if there are multiple pipers ('random' games), tell the other pipers who is being charmed
This commit is contained in:
parent
bbfa5331e4
commit
b08849b14f
@ -5159,6 +5159,14 @@ def charm(cli, nick, chan, rest):
|
||||
|
||||
pm(cli, nick, "You have charmed \u0002{0}\u0002{1}.".format(victim, victim2 and " and \u0002{0}\u0002".format(victim2) or ""))
|
||||
|
||||
# if there are other pipers, tell them who gets charmed (so they don't have to keep guessing who they are still allowed to charm)
|
||||
for piper in var.ROLES["piper"]:
|
||||
if piper != nick:
|
||||
if victim2:
|
||||
pm(cli, piper, "Another piper has charmed \u0002{0}\u0002 and \u0002{1}\u0002!".format(victim, victim2))
|
||||
else:
|
||||
pm(cli, piper, "Another piper has charmed \u0002{0}\u0002!".format(victim))
|
||||
|
||||
if victim2:
|
||||
debuglog("{0} ({1}) CHARM {2} ({3}) && {4} ({5})".format(nick, var.get_role(nick),
|
||||
victim, var.get_role(victim),
|
||||
|
Loading…
x
Reference in New Issue
Block a user