Convert succubus (#311)

Convert succubus to new API along with (un)related fixes.
This commit is contained in:
Em Barry 2018-01-10 09:51:45 -05:00 committed by Ryan Schmidt
parent cac893fd14
commit a2be87b85a
14 changed files with 234 additions and 208 deletions

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@ -34,11 +34,15 @@ def guard(cli, nick, chan, rest):
if role == "guardian angel" and LASTGUARDED.get(nick) == victim:
pm(cli, nick, messages["guardian_target_another"].format(victim))
return
angel = users._get(nick) # FIXME
target = users._get(victim) # FIXME
# self-guard ignores luck/misdirection/exchange totem
evt = Event("targeted_command", {"target": victim, "misdirection": victim != nick, "exchange": victim != nick})
if not evt.dispatch(cli, var, "guard", nick, victim, frozenset({"beneficial"})):
evt = Event("targeted_command", {"target": target, "misdirection": (angel is not target), "exchange": (angel is not target)})
if not evt.dispatch(var, "guard", angel, target, frozenset({"beneficial"})):
return
victim = evt.data["target"]
victim = evt.data["target"].nick
GUARDED[nick] = victim
LASTGUARDED[nick] = victim
if victim == nick:

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@ -26,11 +26,14 @@ def investigate(cli, nick, chan, rest):
pm(cli, nick, messages["no_investigate_self"])
return
evt = Event("targeted_command", {"target": victim, "misdirection": True, "exchange": True})
evt.dispatch(cli, var, "see", nick, victim, frozenset({"info", "immediate"}))
det = users._get(nick) # FIXME
target = users._get(victim) # FIXME
evt = Event("targeted_command", {"target": target, "misdirection": True, "exchange": True})
evt.dispatch(var, "identify", det, target, frozenset({"info", "immediate"}))
if evt.prevent_default:
return
victim = evt.data["target"]
victim = evt.data["target"].nick
vrole = get_role(victim)
if vrole == "amnesiac":
vrole = var.AMNESIAC_ROLES[victim]

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@ -34,11 +34,14 @@ def see(cli, nick, chan, rest):
pm(cli, nick, messages["no_see_wolf"])
return
evt = Event("targeted_command", {"target": victim, "misdirection": True, "exchange": True})
evt.dispatch(cli, var, "see", nick, victim, frozenset({"detrimental", "immediate"}))
doomsayer = users._get(nick) # FIXME
target = users._get(victim) # FIXME
evt = Event("targeted_command", {"target": target, "misdirection": True, "exchange": True})
evt.dispatch(var, "see", doomsayer, target, frozenset({"detrimental", "immediate"}))
if evt.prevent_default:
return
victim = evt.data["target"]
victim = evt.data["target"].nick
victimrole = get_role(victim)
mode, mapping = random.choice(_mappings)

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@ -26,11 +26,11 @@ def dullahan_kill(var, wrapper, message):
return
orig = target
evt = Event("targeted_command", {"target": target.nick, "misdirection": True, "exchange": True})
evt.dispatch(wrapper.client, var, "kill", wrapper.source.nick, target.nick, frozenset({"detrimental"}))
evt = Event("targeted_command", {"target": target, "misdirection": True, "exchange": True})
evt.dispatch(var, "kill", wrapper.source, target, frozenset({"detrimental"}))
if evt.prevent_default:
return
target = users._get(evt.data["target"]) # FIXME: Need to fix once targeted_command uses the new API
target = evt.data["target"]
KILLS[wrapper.source] = target
@ -192,19 +192,13 @@ def on_role_assignment(evt, cli, var, gamemode, pl, restart):
ts.add(target)
@event_listener("succubus_visit")
def on_succubus_visit(evt, cli, var, nick, victim):
user = users._get(victim) # FIXME
if user in TARGETS:
succ_target = False
for target in set(TARGETS[user]):
if target in var.ROLES["succubus"]:
TARGETS[user].remove(target)
succ_target = True
if succ_target:
pm(cli, victim, messages["dullahan_no_kill_succubus"])
if user in KILLS and KILLS[user] in var.ROLES["succubus"]:
pm(cli, victim, messages["no_kill_succubus"].format(KILLS[user]))
del KILLS[user]
def on_succubus_visit(evt, var, succubus, target):
if target in TARGETS and succubus in TARGETS[target]:
TARGETS[target].remove(succubus)
target.send(messages["dullahan_no_kill_succubus"])
if target in KILLS and KILLS[target] in get_all_players(("succubus",)):
target.send(messages["no_kill_succubus"].format(KILLS[target]))
del KILLS[target]
@event_listener("myrole")
def on_myrole(evt, var, user):

