From ad5ab73e004820bba6246ac6c1fe64610c10fcd6 Mon Sep 17 00:00:00 2001 From: skizzerz Date: Thu, 20 Jul 2017 19:07:00 -0500 Subject: [PATCH] Forgot to update gamemodes del_player events to use new var names --- src/gamemodes.py | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/gamemodes.py b/src/gamemodes.py index d007854..d19bb70 100644 --- a/src/gamemodes.py +++ b/src/gamemodes.py @@ -1134,9 +1134,9 @@ class SleepyMode(GameMode): var.DYING.add(self.having_nightmare) pm(cli, self.having_nightmare, messages["sleepy_nightmare_death"]) - def happy_fun_times(self, evt, cli, var, nick, nickrole, nicktpls, death_triggers): + def happy_fun_times(self, evt, cli, var, nick, mainrole, allroles, death_triggers): if death_triggers: - if nickrole == "priest": + if mainrole == "priest": pl = evt.data["pl"] turn_chance = 3/4 seers = [p for p in var.ROLES["seer"] if p in pl and random.random() < turn_chance] @@ -1188,7 +1188,7 @@ class MaelstromMode(GameMode): events.remove_listener("del_player", self.on_del_player) events.remove_listener("join", self.on_join) - def on_del_player(self, evt, cli, var, nick, nickrole, nicktpls, death_triggers): + def on_del_player(self, evt, cli, var, nick, mainrole, allroles, death_triggers): if is_fake_nick(nick): return