Remove left-behind debug message and fix bug if someone changes nicks during night causing night to not end properly
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@ -2175,17 +2175,11 @@ def transition_day(cli, gameid=0):
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found = {}
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for v in var.KILLS.values():
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if var.ANGRY_WOLVES:
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for p in v:
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if p in found:
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found[p] += 1
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else:
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found[p] = 1
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else:
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if v in found:
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found[v] += 1
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for p in v:
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if p in found:
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found[p] += 1
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else:
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found[v] = 1
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found[p] = 1
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maxc = 0
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victims = []
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@ -2498,7 +2492,6 @@ def transition_day(cli, gameid=0):
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var.GUNNERS[victim] -= 1 # deduct the used bullet
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for victim in dead:
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print("bywolves = {0}, diseased = {1}".format(victim in bywolves, victim in var.DISEASED))
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if victim in bywolves and victim in var.DISEASED:
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var.DISEASED_WOLVES = True
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@ -3209,29 +3202,23 @@ def kill(cli, nick, rest):
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if victim in var.list_players(var.WOLFCHAT_ROLES) or victim2 in var.list_players(var.WOLFCHAT_ROLES):
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pm(cli, nick, "You may only kill villagers, not other wolves.")
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return
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if var.ANGRY_WOLVES:
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if victim2 != None:
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if victim == victim2:
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pm(cli, nick, "You should select two different players.")
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return
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else:
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rv = choose_target(nick, victim)
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rv2 = choose_target(nick, victim2)
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if check_exchange(cli, nick, rv):
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return
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if check_exchange(cli, nick, rv2):
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return
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var.KILLS[nick] = [rv, rv2]
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if var.ANGRY_WOLVES and victim2 != None:
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if victim == victim2:
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pm(cli, nick, "You should select two different players.")
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return
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else:
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rv = choose_target(nick, victim)
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rv2 = choose_target(nick, victim2)
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if check_exchange(cli, nick, rv):
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return
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var.KILLS[nick] = [rv]
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if check_exchange(cli, nick, rv2):
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return
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var.KILLS[nick] = [rv, rv2]
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else:
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rv = choose_target(nick, victim)
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if check_exchange(cli, nick, rv):
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return
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var.KILLS[nick] = rv
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var.KILLS[nick] = [rv]
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else:
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rv = choose_target(nick, victim)
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if nick not in var.VENGEFUL_GHOSTS.keys():
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