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@ -27,11 +27,11 @@ def hvisit(var, wrapper, message):
if not target:
return
evt = Event("targeted_command", {"target": target.nick, "misdirection": True, "exchange": True})
evt.dispatch(wrapper.client, var, "visit", wrapper.source.nick, target.nick, frozenset({"immediate"}))
evt = Event("targeted_command", {"target": target, "misdirection": True, "exchange": True})
evt.dispatch(var, "visit", wrapper.source, target, frozenset({"immediate"}))
if evt.prevent_default:
return
target = users._get(evt.data["target"]) # FIXME
target = evt.data["target"]
vrole = get_main_role(target)
VISITED[wrapper.source] = target

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@ -25,12 +25,12 @@ def hunter_kill(var, wrapper, message):
return
orig = target
evt = Event("targeted_command", {"target": target.nick, "misdirection": True, "exchange": True})
evt.dispatch(wrapper.client, var, "kill", wrapper.source.nick, target.nick, frozenset({"detrimental"}))
evt = Event("targeted_command", {"target": target, "misdirection": True, "exchange": True})
evt.dispatch(var, "kill", wrapper.source, target, frozenset({"detrimental"}))
if evt.prevent_default:
return
target = users._get(evt.data["target"]) # FIXME: Need to fix once targeted_command uses the new API
target = evt.data["target"]
KILLS[wrapper.source] = target
HUNTERS.add(wrapper.source)
@ -136,12 +136,11 @@ def on_transition_night_end(evt, var):
hunter.send(messages[to_send], "Players: " + ", ".join(p.nick for p in pl), sep="\n")
@event_listener("succubus_visit")
def on_succubus_visit(evt, cli, var, nick, victim):
user = users._get(victim) # FIXME
if user in KILLS and KILLS[user] in var.ROLES["succubus"]:
user.send(messages["no_kill_succubus"].format(KILLS[user]))
del KILLS[user]
HUNTERS.discard(user)
def on_succubus_visit(evt, var, succubus, target):
if target in KILLS and KILLS[target] in get_all_players(("succubus",)):
target.send(messages["no_kill_succubus"].format(KILLS[target]))
del KILLS[target]
HUNTERS.discard(target)
@event_listener("begin_day")
def on_begin_day(evt, var):

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@ -41,18 +41,18 @@ def charm(var, wrapper, message):
orig1 = target1
orig2 = target2
evt1 = Event("targeted_command", {"target": target1.nick, "misdirection": True, "exchange": True})
evt1.dispatch(wrapper.client, var, "charm", wrapper.source.nick, target1.nick, frozenset({"detrimental"}))
evt1 = Event("targeted_command", {"target": target1, "misdirection": True, "exchange": True})
evt1.dispatch(var, "charm", wrapper.source, target1, frozenset({"detrimental"}))
if evt1.prevent_default:
return
target1 = users._get(evt1.data["target"]) # FIXME: need to make targeted_command use users
target1 = evt1.data["target"]
if target2 is not None:
evt2 = Event("targeted_command", {"target": target2.nick, "misdirection": True, "exchange": True})
evt2.dispatch(wrapper.client, var, "charm", wrapper.source.nick, target2.nick, frozenset({"detrimental"}))
evt2 = Event("targeted_command", {"target": target2, "misdirection": True, "exchange": True})
evt2.dispatch(var, "charm", wrapper.source, target2, frozenset({"detrimental"}))
if evt2.prevent_default:
return
target2 = users._get(evt2.data["target"]) # FIXME
target2 = evt2.data["target"]
# Do these checks based on original targets, so piper doesn't know to change due to misdirection/luck totem
if orig1 is orig2:

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@ -27,11 +27,14 @@ def see(cli, nick, chan, rest):
pm(cli, nick, messages["no_see_self"])
return
evt = Event("targeted_command", {"target": victim, "misdirection": True, "exchange": True})
evt.dispatch(cli, var, "see", nick, victim, frozenset({"info", "immediate"}))
seer = users._get(nick) # FIXME
target = users._get(victim) # FIXME
evt = Event("targeted_command", {"target": target, "misdirection": True, "exchange": True})
evt.dispatch(var, "see", seer, target, frozenset({"info", "immediate"}))
if evt.prevent_default:
return
victim = evt.data["target"]
victim = evt.data["target"].nick
victimrole = get_role(victim)
vrole = victimrole # keep a copy for logging

