Balance changes
Swap cultist with minion so wolf can collab with them better and not screw themselves over n1, and make shaman always get dt n1 to make things more interesting.
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@ -1365,6 +1365,8 @@ class MudkipMode(GameMode):
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def __init__(self, arg=""):
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super().__init__(arg)
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self.ABSTAIN_ENABLED = False
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# If changing totem chances, pay attention to the transition_night_begin listener as well further down
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# SHAMAN , CRAZED SHAMAN , WOLF SHAMAN
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self.TOTEM_CHANCES = { "death": ( 5 , 1 , 0 ),
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"protection": ( 0 , 1 , 5 ),
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@ -1396,7 +1398,7 @@ class MudkipMode(GameMode):
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"wolf" : ( 1 , 1 , 1 , 1 , 1 , 1 , 1 , 2 , 2 , 2 , 2 , 2 ),
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"doomsayer" : ( 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
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"wolf shaman" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 ),
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"cultist" : ( 0 , 1 , 1 , 1 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ),
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"minion" : ( 0 , 1 , 1 , 1 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ),
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# neutral roles
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"jester" : ( 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
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"succubus" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ),
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@ -1409,10 +1411,12 @@ class MudkipMode(GameMode):
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def startup(self):
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events.add_listener("chk_decision", self.chk_decision)
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events.add_listener("daylight_warning", self.daylight_warning)
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events.add_listener("transition_night_begin", self.transition_night_begin)
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def teardown(self):
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events.remove_listener("chk_decision", self.chk_decision)
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events.remove_listener("daylight_warning", self.daylight_warning)
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events.remove_listener("transition_night_begin", self.transition_night_begin)
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def chk_decision(self, evt, cli, var, force):
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# If everyone is voting, end day here with the person with plurality being voted. If there's a tie,
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@ -1453,4 +1457,11 @@ class MudkipMode(GameMode):
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def daylight_warning(self, evt, var):
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evt.data["message"] = "daylight_warning_killtie"
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def transition_night_begin(self, evt, cli, var):
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if var.FIRST_NIGHT:
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# ensure shaman gets death totem on the first night
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var.TOTEM_CHANCES["pestilence"] = (0, 1, 0)
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else:
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var.TOTEM_CHANCES["pestilence"] = (5, 1, 0)
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# vim: set sw=4 expandtab:
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