Add preliminary sleepy mode
Also new entries into ROLE_GUIDE for all of the to-be-added roles and templates.
This commit is contained in:
parent
f166baeaa9
commit
92741acb2f
@ -715,3 +715,40 @@ class CharmingMode(GameMode):
|
|||||||
"mayor" : ( 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 ),
|
"mayor" : ( 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 ),
|
||||||
"assassin" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 ),
|
"assassin" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 ),
|
||||||
})
|
})
|
||||||
|
|
||||||
|
@game_mode("sleepy", minp=8, maxp=24, likelihood=0)
|
||||||
|
class SleepyMode(GameMode):
|
||||||
|
"""A small village has become the playing ground for all sorts of supernatural beings."""
|
||||||
|
def __init__(self, arg=""):
|
||||||
|
super().__init__(arg)
|
||||||
|
self.ROLE_INDEX = ( 8 , 10 , 12 , 15 , 18 , 21 )
|
||||||
|
self.ROLE_GUIDE = reset_roles(self.ROLE_INDEX)
|
||||||
|
self.ROLE_GUIDE.update({
|
||||||
|
# village roles
|
||||||
|
"seer" : ( 1 , 1 , 1 , 1 , 1 , 1 ),
|
||||||
|
"priest" : ( 0 , 1 , 1 , 1 , 1 , 1 ),
|
||||||
|
"harlot" : ( 0 , 0 , 1 , 1 , 1 , 1 ),
|
||||||
|
"detective" : ( 0 , 0 , 0 , 1 , 1 , 1 ),
|
||||||
|
"vigilante" : ( 0 , 0 , 0 , 0 , 1 , 1 ),
|
||||||
|
"village drunk" : ( 0 , 0 , 0 , 0 , 0 , 1 ),
|
||||||
|
# wolf roles
|
||||||
|
"wolf" : ( 1 , 1 , 2 , 3 , 4 , 5 ),
|
||||||
|
"werecrow" : ( 0 , 1 , 1 , 1 , 1 , 1 ),
|
||||||
|
"traitor" : ( 1 , 1 , 1 , 1 , 1 , 1 ),
|
||||||
|
"cultist" : ( 0 , 1 , 1 , 1 , 1 , 1 ),
|
||||||
|
# neutral roles
|
||||||
|
"dullahan" : ( 1 , 1 , 1 , 1 , 1 , 1 ),
|
||||||
|
"vengeful ghost" : ( 0 , 0 , 0 , 1 , 1 , 1 ),
|
||||||
|
"monster" : ( 0 , 0 , 0 , 0 , 1 , 2 ),
|
||||||
|
# templates
|
||||||
|
"cursed villager" : ( 1 , 1 , 1 , 1 , 1 , 1 ),
|
||||||
|
"blessed villager" : ( 0 , 1 , 1 , 1 , 1 , 1 ),
|
||||||
|
"devout" : ( 0 , 1 , 1 , 1 , 1 , 1 ),
|
||||||
|
"gunner" : ( 0 , 0 , 0 , 0 , 0 , 1 ),
|
||||||
|
})
|
||||||
|
# this ensures that priest will always receive the blessed villager and devout templates
|
||||||
|
self.TEMPLATE_RESTRICTIONS["cursed villager"] |= "priest"
|
||||||
|
self.TEMPLATE_RESTRICTIONS["blessed villager"] = frozenset(self.ROLE_GUIDE.keys()) - {"priest", "blessed villager", "devout"}
|
||||||
|
self.TEMPLATE_RESTRICTIONS["devout"] = frozenset(self.ROLE_GUIDE.keys()) - {"priest", "blessed villager", "devout"}
|
||||||
|
# this ensures that village drunk will always receive the gunner template
|
||||||
|
self.TEMPLATE_RESTRICTIONS["gunner"] = frozenset(self.ROLE_GUIDE.keys()) - {"village drunk", "cursed villager", "gunner"}
|
||||||
|
111
src/settings.py
111
src/settings.py
@ -176,56 +176,61 @@ DEFAULT_ROLE = "villager"
|
|||||||
ROLE_INDEX = ( 4 , 6 , 7 , 8 , 9 , 10 , 11 , 12 , 13 , 15 , 16 , 18 , 20 , 21 , 23 , 24 )
|
ROLE_INDEX = ( 4 , 6 , 7 , 8 , 9 , 10 , 11 , 12 , 13 , 15 , 16 , 18 , 20 , 21 , 23 , 24 )
|
||||||
ROLE_GUIDE = OrderedDict([ # This is order-sensitive - many parts of the code rely on this order!