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@ -7,7 +7,7 @@ import botconfig
import src.settings as var
from src.utilities import *
from src import debuglog, errlog, plog, users, channels
from src.functions import get_players, get_main_role
from src.functions import get_players, get_all_players, get_main_role
from src.decorators import cmd, event_listener
from src.messages import messages
from src.events import Event
@ -74,12 +74,15 @@ def totem(cli, nick, chan, rest, prefix="You"): # XXX: The transition_day_begin
if role != "crazed shaman" and TOTEMS[nick] in var.BENEFICIAL_TOTEMS:
tags.add("beneficial")
evt = Event("targeted_command", {"target": victim, "misdirection": True, "exchange": True},
shaman = users._get(nick) # FIXME
target = users._get(victim) # FIXME
evt = Event("targeted_command", {"target": target, "misdirection": True, "exchange": True},
action="give a totem{0} to".format(totem))
evt.dispatch(cli, var, "totem", nick, victim, frozenset(tags))
evt.dispatch(var, "totem", shaman, target, frozenset(tags))
if evt.prevent_default:
return
victim = evt.data["target"]
victim = evt.data["target"].nick
victimrole = get_role(victim)
pm(cli, nick, messages["shaman_success"].format(prefix, totem, original_victim))
@ -585,11 +588,11 @@ def on_assassinate(evt, var, killer, target, prot):
channels.Main.send(messages[evt.params.message_prefix + "totem"].format(killer, target))
@event_listener("succubus_visit")
def on_succubus_visit(evt, cli, var, nick, victim):
if (users._get(SHAMANS.get(victim, (None, None))[1], allow_none=True) in var.ROLES["succubus"] and
(get_role(victim) == "crazed shaman" or TOTEMS[victim] not in var.BENEFICIAL_TOTEMS)):
pm(cli, victim, messages["retract_totem_succubus"].format(SHAMANS[victim]))
del SHAMANS[victim]
def on_succubus_visit(evt, var, succubus, target):
if (users._get(SHAMANS.get(target.nick, (None, None))[1], allow_none=True) in get_all_players(("succubus",)) and # FIXME
(get_main_role(target) == "crazed shaman" or TOTEMS[target.nick] not in var.BENEFICIAL_TOTEMS)):
target.send(messages["retract_totem_succubus"].format(SHAMANS[target.nick][1]))
del SHAMANS[target.nick]
@event_listener("myrole")
def on_myrole(evt, var, user):

