Track players nicks after death
Prevents horrible breakage in maelstrom
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@ -3455,6 +3455,10 @@ def rename_player(cli, prefix, nick):
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if prefix in var.SPECTATING_WOLFCHAT:
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if prefix in var.SPECTATING_WOLFCHAT:
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var.SPECTATING_WOLFCHAT.remove(prefix)
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var.SPECTATING_WOLFCHAT.remove(prefix)
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var.SPECTATING_WOLFCHAT.add(nick)
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var.SPECTATING_WOLFCHAT.add(nick)
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if prefix in var.ALL_PLAYERS:
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# ALL_PLAYERS needs to keep its ordering for purposes of mad scientist
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# it also needs updating after death to disallow epic breakages
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var.ALL_PLAYERS[var.ALL_PLAYERS.index(prefix)] = nick
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event = Event("rename_player", {})
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event = Event("rename_player", {})
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event.dispatch(cli, var, prefix, nick)
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event.dispatch(cli, var, prefix, nick)
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@ -3468,10 +3472,6 @@ def rename_player(cli, prefix, nick):
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var.ROLES[t].add(nick)
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var.ROLES[t].add(nick)
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var.ROLES[t].remove(prefix)
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var.ROLES[t].remove(prefix)
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if prefix in var.ALL_PLAYERS:
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# ALL_PLAYERS needs to keep its ordering for purposes of mad scientist
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var.ALL_PLAYERS[var.ALL_PLAYERS.index(prefix)] = nick
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if var.PHASE in ("night", "day"):
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if var.PHASE in ("night", "day"):
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for k,v in var.ORIGINAL_ROLES.items():
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for k,v in var.ORIGINAL_ROLES.items():
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if prefix in v:
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if prefix in v:
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