Fix del_player to pass in an argument instead of using a list
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2274e945a0
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@ -2025,7 +2025,7 @@ def chk_win(cli, end_game = True):
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stop_game(cli, winner)
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stop_game(cli, winner)
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return True
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return True
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def del_player(cli, nick, forced_death = False, devoice = True, end_game = True, death_triggers = True, killer_role = "", deadlist = [], original = "", cmode = [], count = []):
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def del_player(cli, nick, forced_death = False, devoice = True, end_game = True, death_triggers = True, killer_role = "", deadlist = [], original = "", cmode = [], ismain = True):
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"""
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"""
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Returns: False if one side won.
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Returns: False if one side won.
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arg: forced_death = True when lynched or when the seer/wolf both don't act
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arg: forced_death = True when lynched or when the seer/wolf both don't act
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@ -2040,7 +2040,6 @@ def del_player(cli, nick, forced_death = False, devoice = True, end_game = True,
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if not var.GAME_ID or var.GAME_ID > t:
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if not var.GAME_ID or var.GAME_ID > t:
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# either game ended, or a new game has started.
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# either game ended, or a new game has started.
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return False
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return False
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count.append(None) # if at any point you need to return before the end, make sure to remove a None from this list
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ret = True
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ret = True
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pl = var.list_players()
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pl = var.list_players()
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for dead in deadlist:
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for dead in deadlist:
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@ -2130,7 +2129,7 @@ def del_player(cli, nick, forced_death = False, devoice = True, end_game = True,
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message = "Saddened by the loss of their lover, \u0002{0}\u0002 commits suicide.".format(other)
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message = "Saddened by the loss of their lover, \u0002{0}\u0002 commits suicide.".format(other)
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cli.msg(botconfig.CHANNEL, message)
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cli.msg(botconfig.CHANNEL, message)
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debuglog("{0} ({1}) LOVE SUICIDE: {2} ({3})".format(other, var.get_role(other), nick, nickrole))
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debuglog("{0} ({1}) LOVE SUICIDE: {2} ({3})".format(other, var.get_role(other), nick, nickrole))
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del_player(cli, other, True, end_game = False, killer_role = killer_role, deadlist = deadlist, original = original)
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del_player(cli, other, True, end_game = False, killer_role = killer_role, deadlist = deadlist, original = original, ismain = False)
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pl.remove(other)
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pl.remove(other)
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if "assassin" in nicktpls:
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if "assassin" in nicktpls:
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if nick in var.TARGETED:
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if nick in var.TARGETED:
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@ -2154,7 +2153,7 @@ def del_player(cli, nick, forced_death = False, devoice = True, end_game = True,
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message = ("Before dying, \u0002{0}\u0002 quickly attempts to slit \u0002{1}\u0002's throat; " +
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message = ("Before dying, \u0002{0}\u0002 quickly attempts to slit \u0002{1}\u0002's throat; " +
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"however, \u0002{2}\u0002, a bodyguard, sacrificed their life to protect them.").format(nick, target, ga)
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"however, \u0002{2}\u0002, a bodyguard, sacrificed their life to protect them.").format(nick, target, ga)
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cli.msg(botconfig.CHANNEL, message)
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cli.msg(botconfig.CHANNEL, message)
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del_player(cli, ga, True, end_game = False, killer_role = nickrole, deadlist = deadlist, original = original)
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del_player(cli, ga, True, end_game = False, killer_role = nickrole, deadlist = deadlist, original = original, ismain = False)
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pl.remove(ga)
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pl.remove(ga)
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break
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break
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else:
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else:
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@ -2167,7 +2166,7 @@ def del_player(cli, nick, forced_death = False, devoice = True, end_game = True,
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message = "Before dying, \u0002{0}\u0002 quickly slits \u0002{1}\u0002's throat.".format(nick, target)
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message = "Before dying, \u0002{0}\u0002 quickly slits \u0002{1}\u0002's throat.".format(nick, target)
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cli.msg(botconfig.CHANNEL, message)
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cli.msg(botconfig.CHANNEL, message)
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debuglog("{0} ({1}) ASSASSINATE: {2} ({3})".format(nick, nickrole, target, var.get_role(target)))
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debuglog("{0} ({1}) ASSASSINATE: {2} ({3})".format(nick, nickrole, target, var.get_role(target)))
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del_player(cli, target, True, end_game = False, killer_role = nickrole, deadlist = deadlist, original = original)
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del_player(cli, target, True, end_game = False, killer_role = nickrole, deadlist = deadlist, original = original, ismain = False)
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pl.remove(target)
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pl.remove(target)
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if nickrole == "time lord":
