fix some comments in transition_day to be on their own line
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@ -3832,9 +3832,13 @@ def transition_day(cli, gameid=0):
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maxc = 0
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victims = []
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bitten = []
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killers = defaultdict(list) # dict of victim: list of killers (for retribution totem)
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bywolves = set() # wolves targeted, others may have as well (needed for harlot visit and maybe other things)
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onlybywolves = set() # wolves and nobody else targeted (needed for lycan)
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# dict of victim: list of killers (for retribution totem)
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killers = defaultdict(list)
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# wolves targeted, others may have as well (needed for harlot visit and maybe other things)
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bywolves = set()
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# wolves and nobody else targeted (needed for lycan)
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onlybywolves = set()
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dups = []
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for v, c in found.items():
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if c > maxc:
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@ -3848,7 +3852,8 @@ def transition_day(cli, gameid=0):
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victims.append(victim)
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bywolves.add(victim)
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onlybywolves.add(victim)
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killers[victim].append("@wolves") # special key to let us know to randomly select a wolf
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# special key to let us know to randomly select a wolf
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killers[victim].append("@wolves")
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if victims and var.ANGRY_WOLVES:
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@ -3867,7 +3872,8 @@ def transition_day(cli, gameid=0):
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victims.append(victim)
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bywolves.add(victim)
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onlybywolves.add(victim)
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killers[victim].append("@wolves") # special key to let us know to randomly select a wolf
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# special key to let us know to randomly select a wolf
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killers[victim].append("@wolves")
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if len(var.ROLES["fallen angel"]) == 0:
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for monster in var.ROLES["monster"]:
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@ -3883,18 +3889,21 @@ def transition_day(cli, gameid=0):
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killers[d].append(k)
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if var.VENGEFUL_GHOSTS.get(k) == "villagers":
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wolfghostvictims.append(d)
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var.OTHER_KILLS = {} # clear list so that it doesn't pm hunter / ghost about being able to kill again
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# clear list so that it doesn't pm hunter / ghost about being able to kill again
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var.OTHER_KILLS = {}
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for k, d in var.DEATH_TOTEM:
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victims.append(d)
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onlybywolves.discard(d)
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killers[d].append(k)
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victims_set = set(victims) # remove duplicates
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victims_set.discard(None) # in the event that ever happens
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vappend = []
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# remove duplicates
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victims_set = set(victims)
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# in the event that ever happens
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victims_set.discard(None)
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# this keeps track of the protections active on each nick, stored in var since del_player needs to access it for sake of assassin
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protected = {}
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vappend = []
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var.ACTIVE_PROTECTIONS = defaultdict(list)
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# Logic out stacked kills and protections. If we get down to 1 kill remaining that is valid and the victim is in bywolves,
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