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@ -8,90 +8,95 @@ import botconfig
import src.settings as var
from src.utilities import *
from src import channels, users, debuglog, errlog, plog
from src.functions import get_players, get_all_players, get_main_role
from src.decorators import cmd, event_listener
from src.functions import get_players, get_all_players, get_main_role, get_target
from src.decorators import command, event_listener
from src.messages import messages
from src.events import Event
ENTRANCED = set()
ENTRANCED_DYING = set()
VISITED = {}
ENTRANCED = set() # type: Set[users.User]
ENTRANCED_DYING = set() # type: Set[users.User]
VISITED = {} # type: Dict[users.User, users.User]
PASSED = set() # type: Set[users.User]
ALL_SUCC_IDLE = True
@cmd("visit", chan=False, pm=True, playing=True, silenced=True, phases=("night",), roles=("succubus",))
def hvisit(cli, nick, chan, rest):
@command("visit", chan=False, pm=True, playing=True, silenced=True, phases=("night",), roles=("succubus",))
def hvisit(var, wrapper, message):
"""Entrance a player, converting them to your team."""
if VISITED.get(nick):
pm(cli, nick, messages["succubus_already_visited"].format(VISITED[nick]))
if VISITED.get(wrapper.source):
wrapper.send(messages["succubus_already_visited"].format(VISITED[wrapper.source]))
return
victim = get_victim(cli, nick, re.split(" +",rest)[0], False, True)
if not victim:
target = get_target(var, wrapper, re.split(" +", message)[0], not_self_message="succubus_not_self")
if not target:
return
if nick == victim:
pm(cli, nick, messages["succubus_not_self"])
return
evt = Event("targeted_command", {"target": victim, "misdirection": True, "exchange": False})
evt.dispatch(cli, var, "visit", nick, victim, frozenset({"detrimental", "immediate"}))
evt = Event("targeted_command", {"target": target, "misdirection": True, "exchange": False})
evt.dispatch(var, "visit", wrapper.source, target, frozenset({"detrimental", "immediate"}))
if evt.prevent_default:
return
victim = evt.data["target"]
target = evt.data["target"]
VISITED[nick] = victim
if victim not in var.ROLES["succubus"]:
ENTRANCED.add(victim)
pm(cli, nick, messages["succubus_target_success"].format(victim))
VISITED[wrapper.source] = target
PASSED.discard(wrapper.source)
if target not in get_all_players(("succubus",)):
ENTRANCED.add(target)
wrapper.send(messages["succubus_target_success"].format(target))
else:
pm(cli, nick, messages["harlot_success"].format(victim))
if nick != victim:
if victim not in var.ROLES["succubus"]:
pm(cli, victim, messages["notify_succubus_target"].format(nick))
wrapper.send(messages["harlot_success"].format(target))
if wrapper.source is not target:
if target not in get_all_players(("succubus",)):
target.send(messages["notify_succubus_target"].format(wrapper.source))
else:
pm(cli, victim, messages["harlot_success"].format(nick))
target.send(messages["harlot_success"].format(wrapper.source))
revt = Event("succubus_visit", {})
revt.dispatch(cli, var, nick, victim)
revt.dispatch(var, wrapper.source, target)
# TODO: split these into assassin, hag, and alpha wolf when they are split off
if var.TARGETED.get(victim) in var.ROLES["succubus"]:
msg = messages["no_target_succubus"].format(var.TARGETED[victim])
del var.TARGETED[victim]
if victim in var.ROLES["village drunk"]:
target = random.choice(list(set(list_players()) - var.ROLES["succubus"] - {victim}))
msg += messages["drunk_target"].format(target)
var.TARGETED[victim] = target
pm(cli, victim, nick)
if victim in var.HEXED and var.LASTHEXED[victim] in var.ROLES["succubus"]:
pm(cli, victim, messages["retract_hex_succubus"].format(var.LASTHEXED[victim]))
var.TOBESILENCED.remove(nick)
var.HEXED.remove(victim)
del var.LASTHEXED[victim]
if var.BITE_PREFERENCES.get(victim) in var.ROLES["succubus"]:
pm(cli, victim, messages["no_kill_succubus"].format(var.BITE_PREFERENCES[victim]))
del var.BITE_PREFERENCES[victim]
if users._get(var.TARGETED.get(target.nick), allow_none=True) in get_all_players(("succubus",)): # FIXME
msg = messages["no_target_succubus"].format(var.TARGETED[target.nick])
del var.TARGETED[target.nick]
if target in get_all_players(("village drunk",)):
victim = random.choice(list(get_all_players() - get_all_players(("succubus",)) - {target}))
msg += messages["drunk_target"].format(victim)
var.TARGETED[target.nick] = victim.nick
target.send(msg)
debuglog("{0} (succubus) VISIT: {1} ({2})".format(nick, victim, get_role(victim)))
chk_nightdone(cli)
if target.nick in var.HEXED and users._get(var.LASTHEXED[target.nick]) in get_all_players(("succubus",)): # FIXME
target.send(messages["retract_hex_succubus"].format(var.LASTHEXED[target.nick]))
var.TOBESILENCED.remove(wrapper.source.nick)
var.HEXED.remove(target.nick)
del var.LASTHEXED[target.nick]
if users._get(var.BITE_PREFERENCES.get(target.nick), allow_none=True) in get_all_players(("succubus",)): # FIXME
target.send(messages["no_kill_succubus"].format(var.BITE_PREFERENCES[target.nick]))
del var.BITE_PREFERENCES[target.nick]
@cmd("pass", chan=False, pm=True, playing=True, silenced=True, phases=("night",), roles=("succubus",))
def pass_cmd(cli, nick, chan, rest):
debuglog("{0} (succubus) VISIT: {1} ({2})".format(wrapper.source, target, get_main_role(target)))
@command("pass", chan=False, pm=True, playing=True, silenced=True, phases=("night",), roles=("succubus",))
def pass_cmd(var, wrapper, message):
"""Do not entrance someone tonight."""
if VISITED.get(nick):
pm(cli, nick, messages["succubus_already_visited"].format(VISITED[nick]))
if VISITED.get(wrapper.source):
wrapper.send(messages["succubus_already_visited"].format(VISITED[wrapper.source]))
return
VISITED[nick] = None
pm(cli, nick, messages["succubus_pass"])
debuglog("{0} (succubus) PASS".format(nick))
chk_nightdone(cli)
PASSED.add(wrapper.source)
wrapper.send(messages["succubus_pass"])
debuglog("{0} (succubus) PASS".format(wrapper.source))
@event_listener("harlot_visit")
def on_harlot_visit(evt, var, harlot, victim):
if victim.nick in var.ROLES["succubus"]:
if victim in get_all_players(("succubus",)):
harlot.send(messages["notify_succubus_target"].format(victim))
victim.send(messages["succubus_harlot_success"].format(harlot))
ENTRANCED.add(harlot.nick)
ENTRANCED.add(harlot)
@event_listener("get_random_totem_targets")
def on_get_random_totem_targets(evt, var, shaman):
if shaman.nick in ENTRANCED:
if shaman in ENTRANCED:
for succubus in get_all_players(("succubus",)):
if succubus in evt.data["targets"]:
evt.data["targets"].remove(succubus)
@ -99,29 +104,39 @@ def on_get_random_totem_targets(evt, var, shaman):
@event_listener("chk_decision", priority=0)
def on_chk_decision(evt, cli, var, force):
for votee, voters in evt.data["votelist"].items():
if votee in var.ROLES["succubus"]:
if users._get(votee) in get_all_players(("succubus",)): # FIXME
for vtr in ENTRANCED:
if vtr in voters:
voters.remove(vtr)
if vtr.nick in voters:
voters.remove(vtr.nick)
def _kill_entranced_voters(var, votelist, not_lynching, votee):
if not var.ROLES["succubus"] & (set(itertools.chain(*votelist.values())) | not_lynching):
if not {p.nick for p in get_all_players(("succubus",))} & (set(itertools.chain(*votelist.values())) | not_lynching): # FIXME
# none of the succubi voted (or there aren't any succubi), so short-circuit
return
# kill off everyone entranced that did not follow one of the succubi's votes or abstain
# unless a succubus successfully voted the target, then people that didn't follow are spared
ENTRANCED_DYING.update(ENTRANCED - var.DEAD)
for x in ENTRANCED:
if x.nick not in var.DEAD:
ENTRANCED_DYING.add(x)
for other_votee, other_voters in votelist.items():
if var.ROLES["succubus"] & set(other_voters):
if {p.nick for p in get_all_players(("succubus",))} & set(other_voters): # FIXME
if votee == other_votee:
ENTRANCED_DYING.clear()
return
ENTRANCED_DYING.difference_update(other_voters)
if var.ROLES["succubus"] & not_lynching:
for x in set(ENTRANCED_DYING):
if x.nick in other_voters:
ENTRANCED_DYING.remove(x)
if {p.nick for p in get_all_players(("succubus",))} & not_lynching: # FIXME
if votee is None:
ENTRANCED_DYING.clear()
return
ENTRANCED_DYING.difference_update(not_lynching)
for x in set(ENTRANCED_DYING):
if x.nick in not_lynching:
ENTRANCED_DYING.remove(x)
@event_listener("chk_decision_lynch", priority=5)
def on_chk_decision_lynch(evt, cli, var, voters):
@ -134,15 +149,11 @@ def on_chk_decision_abstain(evt, cli, var, not_lynching):
_kill_entranced_voters(var, evt.params.votelist, not_lynching, None)
