Fix derp in evilvillage win cond checking

This commit is contained in:
skizzerz 2015-05-20 23:07:49 -05:00
parent 729343bd0c
commit 9161541c39

View File

@ -571,7 +571,7 @@ class EvilVillageMode(GameMode):
try:
if lrealwolves == 0 and lsafes == 0:
evt.data["winner"] = "none"
evt.data["message"] ("Game over! All the villagers are dead, but the cult needed to sacrifice " +
evt.data["message"] = ("Game over! All the villagers are dead, but the cult needed to sacrifice " +
"the wolves to accomplish that. The cult disperses shortly thereafter, " +
"and nobody wins.")
elif lrealwolves == 0: