diff --git a/modules/wolfgame.py b/modules/wolfgame.py index 3db6037..e23664e 100644 --- a/modules/wolfgame.py +++ b/modules/wolfgame.py @@ -1079,7 +1079,7 @@ def goat(cli, nick, chan, rest): if var.PHASE != "day": cli.notice(nick, "You can only do that in the day.") return - if var.GOATED: + if var.GOATED and nick != var.ROLES["goat herder"]: cli.notice(nick, "You can only do that once per day.") return ul = list(var.USERS.keys()) @@ -2398,6 +2398,10 @@ def start(cli, nick, chann_, rest): var.GUNNERS[gnr] = math.ceil(var.SHOTS_MULTIPLIER * len(pl)) del var.ROLES["gunner"] + var.ROLES["goat herder"] = None + if var.GOAT_HERDER: + var.ROLES["goat herder"] = random.choice(pl) + var.ROLES["villager"] = villagers cli.msg(chan, ("{0}: Welcome to Werewolf, the popular detective/social party "+ diff --git a/settings/wolfgame.py b/settings/wolfgame.py index 3e32065..acc9c23 100644 --- a/settings/wolfgame.py +++ b/settings/wolfgame.py @@ -26,6 +26,8 @@ LEAVE_STASIS_PENALTY = 3 IDLE_STASIS_PENALTY = 2 PART_STASIS_PENALTY = 4 +GOAT_HERDER = True + SELF_LYNCH_ALLOWED = True CARE_BOLD = True