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if nickrole == "time lord":
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@ -2290,8 +2289,8 @@ def del_player(cli, nick, forced_death = False, devoice = True, end_game = True,
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deadlist1.append(target2)
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deadlist1.append(target2)
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deadlist2 = copy.copy(deadlist)
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deadlist2 = copy.copy(deadlist)
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deadlist2.append(target1)
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deadlist2.append(target1)
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del_player(cli, target1, True, end_game = False, killer_role = "mad scientist", deadlist = deadlist1, original = original)
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del_player(cli, target1, True, end_game = False, killer_role = "mad scientist", deadlist = deadlist1, original = original, ismain = False)
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del_player(cli, target2, True, end_game = False, killer_role = "mad scientist", deadlist = deadlist2, original = original)
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del_player(cli, target2, True, end_game = False, killer_role = "mad scientist", deadlist = deadlist2, original = original, ismain = False)
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pl.remove(target1)
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pl.remove(target1)
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pl.remove(target2)
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pl.remove(target2)
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else:
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else:
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@ -2307,7 +2306,7 @@ def del_player(cli, nick, forced_death = False, devoice = True, end_game = True,
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"gets hit by the chemicals and dies.").format(nick, target1)
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"gets hit by the chemicals and dies.").format(nick, target1)
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cli.msg(botconfig.CHANNEL, tmsg)
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cli.msg(botconfig.CHANNEL, tmsg)
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debuglog(nick, "(mad scientist) KILL: {0} ({1})".format(target1, var.get_role(target1)))
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debuglog(nick, "(mad scientist) KILL: {0} ({1})".format(target1, var.get_role(target1)))
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del_player(cli, target1, True, end_game = False, killer_role = "mad scientist", deadlist = deadlist, original = original)
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del_player(cli, target1, True, end_game = False, killer_role = "mad scientist", deadlist = deadlist, original = original, ismain = False)
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pl.remove(target1)
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pl.remove(target1)
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else:
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else:
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if target2 in pl:
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if target2 in pl:
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@ -2323,7 +2322,7 @@ def del_player(cli, nick, forced_death = False, devoice = True, end_game = True,
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"gets hit by the chemicals and dies.").format(nick, target2)
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"gets hit by the chemicals and dies.").format(nick, target2)
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cli.msg(botconfig.CHANNEL, tmsg)
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cli.msg(botconfig.CHANNEL, tmsg)
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debuglog(nick, "(mad scientist) KILL: {0} ({1})".format(target2, var.get_role(target2)))
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debuglog(nick, "(mad scientist) KILL: {0} ({1})".format(target2, var.get_role(target2)))
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del_player(cli, target2, True, end_game = False, killer_role = "mad scientist", deadlist = deadlist, original = original)
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del_player(cli, target2, True, end_game = False, killer_role = "mad scientist", deadlist = deadlist, original = original, ismain = False)
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pl.remove(target2)
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pl.remove(target2)
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else:
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else:
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tmsg = ("\u0002{0}\u0002 throws " +
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tmsg = ("\u0002{0}\u0002 throws " +
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@ -2344,7 +2343,7 @@ def del_player(cli, nick, forced_death = False, devoice = True, end_game = True,
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var.USERS[nick]["modes"].update(var.USERS[nick]["moded"])
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var.USERS[nick]["modes"].update(var.USERS[nick]["moded"])
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var.USERS[nick]["moded"] = set()
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var.USERS[nick]["moded"] = set()
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ret = not chk_win(cli)
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ret = not chk_win(cli)
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elif var.PHASE != "join":
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else:
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# Died during the game, so quiet!
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# Died during the game, so quiet!
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if var.QUIET_DEAD_PLAYERS and not is_fake_nick(nick):
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if var.QUIET_DEAD_PLAYERS and not is_fake_nick(nick):
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cmode.append(("+{0}".format(var.QUIET_MODE), var.QUIET_PREFIX+nick+"!*@*"))
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cmode.append(("+{0}".format(var.QUIET_MODE), var.QUIET_PREFIX+nick+"!*@*"))
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@ -2395,8 +2394,7 @@ def del_player(cli, nick, forced_death = False, devoice = True, end_game = True,
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elif var.PHASE == "night" and ret:
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elif var.PHASE == "night" and ret:
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chk_nightdone(cli)
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chk_nightdone(cli)
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count.remove(None)
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if ismain:
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if not count:
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mass_mode(cli, cmode, [])
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mass_mode(cli, cmode, [])
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del cmode[:] # clear list
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del cmode[:] # clear list
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