick not in KILLS and nick not in PASSED:
return
if nick in KILLS:
del KILLS[nick]
HUNTERS.discard(nick)
PASSED.discard(nick)
pm(cli, nick, messages["retracted_kill"])
@cmd("pass", chan=False, pm=True, playing=True, silenced=True, phases=("night",), roles=("hunter",))
def hunter_pass(cli, nick, chan, rest):
"""Do not use hunter's once-per-game kill tonight."""
if nick in HUNTERS and nick not in KILLS:
pm(cli, nick, messages["hunter_already_killed"])
return
if nick in KILLS:
del KILLS[nick]
HUNTERS.discard(nick)
PASSED.add(nick)
pm(cli, nick, messages["hunter_pass"])
@event_listener("del_player")
def on_del_player(evt, cli, var, nick, nickrole, nicktpls, lynched, end_game, death_triggers, killer_role, deadlist, original, ismain, refresh_pl):
for h,v in list(KILLS.items()):
if v == nick:
HUNTERS.discard(h)
PASSED.discard(h)
pm(cli, h, messages["hunter_discard"])
del KILLS[h]
elif h == nick:
del KILLS[h]
@event_listener("rename_player")
def on_rename(evt, cli, var, prefix, nick):
kvp = []
for a,b in KILLS.items():
if a == prefix:
a = nick
if b == prefix:
b = nick
kvp.append((a,b))
KILLS.update(kvp)
if prefix in KILLS:
del KILLS[prefix]
if prefix in HUNTERS:
HUNTERS.discard(prefix)
HUNTERS.add(nick)
if prefix in PASSED:
PASSED.discard(prefix)
PASSED.add(nick)
@event_listener("acted")
def on_acted(evt, cli, var, nick, sender):
if nick in KILLS:
evt.data["acted"] = True
@event_listener("transition_day", priority=2)
def on_transition_day(evt, cli, var):
for k, d in list(KILLS.items()):
evt.data["victims"].append(d)
evt.data["onlybywolves"].discard(d)
evt.data["killers"][d] = k
# important, otherwise our del_player listener lets hunter kill again
del KILLS[k]
@event_listener("exchange_roles")
def on_exchange(evt, cli, var, actor, nick, actor_role, nick_role):
if actor in KILLS:
del KILLS[actor]
if nick in KILLS:
del KILLS[nick]
HUNTERS.discard(actor)
HUNTERS.discard(nick)
PASSED.discard(actor)
PASSED.discard(nick)
@event_listener("chk_nightdone")
def on_chk_nightdone(evt, cli, var):
evt.data["actedcount"] += len(KILLS) + len(PASSED)
evt.data["nightroles"].extend([p for p in var.ROLES["hunter"] if p not in HUNTERS or p in KILLS])
@event_listener("transition_night_end", priority=2)
def on_transition_night_end(evt, cli, var):
ps = list_players()
for hunter in var.ROLES["hunter"]:
if hunter in HUNTERS:
continue #already killed
pl = ps[:]
random.shuffle(pl)
pl.remove(hunter)
if hunter in var.PLAYERS and not is_user_simple(hunter):
pm(cli, hunter, messages["hunter_notify"])
else:
pm(cli, hunter, messages["hunter_simple"])
pm(cli, hunter, "Players: " + ", ".join(pl))
@event_listener("begin_day")
def on_begin_day(evt, cli, var):
KILLS.clear()
PASSED.clear()
@event_listener("reset")
def on_reset(evt, var):
KILLS.clear()
PASSED.clear()
HUNTERS.clear()
# vim: set sw=4 expandtab:

View File

@ -3181,7 +3181,6 @@ def del_player(cli, nick, forced_death=False, devoice=True, end_game=True, death
del x[k]
for k in list(var.OTHER_KILLS):
if var.OTHER_KILLS[k] == nick:
var.HUNTERS.discard(k)
pm(cli, k, messages["hunter_discard"])
