fix error when returning to the game via /nick
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3845d4e0b3
commit
a83911f054
@ -828,7 +828,7 @@ def replace(cli, nick, chan, rest):
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rename_player(cli, target, nick)
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rename_player(cli, target, nick)
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# Make sure to remove player from var.DISCONNECTED if they were in there
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# Make sure to remove player from var.DISCONNECTED if they were in there
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if var.PHASE in ("day", "night"):
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if var.PHASE in ("day", "night"):
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return_to_village(target, False)
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return_to_village(cli, chan, target, False)
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mass_mode(cli, [("-v", target), ("+v", nick)], [])
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mass_mode(cli, [("-v", target), ("+v", nick)], [])
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@ -3212,7 +3212,7 @@ def fgoat(cli, nick, chan, rest):
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cli.msg(chan, "\u0002{0}\u0002's goat walks by and {1} \u0002{2}\u0002.".format(nick, goatact, togoat))
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cli.msg(chan, "\u0002{0}\u0002's goat walks by and {1} \u0002{2}\u0002.".format(nick, goatact, togoat))
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def return_to_village(nick, show_message):
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def return_to_village(cli, chan, nick, show_message):
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with var.GRAVEYARD_LOCK:
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with var.GRAVEYARD_LOCK:
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if nick in var.DISCONNECTED.keys():
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if nick in var.DISCONNECTED.keys():
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hm = var.DISCONNECTED[nick][1]
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hm = var.DISCONNECTED[nick][1]
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@ -3471,7 +3471,7 @@ def rename_player(cli, prefix, nick):
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# Check if player was disconnected
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# Check if player was disconnected
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if var.PHASE in ("night", "day"):
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if var.PHASE in ("night", "day"):
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return_to_village(nick, True)
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return_to_village(cli, chan, nick, True)
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if prefix in var.NO_LYNCH:
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if prefix in var.NO_LYNCH:
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var.NO_LYNCH.remove(prefix)
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var.NO_LYNCH.remove(prefix)
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