From 970e55e828a0c5bebe2f77218eb169fe747a8cdb Mon Sep 17 00:00:00 2001 From: skizzerz Date: Sat, 13 Dec 2014 17:19:25 -0600 Subject: [PATCH] Fix instance where harlot A would not die if harlot A is visiting harlot B, harlot B is visiting someone, and wolves attack harlot B --- modules/wolfgame.py | 2 -- 1 file changed, 2 deletions(-) diff --git a/modules/wolfgame.py b/modules/wolfgame.py index 832b5a7..b39defc 100644 --- a/modules/wolfgame.py +++ b/modules/wolfgame.py @@ -2958,8 +2958,6 @@ def transition_day(cli, gameid=0): if victim in onlybywolves: message.append("The wolves' selected victim was a harlot, who was not at home last night.") novictmsg = False - bywolves.discard(victim) - onlybywolves.discard(victim) elif (victim in var.ROLES["lycan"] or victim in var.LYCANTHROPES) and victim in onlybywolves: message.append("A chilling howl was heard last night. It appears there is another werewolf in our midst!") pm(cli, victim, 'HOOOOOOOOOWL. You have become... a wolf!')