# entranced logic should run after team wins have already been determined (aka run last)
# we do not want to override the win conditions for neutral roles should they win while entranced
# For example, entranced monsters should win with other monsters should mosnters win, and be
# properly credited with a team win in that event.
@event_listener("player_win", priority=6)
def on_player_win(evt, var, user, role, winner, survived):
nick = user.nick
if nick in ENTRANCED:
if user in ENTRANCED:
evt.data["special"].append("entranced")
if winner != "succubi" and role not in var.TRUE_NEUTRAL_ROLES:
if winner != "succubi":
evt.data["won"] = False
else:
evt.data["iwon"] = True
@ -152,14 +163,14 @@ def on_player_win(evt, var, user, role, winner, survived):
@event_listener("chk_win", priority=2)
def on_chk_win(evt, cli, var, rolemap, mainroles, lpl, lwolves, lrealwolves):
lsuccubi = len(rolemap.get("succubus", ()))
lentranced = len(ENTRANCED - var.DEAD)
lentranced = len([x for x in ENTRANCED if x.nick not in var.DEAD])
if lsuccubi and var.PHASE == "day" and lpl - lsuccubi == lentranced:
evt.data["winner"] = "succubi"
evt.data["message"] = messages["succubus_win"].format(plural("succubus", lsuccubi), plural("has", lsuccubi), plural("master's", lsuccubi))
@event_listener("can_exchange")
def on_can_exchange(evt, var, user, target):
if user.nick in var.ROLES["succubus"] or target.nick in var.ROLES["succubus"]:
def on_can_exchange(evt, var, actor, target):
if actor in get_all_players(("succubus",)) or target in get_all_players(("succubus",)):
evt.prevent_default = True
evt.stop_processing = True
@ -168,14 +179,14 @@ def on_del_player(evt, var, user, mainrole, allroles, death_triggers):
global ALL_SUCC_IDLE
if "succubus" not in allroles:
return
if user.nick in VISITED:
if user in VISITED:
# if it's night, also unentrance the person they visited
if var.PHASE == "night" and var.GAMEPHASE == "night":
if VISITED[user.nick] in ENTRANCED:
ENTRANCED.discard(VISITED[user.nick])
ENTRANCED_DYING.discard(VISITED[user.nick])
pm(user.client, VISITED[user.nick], messages["entranced_revert_win"])
del VISITED[user.nick]
if VISITED[user] in ENTRANCED:
ENTRANCED.discard(VISITED[user])
ENTRANCED_DYING.discard(VISITED[user])
VISITED[user].send(messages["entranced_revert_win"])
del VISITED[user]
# if all succubi are dead, one of two things happen:
# 1. if all succubi idled out (every last one of them), un-entrance people
@ -183,12 +194,12 @@ def on_del_player(evt, var, user, mainrole, allroles, death_triggers):
# death_triggers is False for an idle-out, so we use that to determine which it is
if death_triggers:
ALL_SUCC_IDLE = False
if len(var.ROLES["succubus"]) == 0:
entranced_alive = {users._get(x) for x in ENTRANCED}.difference(evt.params.deadlist).intersection(evt.data["pl"]) # FIXME
if not get_all_players(("succubus",)):
entranced_alive = ENTRANCED.difference(evt.params.deadlist).intersection(evt.data["pl"])
if ALL_SUCC_IDLE:
while ENTRANCED:
e = ENTRANCED.pop()
pm(user.client, e, messages["entranced_revert_win"])
e.send(messages["entranced_revert_win"])
elif entranced_alive:
msg = []
# Run in two loops so we can play the message for everyone dying at once before we actually
@ -222,7 +233,7 @@ def on_del_player(evt, var, user, mainrole, allroles, death_triggers):
@event_listener("transition_day_resolve", priority=1)
def on_transition_day_resolve(evt, var, victim):
if victim.nick in var.ROLES["succubus"] and VISITED.get(victim.nick) and victim not in evt.data["dead"] and victim in evt.data["onlybywolves"]:
if victim in get_all_players(("succubus",)) and VISITED.get(victim) and victim not in evt.data["dead"] and victim in evt.data["onlybywolves"]:
# TODO: check if this is necessary for succubus, it's to prevent a message playing if alpha bites
# a harlot that is visiting a wolf, since the bite succeeds in that case.
if victim not in evt.data["bitten"]:
@ -234,36 +245,35 @@ def on_transition_day_resolve(evt, var, victim):
@event_listener("transition_day_resolve_end", priority=1)
def on_transition_day_resolve_end(evt, var, victims):
for victim in victims + evt.data["bitten"]:
if victim in evt.data["dead"] and victim.nick in VISITED.values() and (victim in evt.data["bywolves"] or victim in evt.data["bitten"]):
for succ in VISITED:
user = users._get(succ) # FIXME
if VISITED[succ] == victim.nick and user not in evt.data["bitten"] and user not in evt.data["dead"]:
if victim in evt.data["dead"] and victim in VISITED.values() and (victim in evt.data["bywolves"] or victim in evt.data["bitten"]):