|
ROLE_GUIDE = OrderedDict([ # This is order-sensitive - many parts of the code rely on this order!
|
||||||
# wolf roles
|
# wolf roles
|
||||||
("wolf" , ( 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 2 , 2 , 2 , 2 , 3 , 3 , 3 )),
|
("wolf" , ( 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 2 , 2 , 2 , 2 , 3 , 3 , 3 )),
|
||||||
("alpha wolf" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
|
("alpha wolf" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
|
||||||
("werecrow" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 )),
|
("werecrow" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 )),
|
||||||
("werekitten" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
|
("werekitten" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
|
||||||
("wolf mystic" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
|
("wolf mystic" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
|
||||||
("fallen angel" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
|
("fallen angel" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
|
||||||
("wolf cub" , ( 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 )),
|
("wolf cub" , ( 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 )),
|
||||||
("traitor" , ( 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 )),
|
("traitor" , ( 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 )),
|
||||||
("hag" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 )),
|
("hag" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 )),
|
||||||
("sorcerer" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 )),
|
("sorcerer" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 )),
|
||||||
("warlock" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
|
("warlock" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
|
||||||
("minion" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
|
("minion" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
|
||||||
("cultist" , ( 0 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
|
("cultist" , ( 0 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
|
||||||
# villager roles
|
# villager roles
|
||||||
("seer" , ( 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 )),
|
("seer" , ( 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 )),
|
||||||
("oracle" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
|
("oracle" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
|
||||||
("harlot" , ( 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 )),
|
("medium" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
|
||||||
("shaman" , ( 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 )),
|
("harlot" , ( 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 )),
|
||||||
("hunter" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 )),
|
("shaman" , ( 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 )),
|
||||||
("augur" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 )),
|
("hunter" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 )),
|
||||||
("detective" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 )),
|
("vigilante" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
|
||||||
("guardian angel" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
|
("augur" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 )),
|
||||||
("bodyguard" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 )),
|
("detective" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 )),
|
||||||
("doctor" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
|
("guardian angel" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
|
||||||
("mad scientist" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
|
("bodyguard" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 )),
|
||||||
("mystic" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
|
("priest" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
|
||||||
("matchmaker" , ( 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 )),
|
("doctor" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
|
||||||
("village drunk" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
|
("mad scientist" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
|
||||||
("time lord" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
|
("mystic" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
|
||||||
("priest" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
|
("matchmaker" , ( 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 )),
|
||||||
("villager" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
|
("village drunk" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
|
||||||
|
("time lord" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
|
||||||
|
("villager" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
|
||||||
# neutral roles
|
# neutral roles
|
||||||
("jester" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
|
("jester" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
|
||||||
("fool" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
|
("fool" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
|
||||||
("crazed shaman" , ( 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 )),
|
("crazed shaman" , ( 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 )),
|
||||||
("monster" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 )),
|
("dullahan" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
|
||||||
("piper" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
|
("monster" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 )),
|
||||||
("amnesiac" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 )),
|
("piper" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
|
||||||
("turncoat" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
|
("amnesiac" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 )),
|
||||||
("clone" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
|
("turncoat" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
|
||||||
("lycan" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
|
("clone" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
|
||||||
("vengeful ghost" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
|
("lycan" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
|
||||||
|
("vengeful ghost" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
|
||||||
# templates
|
# templates
|
||||||
("cursed villager" , ( 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 2 , 2 , 2 , 2 )),
|
("cursed villager" , ( 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 2 , 2 , 2 , 2 )),
|
||||||
("gunner" , ( 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 2 , 2 , 2 )),
|
("blessed villager" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
|
||||||
|
("gunner" , ( 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 2 , 2 , 2 )),
|
||||||
# NB: for sharpshooter, numbers can't be higher than gunner, since gunners get converted to sharpshooters. This is the MAX number of gunners that can be converted.