del var.OTHER_KILLS[k]
elif nick == k:
@ -3197,7 +3196,7 @@ def del_player(cli, nick, forced_death=False, devoice=True, end_game=True, death
# remove players from night variables
# the dicts are handled above, these are the lists of who has acted which is used to determine whether night should end
# if these aren't cleared properly night may end prematurely
for x in (var.SEEN, var.PASSED, var.HUNTERS, var.HEXED, var.MATCHMAKERS, var.CURSED, var.CHARMERS):
for x in (var.SEEN, var.PASSED, var.HEXED, var.MATCHMAKERS, var.CURSED, var.CHARMERS):
x.discard(nick)
if var.PHASE == "day" and not forced_death and ret: # didn't die from lynching
var.VOTES.pop(nick, None) # Delete other people's votes on the player
@ -3575,7 +3574,7 @@ def rename_player(cli, prefix, nick):
b = nick
var.EXCHANGED_ROLES[idx] = (a, b)
for setvar in (var.SEEN, var.HEXED, var.ASLEEP, var.DESPERATE, var.REVEALED, var.SILENCED, var.TOBESILENCED,
var.REVEALED_MAYORS, var.MATCHMAKERS, var.HUNTERS, var.PASSED, var.JESTERS, var.AMNESIACS,
var.REVEALED_MAYORS, var.MATCHMAKERS, var.PASSED, var.JESTERS, var.AMNESIACS,
var.INFLUENTIAL, var.LYCANTHROPES, var.TOBELYCANTHROPES, var.LUCKY, var.TOBELUCKY, var.SICK,
var.DISEASED, var.TOBEDISEASED, var.RETRIBUTION, var.MISDIRECTED, var.TOBEMISDIRECTED,
var.EXCHANGED, var.IMMUNIZED, var.CURED_LYCANS, var.ALPHA_WOLVES, var.CURSED, var.CHARMERS,
@ -3806,7 +3805,7 @@ def begin_day(cli):
# Reset nighttime variables
var.GAMEPHASE = "day"
var.OTHER_KILLS = {} # other kill victims (hunter/vengeful ghost)
var.OTHER_KILLS = {} # other kill victims (vigilante/vengeful ghost)
var.KILLER = "" # nickname of who chose the victim
var.SEEN = set() # set of doomsayers that have had visions
var.HEXED = set() # set of hags that have silenced others
@ -4120,7 +4119,6 @@ def transition_day(cli, gameid=0):
for v in var.ENTRANCED_DYING:
var.DYING.add(v)
# clear list so that it doesn't pm hunter / ghost about being able to kill again
var.OTHER_KILLS = {}
for k, d in var.DEATH_TOTEM:
@ -4652,7 +4650,7 @@ def chk_nightdone(cli):
var.HEXED, var.SHAMANS, var.CURSED, var.CHARMERS)))
nightroles = get_roles("harlot", "succubus", "bodyguard", "guardian angel",
"sorcerer", "hunter", "hag", "shaman", "crazed shaman",
"sorcerer", "hag", "shaman", "crazed shaman",
"warlock", "piper", "vigilante", "doomsayer",
"prophet", "wolf shaman")
@ -4683,12 +4681,6 @@ def chk_nightdone(cli):
nightroles.extend(get_roles("alpha wolf"))
actedcount += len([p for p in var.ALPHA_WOLVES if p in var.ROLES["alpha wolf"]])
for p in var.HUNTERS:
# only remove one instance of their name if they have used hunter ability, in case they have templates
# the OTHER_KILLS check ensures we only remove them if they acted in a *previous* night
if p in var.ROLES["hunter"] and p not in var.OTHER_KILLS:
nightroles.remove(p)
# but remove all instances of their name if they are silenced
nightroles = [p for p in nightroles if p not in var.SILENCED]
@ -4904,10 +4896,6 @@ def check_exchange(cli, actor, nick):
del var.SHAMANS[actor]
if actor in var.LASTGIVEN:
del var.LASTGIVEN[actor]
elif actor_role == "hunter":
if actor in var.OTHER_KILLS:
del var.OTHER_KILLS[actor]
var.HUNTERS.discard(actor)
elif actor_role in ("bodyguard", "guardian angel"):
if actor in var.GUARDED:
pm(cli, var.GUARDED.pop(actor), messages["protector_disappeared"])
@ -4961,10 +4949,6 @@ def check_exchange(cli, actor, nick):
del var.SHAMANS[nick]
if nick in var.LASTGIVEN:
del var.LASTGIVEN[nick]
elif nick_role == "hunter":
if nick in var.OTHER_KILLS:
del var.OTHER_KILLS[nick]
var.HUNTERS.discard(nick)
elif nick_role in ("bodyguard", "guardian angel"):
if nick in var.GUARDED:
pm(cli, var.GUARDED.pop(nick), messages["protector_disappeared"])
@ -5170,7 +5154,7 @@ def retract(cli, nick, chan, rest):
if chan == nick: # PM, use different code
role = get_role(nick)
if role not in var.WOLF_ROLES - {"wolf cub"} and role != "hunter" and nick not in var.VENGEFUL_GHOSTS.keys():
if role not in var.WOLF_ROLES - {"wolf cub"} and nick not in var.VENGEFUL_GHOSTS.keys():
return
if var.PHASE != "night":
return
@ -5178,13 +5162,9 @@ def retract(cli, nick, chan, rest):
if var.OBSERVED.get(nick):
pm(cli, nick, (messages["werecrow_transformed"]))
return
elif role == "hunter" and nick in var.HUNTERS and nick not in var.OTHER_KILLS.keys():
return
if role not in var.WOLF_ROLES and nick in var.OTHER_KILLS.keys():
del var.OTHER_KILLS[nick]
if role == "hunter":
var.HUNTERS.remove(nick)
pm(cli, nick, messages["retracted_kill"])
elif role == "alpha wolf" and nick in var.BITE_PREFERENCES.keys():
del var.BITE_PREFERENCES[nick]
@ -5313,7 +5293,7 @@ def kill(cli, nick, chan, rest):
role = get_role(nick)
except KeyError:
role = None
if role not in {"hunter", "dullahan", "vigilante"} and nick not in var.VENGEFUL_GHOSTS.keys():
if role not in {"dullahan", "vigilante"} and nick not in var.VENGEFUL_GHOSTS.keys():
return
if nick in var.VENGEFUL_GHOSTS.keys() and var.VENGEFUL_GHOSTS[nick][0] == "!":
# ghost was driven away by retribution
@ -5322,10 +5302,6 @@ def kill(cli, nick, chan, rest):
# all their targets are dead
pm(cli, nick, messages["dullahan_targets_dead"])
return
if role == "hunter" and nick in var.HUNTERS and nick not in var.OTHER_KILLS:
# they are a hunter and did not kill this night (if they killed this night, this allows them to switch)
pm(cli, nick, messages["hunter_already_killed"])
return
if nick in var.SILENCED:
pm(cli, nick, messages["silenced"])
return
@ -5360,9 +5336,6 @@ def kill(cli, nick, chan, rest):
if check_exchange(cli, nick, rv):
return
var.OTHER_KILLS[nick] = rv
if role == "hunter":
var.HUNTERS.add(nick)
var.PASSED.discard(nick)
msg = messages["wolf_target"].format(victim)
pm(cli, nick, messages["player"].format(msg))
@ -5687,7 +5660,6 @@ def hvisit(cli, nick, chan, rest):
if var.OTHER_KILLS.get(victim) in var.ROLES["succubus"]:
pm(cli, victim, messages["no_kill_succubus"].format(var.OTHER_KILLS[victim]))
del var.OTHER_KILLS[victim]
var.HUNTERS.discard(victim)
if var.TARGETED.get(victim) in var.ROLES["succubus"]:
msg = messages["no_target_succubus"].format(var.TARGETED[victim])