for succubus in VISITED:
if VISITED[succubus] is victim and succubus not in evt.data["bitten"] and succubus not in evt.data["dead"]:
if var.ROLE_REVEAL in ("on", "team"):
evt.data["message"].append(messages["visited_victim"].format(succ, get_reveal_role(succ)))
evt.data["message"].append(messages["visited_victim"].format(succubus, get_reveal_role(succubus.nick)))
else:
evt.data["message"].append(messages["visited_victim_noreveal"].format(succ))
evt.data["bywolves"].add(user)
evt.data["onlybywolves"].add(user)
evt.data["dead"].append(user)
evt.data["message"].append(messages["visited_victim_noreveal"].format(succubus))
evt.data["bywolves"].add(succubus)
evt.data["onlybywolves"].add(succubus)
evt.data["dead"].append(succubus)
@event_listener("night_acted")
def on_night_acted(evt, var, user, actor):
if VISITED.get(user.nick):
def on_night_acted(evt, var, target, spy):
if VISITED.get(target):
evt.data["acted"] = True
@event_listener("chk_nightdone")
def on_chk_nightdone(evt, var):
evt.data["actedcount"] += len(VISITED)
evt.data["actedcount"] += len(VISITED) + len(PASSED)
evt.data["nightroles"].extend(get_all_players(("succubus",)))
@event_listener("targeted_command")
def on_targeted_command(evt, cli, var, cmd, actor, orig_target, tags):
if "beneficial" not in tags and actor in ENTRANCED and evt.data["target"] in var.ROLES["succubus"]:
def on_targeted_command(evt, var, name, actor, orig_target, tags):
if "beneficial" not in tags and actor in ENTRANCED and evt.data["target"] in get_all_players(("succubus",)):
try:
what = evt.params.action
except AttributeError:
what = cmd
pm(cli, actor, messages["no_acting_on_succubus"].format(what))
what = name
actor.send(messages["no_acting_on_succubus"].format(what))
evt.stop_processing = True
evt.prevent_default = True
@ -289,14 +299,14 @@ def on_transition_night_end(evt, var):
def on_begin_day(evt, var):
VISITED.clear()
ENTRANCED_DYING.clear()
PASSED.clear()
@event_listener("transition_day", priority=2)
def on_transition_day(evt, var):
for v in ENTRANCED_DYING:
user = users._get(v) # FIXME
var.DYING.add(user) # indicate that the death bypasses protections
evt.data["victims"].append(user)
evt.data["onlybywolves"].discard(user)
var.DYING.add(v) # indicate that the death bypasses protections
evt.data["victims"].append(v)
evt.data["onlybywolves"].discard(v)
# we do not add to killers as retribution totem should not work on entranced not following succubus
@event_listener("get_special")
@ -305,25 +315,27 @@ def on_get_special(evt, var):
@event_listener("vg_kill")
def on_vg_kill(evt, var, ghost, target):
if ghost.nick in ENTRANCED:
evt.data["pl"] -= var.ROLES["succubus"]
if ghost in ENTRANCED:
evt.data["pl"] -= get_all_players(("succubus",))
@event_listener("rename_player")
def on_rename(evt, cli, var, prefix, nick):
if prefix in ENTRANCED:
ENTRANCED.remove(prefix)
ENTRANCED.add(nick)
if prefix in ENTRANCED_DYING:
ENTRANCED_DYING.remove(prefix)
ENTRANCED_DYING.add(nick)
kvp = {}
for a,b in VISITED.items():
s = nick if a == prefix else a
t = nick if b == prefix else b
kvp[s] = t
VISITED.update(kvp)
if prefix in VISITED:
del VISITED[prefix]
@event_listener("swap_player")
def on_swap(evt, var, old_user, user):
if old_user in ENTRANCED:
ENTRANCED.remove(old_user)
ENTRANCED.add(user)
if old_user in ENTRANCED_DYING:
ENTRANCED_DYING.remove(old_user)
ENTRANCED_DYING.add(user)
for succubus, target in set(VISITED.items()):
if old_user is succubus:
VISITED[user] = VISITED.pop(succubus)
if old_user is target:
VISITED[succubus] = user
if old_user in PASSED:
PASSED.remove(old_user)
PASSED.add(user)
@event_listener("reset")
def on_reset(evt, var):
@ -332,13 +344,14 @@ def on_reset(evt, var):
ENTRANCED.clear()
ENTRANCED_DYING.clear()
VISITED.clear()
PASSED.clear()
@event_listener("revealroles")
def on_revealroles(evt, var, wrapper):
if ENTRANCED:
evt.data["output"].append("\u0002entranced players\u0002: {0}".format(", ".join(ENTRANCED)))
evt.data["output"].append("\u0002entranced players\u0002: {0}".format(", ".join(p.nick for p in ENTRANCED)))
if ENTRANCED_DYING:
evt.data["output"].append("\u0002dying entranced players\u0002: {0}".format(", ".join(ENTRANCED_DYING)))
evt.data["output"].append("\u0002dying entranced players\u0002: {0}".format(", ".join(p.nick for p in ENTRANCED_DYING)))
# vim: set sw=4 expandtab:

View File

@ -39,11 +39,11 @@ def vg_kill(var, wrapper, message):
return
orig = target
evt = Event("targeted_command", {"target": target.nick, "misdirection": True, "exchange": False})
evt.dispatch(wrapper.source.client, var, "kill", wrapper.source.nick, target.nick, frozenset({"detrimental"}))
evt = Event("targeted_command", {"target": target, "misdirection": True, "exchange": False})
evt.dispatch(var, "kill", wrapper.source, target, frozenset({"detrimental"}))
if evt.prevent_default:
return
target = users._get(evt.data["target"]) # FIXME
target = evt.data["target"]
KILLS[wrapper.source] = target

View File

@ -20,11 +20,11 @@ def vigilante_kill(var, wrapper, message):
target = get_target(var, wrapper, re.split(" +", message)[0], not_self_message="no_suicide")
orig = target
evt = Event("targeted_command", {"target": target.nick, "misdirection": True, "exchange": True})
evt.dispatch(wrapper.client, var, "kill", wrapper.source.nick, target.nick, frozenset({"detrimental"}))
evt = Event("targeted_command", {"target": target, "misdirection": True, "exchange": True})
evt.dispatch(var, "kill", wrapper.source, target, frozenset({"detrimental"}))
if evt.prevent_default:
return
target = users._get(evt.data["target"]) # FIXME
target = evt.data["target"]
KILLS[wrapper.source] = target
PASSED.discard(wrapper.source)
@ -119,12 +119,10 @@ def on_transition_night_end(evt, var):
vigilante.send(messages[to_send], "Players: " + ", ".join(p.nick for p in pl), sep="\n")
@event_listener("succubus_visit")
def on_succubus_visit(evt, cli, var, nick, victim):
for vigilante, target in set(KILLS.items()):
if vigilante.nick == victim:
if target in var.ROLES["succubus"]:
vigilante.send(messages["no_kill_succubus"].format(target))
del KILLS[vigilante]
def on_succubus_visit(evt, var, succubus, target):
if target in KILLS and KILLS[target] in get_all_players(("succubus",)):
target.send(messages["no_kill_succubus"].format(KILLS[target]))
del KILLS[target]
@event_listener("begin_day")
def on_begin_day(evt, var):

View File

@ -45,6 +45,8 @@ def wolf_kill(cli, nick, chan, rest):
nevt.dispatch(var)
num_kills = nevt.data["numkills"]
wolf = users._get(nick) # FIXME
i = 0
extra = 0
while i < num_kills + extra:
@ -67,11 +69,14 @@ def wolf_kill(cli, nick, chan, rest):
pm(cli, nick, messages["wolf_no_target_wolf"])
return
orig.append(victim)
evt = Event("targeted_command", {"target": victim, "misdirection": True, "exchange": True})
evt.dispatch(cli, var, "kill", nick, victim, frozenset({"detrimental"}))
target = users._get(victim) # FIXME
evt = Event("targeted_command", {"target": target, "misdirection": True, "exchange": True})
evt.dispatch(var, "kill", wolf, target, frozenset({"detrimental"}))
if evt.prevent_default:
return
victim = evt.data["target"]
victim = evt.data["target"].nick
victims.append(victim)
i += 1
@ -426,14 +431,14 @@ def on_transition_night_end(evt, var):
wolf.send(messages["wolf_bite"])
@event_listener("succubus_visit")
def on_succubus_visit(evt, cli, var, nick, victim):
if var.ROLES["succubus"].intersection(users._get(x) for x in KILLS.get(victim, ())): # FIXME: once KILLS holds User instances
for s in var.ROLES["succubus"]:
if s.nick in KILLS[victim]: # FIXME
pm(cli, victim, messages["no_kill_succubus"].format(nick))
KILLS[victim].remove(s.nick) # FIXME
if not KILLS[victim]:
del KILLS[victim]
def on_succubus_visit(evt, var, succubus, target):
if get_all_players(("succubus",)).intersection(users._get(x) for x in KILLS.get(target.nick, ())): # FIXME: once KILLS holds User instances
for s in get_all_players(("succubus",)):
if s.nick in KILLS[target.nick]:
target.send(messages["no_kill_succubus"].format(succubus))
KILLS[target.nick].remove(s.nick)
if not KILLS[target.nick]:
del KILLS[target.nick]
@event_listener("begin_day")
def on_begin_day(evt, var):

View File

@ -4808,11 +4808,11 @@ def clone(cli, nick, chan, rest):
var.ROLE_COMMAND_EXCEPTIONS.add("clone")
@event_listener("targeted_command", priority=9)
def on_targeted_command(evt, cli, var, cmd, actor, orig_target, tags):
def on_targeted_command(evt, var, name, actor, orig_target, tags):
if evt.data["misdirection"]:
evt.data["target"] = choose_target(actor, evt.data["target"])
evt.data["target"] = users._get(choose_target(actor.nick, evt.data["target"].nick)) # FIXME
if evt.data["exchange"] and check_exchange(cli, actor, evt.data["target"]):
if evt.data["exchange"] and check_exchange(actor.client, actor.nick, evt.data["target"].nick):
evt.stop_processing = True
evt.prevent_default = True
@ -5030,12 +5030,13 @@ def transition_night(cli):
event = Event("amnesiac_turn", {})
if event.dispatch(var, amn, var.AMNESIAC_ROLES[amn]):
amnrole = var.AMNESIAC_ROLES[amn]
change_role(users._get(amn), "amnesiac", amnrole) # FIXME
amnuser = users._get(amn) # FIXME
change_role(amnuser, "amnesiac", amnrole)
var.AMNESIACS.add(amn)
# TODO: turn into event when amnesiac is split
from src.roles import succubus
if amnrole == "succubus" and amn in succubus.ENTRANCED:
succubus.ENTRANCED.remove(amn)
if amnrole == "succubus" and amnuser in succubus.ENTRANCED:
succubus.ENTRANCED.remove(amnuser)
pm(cli, amn, messages["no_longer_entranced"])
if var.FIRST_NIGHT: # we don't need to tell them twice if they remember right away
continue