improve previous clone commit
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78c964fcc5
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@ -1301,26 +1301,21 @@ def del_player(cli, nick, forced_death = False, devoice = True, end_game = True)
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del var.CLONED[nick]
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pm(cli, clone, "You will now be cloning \u0002{0}\u0002 if they die.".format(var.CLONED[clone]))
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elif role in var.WOLFCHAT_ROLES:
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pl = var.list_players(var.WOLFCHAT_ROLES)
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pl.remove(nick) # remove dead wolf from list
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for player in pl:
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wolfrole = var.get_role(player)
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if wolfrole in var.WOLFCHAT_ROLES:
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pm(cli, player, "\u0002{}\u0002 cloned \u0002{}\u0002 and has now become a wolf!".format(clone, nick))
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wolves = var.list_players(var.WOLFCHAT_ROLES)
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wolves.remove(nick) # remove dead wolf from list
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wolves.remove(clone) # remove self from list
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for wolf in wolves:
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pm(cli, wolf, "\u0002{}\u0002 cloned \u0002{}\u0002 and has now become a wolf!".format(clone, nick))
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if var.PHASE == "day":
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random.shuffle(pl)
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pl.remove(clone) # remove self from list
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for i, player in enumerate(pl):
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wolfrole = var.get_role(player)
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if wolfrole in var.WOLFCHAT_ROLES:
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cursed = ""
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if player in var.ROLES["cursed villager"]:
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cursed = "cursed "
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pl[i] = "\u0002{0}\u0002 ({1}{2})".format(player, cursed, wolfrole)
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elif player in var.ROLES["cursed villager"]:
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pl[i] = player + " (cursed)"
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random.shuffle(wolves)
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for i, wolf in enumerate(wolves):
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wolfrole = var.get_role(wolf)
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cursed = ""
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if wolf in var.ROLES["cursed villager"]:
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cursed = "cursed "
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wolves[i] = "\u0002{0}\u0002 ({1}{2})".format(wolf, cursed, wolfrole)
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pm(cli, clone, "Wolves: "+", ".join(pl))
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pm(cli, clone, "Wolves: " + ", ".join(wolves))
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elif nick == clone and nick in var.CLONED:
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del var.CLONED[nick]
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@ -1999,20 +1994,17 @@ def transition_day(cli, gameid=0):
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var.ROLES["lycan"].remove(victim)
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var.ROLES["wolf"].append(victim)
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var.LYCANS.append(victim)
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pl = var.list_players(var.WOLFCHAT_ROLES)
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random.shuffle(pl)
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pl.remove(victim) # remove self from list
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for i, player in enumerate(pl):
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role = var.get_role(player)
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if role in var.WOLFCHAT_ROLES:
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cursed = ""
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if player in var.ROLES["cursed villager"]:
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cursed = "cursed "
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pl[i] = "\u0002{0}\u0002 ({1}{2})".format(player, cursed, role)
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elif player in var.ROLES["cursed villager"]:
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pl[i] = player + " (cursed)"
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wolves = var.list_players(var.WOLFCHAT_ROLES)
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random.shuffle(wolves)
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wolves.remove(victim) # remove self from list
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for i, wolf in enumerate(wolves):
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role = var.get_role(wolf)
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cursed = ""
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if wolf in var.ROLES["cursed villager"]:
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cursed = "cursed "
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wolves[i] = "\u0002{0}\u0002 ({1}{2})".format(wolf, cursed, role)
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pm(cli, victim, "Wolves: "+", ".join(pl))
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pm(cli, victim, "Wolves: " + ", ".join(wolves))
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novictmsg = False
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else:
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if var.ROLE_REVEAL:
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