fix some comments in transition_day to be on their own line

This commit is contained in:
jacob1 2015-09-09 01:36:10 -04:00
parent 50dc87938a
commit 9467a21279

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@ -3832,9 +3832,13 @@ def transition_day(cli, gameid=0):
maxc = 0
victims = []
bitten = []
killers = defaultdict(list) # dict of victim: list of killers (for retribution totem)
bywolves = set() # wolves targeted, others may have as well (needed for harlot visit and maybe other things)
onlybywolves = set() # wolves and nobody else targeted (needed for lycan)
# dict of victim: list of killers (for retribution totem)
killers = defaultdict(list)
# wolves targeted, others may have as well (needed for harlot visit and maybe other things)
bywolves = set()
# wolves and nobody else targeted (needed for lycan)
onlybywolves = set()
dups = []
for v, c in found.items():
if c > maxc:
@ -3848,7 +3852,8 @@ def transition_day(cli, gameid=0):
victims.append(victim)
bywolves.add(victim)
onlybywolves.add(victim)
killers[victim].append("@wolves") # special key to let us know to randomly select a wolf
# special key to let us know to randomly select a wolf
killers[victim].append("@wolves")
if victims and var.ANGRY_WOLVES:
@ -3867,7 +3872,8 @@ def transition_day(cli, gameid=0):
victims.append(victim)
bywolves.add(victim)
onlybywolves.add(victim)
killers[victim].append("@wolves") # special key to let us know to randomly select a wolf
# special key to let us know to randomly select a wolf
killers[victim].append("@wolves")
if len(var.ROLES["fallen angel"]) == 0:
for monster in var.ROLES["monster"]:
@ -3883,18 +3889,21 @@ def transition_day(cli, gameid=0):
killers[d].append(k)
if var.VENGEFUL_GHOSTS.get(k) == "villagers":
wolfghostvictims.append(d)
var.OTHER_KILLS = {} # clear list so that it doesn't pm hunter / ghost about being able to kill again
# clear list so that it doesn't pm hunter / ghost about being able to kill again
var.OTHER_KILLS = {}
for k, d in var.DEATH_TOTEM:
victims.append(d)
onlybywolves.discard(d)
killers[d].append(k)
victims_set = set(victims) # remove duplicates
victims_set.discard(None) # in the event that ever happens
vappend = []
# remove duplicates
victims_set = set(victims)
# in the event that ever happens
victims_set.discard(None)
# this keeps track of the protections active on each nick, stored in var since del_player needs to access it for sake of assassin
protected = {}
vappend = []
var.ACTIVE_PROTECTIONS = defaultdict(list)
# Logic out stacked kills and protections. If we get down to 1 kill remaining that is valid and the victim is in bywolves,