|
# NB: for sharpshooter, numbers can't be higher than gunner, since gunners get converted to sharpshooters. This is the MAX number of gunners that can be converted.
|
||||||
("sharpshooter" , ( 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 )),
|
("sharpshooter" , ( 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 )),
|
||||||
("mayor" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 )),
|
("mayor" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 )),
|
||||||
("assassin" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 )),
|
("assassin" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 )),
|
||||||
("bureaucrat" , ( 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 )),
|
("bureaucrat" , ( 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 )),
|
||||||
|
("devout" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
|
||||||
])
|
])
|
||||||
|
|
||||||
# Harlot dies when visiting, seer sees as wolf, gunner kills when shooting, GA and bodyguard have a chance at dying when guarding
|
# Harlot dies when visiting, seer sees as wolf, gunner kills when shooting, GA and bodyguard have a chance at dying when guarding
|
||||||
@ -247,12 +252,14 @@ SEEN_DEFAULT = frozenset({"traitor", "hag", "sorcerer", "time lord", "villager",
|
|||||||
|
|
||||||
# The roles in here are considered templates and will be applied on TOP of other roles. The restrictions are a list of roles that they CANNOT be applied to
|
# The roles in here are considered templates and will be applied on TOP of other roles. The restrictions are a list of roles that they CANNOT be applied to
|
||||||
# NB: if you want a template to apply to everyone, list it here but make the restrictions an empty set. Templates not listed here are considered full roles instead
|
# NB: if you want a template to apply to everyone, list it here but make the restrictions an empty set. Templates not listed here are considered full roles instead
|
||||||
TEMPLATE_RESTRICTIONS = {"cursed villager" : SEEN_WOLF | {"seer", "oracle", "fool", "jester", "priest"},
|
TEMPLATE_RESTRICTIONS = {"cursed villager" : SEEN_WOLF | {"seer", "oracle", "fool", "jester", "priest"},
|
||||||
"gunner" : WOLFTEAM_ROLES | {"fool", "lycan", "jester", "priest"},
|
"gunner" : WOLFTEAM_ROLES | {"fool", "lycan", "jester", "priest"},
|
||||||
"sharpshooter" : frozenset(), # the above gets automatically added to the set. this set is the list of roles that can be gunner but not sharpshooter
|
"sharpshooter" : frozenset(), # the above gets automatically added to the set. this set is the list of roles that can be gunner but not sharpshooter
|
||||||
"mayor" : frozenset({"fool", "jester", "monster"}),
|
"mayor" : frozenset({"fool", "jester", "monster"}),
|
||||||
"assassin" : WOLF_ROLES | {"traitor", "seer", "augur", "oracle", "harlot", "detective", "bodyguard", "guardian angel", "lycan", "priest"},
|
"assassin" : WOLF_ROLES | {"traitor", "seer", "augur", "oracle", "harlot", "detective", "bodyguard", "guardian angel", "lycan", "priest"},
|
||||||
"bureaucrat" : frozenset(),
|
"bureaucrat" : frozenset(),
|
||||||
|
"devout" : WOLFTEAM_ROLES | TRUE_NEUTRAL_ROLES | {"harlot", "lycan", "amnesiac", "mad scientist"},
|
||||||
|
"blessed villager" : frozenset(ROLE_GUIDE.keys()) - {"villager", "blessed villager", "mayor", "bureaucrat"},
|
||||||
}
|
}
|
||||||
|
|
||||||
# make sharpshooter restrictions at least the same as gunner
|
# make sharpshooter restrictions at least the same as gunner
|
||||||
|
Loading…
x
Reference in New Issue
Block a user