Fix for stasising.

- Removes cloaks from var.STASISED when var.STASISED[cloak] <= 0
- Slight rewrite of fstasis(). The stasis value for a player can now be
  specified directly. If data[1] <= 0, stasis is removed for the
  player if player had one. If data[1] > 0, that amount is set for the
  player's stasis. It now catches ValueError exceptions for invalid values
  of data[1].
This commit is contained in:
Yizhe Shen 2014-04-30 02:11:03 -04:00
parent 860af415c9
commit 959ef98f51

View File

@ -199,8 +199,6 @@ def make_stasis(nick, penalty):
cloak = var.USERS[nick]['cloak']
if cloak is not None:
var.STASISED[cloak] += penalty
if var.STASISED[cloak] == 0:
var.STASISED.remove(cloak)
except KeyError:
pass
@ -2564,8 +2562,9 @@ def start(cli, nick, chann_, rest):
transition_day(cli)
for cloak in list(var.STASISED.keys()):
if cloak in var.STASISED:
var.STASISED[cloak] -= 1
var.STASISED[cloak] -= 1
if var.STASISED[cloak] <= 0:
del var.STASISED[cloak]
# DEATH TO IDLERS!
reapertimer = threading.Thread(None, reaper, args=(cli,var.GAME_ID))
@ -2585,40 +2584,38 @@ def on_error(cli, pfx, msg):
@pmcmd("fstasis", admin_only=True)
def fstasis(cli, nick, *rest):
data = rest[0].split()
if data and len(data) < 3:
if data:
lusers = {k.lower(): v for k, v in var.USERS.items()}
user = data[0].lower()
if user in lusers:
cloak = lusers[user]['cloak']
else:
cloak = None
if cloak is None:
cli.msg(nick, "Sorry, that user cannot be found.")
return
if len(data) == 2:
amt = int(data[1])
if amt < 0 and cloak in var.STASISED:
var.STASISED[cloak] += amt
if var.STASISED[cloak] == 0:
cli.msg(nick, "{0} ({1}) is no longer in stasis.".format(data[0], cloak))
var.STASISED.remove(cloak)
else:
cli.msg(nick, "{0} ({1}) is now in stasis for {2} games.".format(data[0], cloak, var.STASISED[cloak]))
elif amt <= 0:
if cloak in var.STASISED:
var.STASISED.remove(cloak)
cli.msg(nick, "{0} ({1}) is no longer in stasis.".format(data[0], cloak))
else:
cli.msg(nick, "{0} ({1}) is not in stasis.".format(data[0], cloak))
else:
var.STASISED[cloak] = amt
cli.msg(nick, "{0} ({1}) is now in stasis for {2} games.".format(data[0], cloak, amt))
elif len(data) == 1:
if len(data) == 1:
if cloak in var.STASISED:
cli.msg(nick, "{0} ({1}) is in stasis for {2} games.".format(data[0], cloak, var.STASISED[cloak]))
else:
cli.msg(nick, "{0} ({1}) is not in stasis.".format(data[0], cloak))
elif not data:
else:
try:
amt = int(data[1])
except ValueError:
cli.msg(nick, "Sorry, invalid integer argument.")
return
if amt > 0:
var.STASISED[cloak] = amt
cli.msg(nick, "{0} ({1}) is now in stasis for {2} games.".format(data[0], cloak, amt))
else:
if cloak in var.STASISED:
del var.STASISED[cloak]
cli.msg(nick, "{0} ({1}) is no longer in stasis.".format(data[0], cloak))
else:
cli.msg(nick, "{0} ({1}) is not in stasis.".format(data[0], cloak))
else:
if var.STASISED:
cli.msg(nick, "Currently stasised: {0}".format(
", ".join("{0}: {1}".format(cloak, number) for cloak, number in var.STASISED.items())))