del var.TARGETED[victim]
@ -5706,7 +5678,7 @@ def hvisit(cli, nick, chan, rest):
var.HEXED.remove(victim)
del var.LASTHEXED[victim]
# temp hack, will do something better once succubus is split off
from src.roles import wolf
from src.roles import wolf, hunter
if set(wolf.KILLS.get(victim, ())) & var.ROLES["succubus"]:
for s in var.ROLES["succubus"]:
if s in wolf.KILLS[victim]:
@ -5714,6 +5686,10 @@ def hvisit(cli, nick, chan, rest):
wolf.KILLS[victim].remove(s)
if not wolf.KILLS[victim]:
del wolf.KILLS[victim]
if hunter.KILLS.get(victim) in var.ROLES["succubus"]:
pm(cli, victim, messages["no_kill_succubus"].format(hunter.KILLS[victim]))
del hunter.KILLS[victim]
hunter.HUNTERS.discard(victim)
if var.BITE_PREFERENCES.get(victim) in var.ROLES["succubus"]:
pm(cli, victim, messages["no_kill_succubus"].format(var.BITE_PREFERENCES[victim]))
del var.BITE_PREFERENCES[victim]
@ -5871,7 +5847,7 @@ def bite_cmd(cli, nick, chan, rest):
chk_nightdone(cli)
@cmd("pass", chan=False, pm=True, playing=True, phases=("night",),
roles=("hunter", "harlot", "bodyguard", "guardian angel", "turncoat", "warlock", "piper", "succubus", "vigilante"))
roles=("harlot", "bodyguard", "guardian angel", "turncoat", "warlock", "piper", "succubus", "vigilante"))
def pass_cmd(cli, nick, chan, rest):
"""Decline to use your special power for that night."""
nickrole = get_role(nick)
@ -5884,17 +5860,7 @@ def pass_cmd(cli, nick, chan, rest):
cli.notice(nick, messages["silenced"])
return
if nickrole == "hunter":
if nick in var.OTHER_KILLS.keys():
del var.OTHER_KILLS[nick]
var.HUNTERS.remove(nick)
if nick in var.HUNTERS:
pm(cli, nick, messages["hunter_already_killed"])
return
pm(cli, nick, messages["hunter_pass"])
var.PASSED.add(nick)
elif nickrole == "harlot":
if nickrole == "harlot":
if var.HVISITED.get(nick):
pm(cli, nick, (messages["harlot_already_visited"]).format(var.HVISITED[nick]))
return
@ -6413,7 +6379,7 @@ def transition_night(cli):
var.HEXED = set() # set of hags that have hexed
var.CURSED = set() # set of warlocks that have cursed
var.SHAMANS = {}
var.PASSED = set() # set of hunters that have chosen not to kill
var.PASSED = set()
var.OBSERVED = {} # those whom werecrows have observed
var.CHARMERS = set() # pipers who have charmed
var.HVISITED = {}
@ -6667,18 +6633,6 @@ def transition_night(cli):
if role not in var.WOLFCHAT_ROLES:
pm(cli, shaman, "Players: " + ", ".join(pl))
for hunter in var.ROLES["hunter"]:
if hunter in var.HUNTERS:
continue #already killed
pl = ps[:]
random.shuffle(pl)
pl.remove(hunter)
if hunter in var.PLAYERS and not is_user_simple(hunter):
pm(cli, hunter, messages["hunter_notify"])
else:
pm(cli, hunter, messages["hunter_simple"])
pm(cli, hunter, "Players: " + ", ".join(pl))
for dullahan in var.ROLES["dullahan"]:
targets = list(var.DULLAHAN_TARGETS[dullahan])
for target in var.DEAD:
@ -7114,7 +7068,6 @@ def start(cli, nick, chan, forced = False, restart = ""):
var.OBSERVED = {}
var.GUARDED = {}
var.HVISITED = {}
var.HUNTERS = set()
var.VENGEFUL_GHOSTS = {}
var.CLONED = {}
var.TARGETED = {}