fix nightmares (again)
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fc138f0af4
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@ -843,7 +843,7 @@ class SleepyMode(GameMode):
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if self.step == 0:
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pm(cli, self.having_nightmare, ("You find yourself deep in the heart of the woods, with imposing trees covering up what little light " +
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"exists with their dense canopy. The paths re are very twisty, and it's easy to wind up going in " +
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"exists with their dense canopy. The paths are very twisty, and it's easy to wind up going in " +
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"circles if one is not careful. Directions are {0}.").format(directions))
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elif self.step == 1:
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pm(cli, self.having_nightmare, ("You come across a small creek, the water babbling softly in the night as if nothing is amiss. " +
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@ -882,7 +882,8 @@ class SleepyMode(GameMode):
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def north(self, cli, nick, chan, rest):
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if nick != self.having_nightmare:
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return
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if self.prev_direction == "n":
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if self.prev_direction == "s":
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pm(cli, nick, "That way lies madness and certain death.")
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return
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advance = False
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if ("correct" in self.on_path or self.step == 0) and self.correct[self.step] == "n":
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@ -907,7 +908,8 @@ class SleepyMode(GameMode):
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def east(self, cli, nick, chan, rest):
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if nick != self.having_nightmare:
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return
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if self.prev_direction == "e":
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if self.prev_direction == "w":
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pm(cli, nick, "That way lies madness and certain death.")
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return
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advance = False
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if ("correct" in self.on_path or self.step == 0) and self.correct[self.step] == "e":
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@ -932,7 +934,8 @@ class SleepyMode(GameMode):
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def south(self, cli, nick, chan, rest):
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if nick != self.having_nightmare:
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return
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if self.prev_direction == "s":
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if self.prev_direction == "n":
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pm(cli, nick, "That way lies madness and certain death.")
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return
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advance = False
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if ("correct" in self.on_path or self.step == 0) and self.correct[self.step] == "s":
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@ -957,7 +960,8 @@ class SleepyMode(GameMode):
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def west(self, cli, nick, chan, rest):
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if nick != self.having_nightmare:
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return
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if self.prev_direction == "w":
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if self.prev_direction == "e":
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pm(cli, nick, "That way lies madness and certain death.")
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return
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advance = False
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if ("correct" in self.on_path or self.step == 0) and self.correct[self.step] == "w":
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