Don't advertise how many people turned
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@ -1043,11 +1043,8 @@ class SleepyMode(GameMode):
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seers = [p for p in var.ROLES["seer"] if p in pl and random.random() < turn_chance]
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seers = [p for p in var.ROLES["seer"] if p in pl and random.random() < turn_chance]
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harlots = [p for p in var.ROLES["harlot"] if p in pl and random.random() < turn_chance]
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harlots = [p for p in var.ROLES["harlot"] if p in pl and random.random() < turn_chance]
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cultists = [p for p in var.ROLES["cultist"] if p in pl and random.random() < turn_chance]
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cultists = [p for p in var.ROLES["cultist"] if p in pl and random.random() < turn_chance]
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total = sum(map(len, (seers, harlots, cultists)))
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if total > 0:
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cli.msg(botconfig.CHANNEL, ("The sky suddenly darkens as a thunderstorm appears from nowhere. The bell on the newly-abandoned church starts ringing " +
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cli.msg(botconfig.CHANNEL, ("The sky suddenly darkens as a thunderstorm appears from nowhere. The bell on the newly-abandoned church starts ringing " +
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"in sinister tones, managing to perform \u0002{0}\u0002 {1} before the building is struck repeatedly by lightning, " +
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"in sinister tones before the building is struck repeatedly by lightning, setting it alight in a raging inferno...").format(total, var.plural("toll", total)))
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"setting it alight in a raging inferno...").format(total, var.plural("toll", total)))
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for seer in seers:
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for seer in seers:
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var.ROLES["seer"].remove(seer)
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var.ROLES["seer"].remove(seer)
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var.ROLES["doomsayer"].add(seer)
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var.ROLES["doomsayer"].add(seer)
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