Merge pull request #95 from kernelpanic3/dyn-quit
Dynamic quit messages, take 2
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commit
a960696e6e
@ -2630,10 +2630,25 @@ def leave_game(cli, nick, chan, rest):
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cli.notice(nick, "You're not currently playing.")
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cli.notice(nick, "You're not currently playing.")
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return
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return
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if var.get_role(nick) != "person" and var.ROLE_REVEAL:
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if var.get_role(nick) != "person" and var.ROLE_REVEAL:
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cli.msg(botconfig.CHANNEL, ("\02{0}\02, a \02{1}\02, has died of an unknown disease.{2}").format(nick, var.get_reveal_role(nick), population))
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role = var.get_reveal_role(nick)
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var.LOGGER.logMessage(("{0}, a {1}, has died of an unknown disease.").format(nick, var.get_reveal_role(nick)))
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an = "n" if role[0] in ("a", "e", "i", "o", "u") else ""
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if var.DYNQUIT_DURING_GAME:
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lmsg = random.choice(var.QUIT_MESSAGES).format(nick, an, role, population)
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cli.msg(botconfig.CHANNEL, lmsg)
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else:
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cli.msg(botconfig.CHANNEL, ("\02{0}\02, a \02{1}\02, has died of an unknown disease.{2}").format(nick, role, population))
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var.LOGGER.logMessage(("{0}, a {1}, has died of an unknown disease.").format(nick, role))
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else:
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else:
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cli.msg(botconfig.CHANNEL, ("\02{0}\02 has died of an unknown disease.{1}").format(nick, population))
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# DYNQUIT_DURING_GAME should not have any effect during the join phase, so only check if we aren't in that
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if var.PHASE != "join":
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if var.DYNQUIT_DURING_GAME:
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lmsg = random.choice(var.QUIT_MESSAGES_NO_REVEAL).format(nick, population)
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cli.msg(botconfig.CHANNEL, lmsg)
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else:
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cli.msg(botconfig.CHANNEL, ("\02{0}\02 has died of an unknown disease.{1}").format(nick, population))
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else:
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lmsg = random.choice(var.QUIT_MESSAGES_NO_REVEAL).format(nick, population)
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cli.msg(botconfig.CHANNEL, lmsg)
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var.LOGGER.logMessage(("{0} has died of an unknown disease.").format(nick))
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var.LOGGER.logMessage(("{0} has died of an unknown disease.").format(nick))
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if var.PHASE != "join":
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if var.PHASE != "join":
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for r, rlist in var.ORIGINAL_ROLES.items():
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for r, rlist in var.ORIGINAL_ROLES.items():
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@ -49,6 +49,8 @@ QUIET_DEAD_PLAYERS = False
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# The bot will automatically toggle those modes of people joining
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# The bot will automatically toggle those modes of people joining
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AUTO_TOGGLE_MODES = ""
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AUTO_TOGGLE_MODES = ""
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DYNQUIT_DURING_GAME = False # are dynamic quit messages used while a game is in progress? Note that true will break certain stats scrapers
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GOAT_HERDER = True
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GOAT_HERDER = True
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ABSTAIN_ENABLED = True # whether village can !abstain in order to not vote anyone during day
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ABSTAIN_ENABLED = True # whether village can !abstain in order to not vote anyone during day
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@ -205,6 +207,14 @@ LYNCH_MESSAGES_NO_REVEAL = ("The villagers, after much debate, finally decide on
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"Despite protests, the mob drags their victim to the hanging tree. \u0002{0}\u0002 succumbs to the will of the horde, and is hanged.",
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"Despite protests, the mob drags their victim to the hanging tree. \u0002{0}\u0002 succumbs to the will of the horde, and is hanged.",
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"Resigned to the inevitable, \u0002{0}\u0002 is led to the gallows.",
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"Resigned to the inevitable, \u0002{0}\u0002 is led to the gallows.",
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"Before the rope is pulled, \u0002{0}\u0002 throws a grenade at the mob. The grenade explodes early.")
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"Before the rope is pulled, \u0002{0}\u0002 throws a grenade at the mob. The grenade explodes early.")
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QUIT_MESSAGES= ("\u0002{0}\u0002, a{1} \u0002{2}\u0002, suddenly falls over dead before the astonished villagers.",
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"A pack of wild animals sets upon \u0002{0}\u0002. Soon the \u0002{2}\u0002 is only a pile of bones and a lump in the beasts' stomaches.",
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"\u0002{0}\u0002, a{1} \u0002{2}\u0002, fell off the roof of their house and is now dead.",
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"\u0002{0}\u0002 is crushed to death by a falling tree. The villagers desperately try to save the \u0002{2}\u0002, but it is too late.")
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QUIT_MESSAGES_NO_REVEAL = ("\u0002{0}\u0002 suddenly falls over dead before the astonished villagers.",
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"A pack of wild animals sets upon \u0002{0}\u0002. Soon they are only a pile of bones and a lump in the beasts' stomaches.",
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"\u0002{0}\u0002 fell off the roof of their house and is now dead.",
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"\u0002{0}\u0002 is crushed to death by a falling tree. The villagers desperately try to save them, but it is too late.")
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import botconfig, fnmatch
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import botconfig, fnmatch
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