Alert hag/sorcerer to being cursed. Closes #2
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@ -3374,45 +3374,45 @@ def transition_night(cli):
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for wolf in wolves:
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normal_notify = wolf in var.PLAYERS and var.PLAYERS[wolf]["cloak"] not in var.SIMPLE_NOTIFY
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role = var.get_role(wolf)
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cursed = "cursed " if wolf in var.ROLES["cursed villager"] else ""
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if normal_notify:
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if role == "wolf":
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pm(cli, wolf, ('You are a \u0002wolf\u0002. It is your job to kill all the '+
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'villagers. Use "kill <nick>" to kill a villager.'))
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elif role == "traitor":
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pm(cli, wolf, (('You are a \u0002{0}\u0002. You are exactly like a '+
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pm(cli, wolf, ('You are a \u0002{0}traitor\u0002. You are exactly like a '+
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'villager and not even a seer can see your true identity, '+
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'only detectives can.').format(
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"cursed traitor" if wolf in var.ROLES["cursed villager"] else "traitor")))
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'only detectives can.').format(cursed))
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elif role == "werecrow":
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pm(cli, wolf, ('You are a \u0002werecrow\u0002. You are able to fly at night. '+
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'Use "kill <nick>" to kill a a villager. Alternatively, you can '+
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'use "observe <nick>" to check if someone is in bed or not. '+
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'Observing will prevent you from participating in a killing.'))
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elif role == "hag":
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pm(cli, wolf, ('You are a \u0002hag\u0002. You can hex someone to prevent them ' +
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pm(cli, wolf, ('You are a \u0002{0}hag\u0002. You can hex someone to prevent them ' +
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'from using any special powers they may have during the next day ' +
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'and night. Use "hex <nick>" to hex them. Only detectives can reveal ' +
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'your true identity, seers will see you as a regular villager.'))
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'your true identity, seers will see you as a regular villager.').format(cursed))
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elif role == "sorcerer":
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pm(cli, wolf, ('You are a \u0002sorcerer\u0002. You can use "observe <nick>" to ' +
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pm(cli, wolf, ('You are a \u0002{0}sorcerer\u0002. You can use "observe <nick>" to ' +
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'observe someone and determine if they are the seer, oracle, or augur. ' +
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'Only detectives can reveal your true identity, seers will see you ' +
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'as a regular villager.'))
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'as a regular villager.').format(cursed))
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elif role == "wolf cub":
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pm(cli, wolf, ('You are a \u0002wolf cub\u0002. While you cannot kill anyone, ' +
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'the other wolves will become enraged if you die and will get ' +
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'two kills the following night.'))
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else:
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# catchall in case we forgot something above
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pm(cli, wolf, 'You are a \u0002{0}\u0002. There would normally be instructions ' +
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pm(cli, wolf, ('You are a \u0002{0}\u0002. There would normally be instructions ' +
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'here, but someone forgot to add them in. Please report this to ' +
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'the admins, you can PM me "admins" for a list of available ones.')
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'the admins, you can PM me "admins" for a list of available ones.').format(role))
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if len(wolves) > 1:
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pm(cli, wolf, 'Also, if you PM me, your message will be relayed to other wolves.')
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else:
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pm(cli, wolf, "You are a \02{0}\02.".format("cursed traitor" if role == "traitor" and wolf in var.ROLES["cursed villager"] else role)) # !simple
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pm(cli, wolf, "You are a \02{0}{1}\02.".format(cursed, role) # !simple
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pl = ps[:]
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random.shuffle(pl)
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@ -3459,7 +3459,7 @@ def transition_night(cli):
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'Use "see <nick>" to see {2}.').format(a, role, what))
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else:
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pm(cli, seer, "You are {0} \02{1}\02.".format(a, role)) # !simple
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pm(cli, seer, "Players: "+", ".join(pl))
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pm(cli, seer, "Players: " + ", ".join(pl))
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for harlot in var.ROLES["harlot"]:
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pl = ps[:]
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@ -3472,7 +3472,7 @@ def transition_night(cli):
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'you will die. Use visit to visit a player.'))
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else:
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cli.notice(harlot, "You are a \02harlot\02.") # !simple
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pm(cli, harlot, "Players: "+", ".join(pl))
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pm(cli, harlot, "Players: " + ", ".join(pl))
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# the messages for angel and bodyguard are different enough to merit individual loops
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for g_angel in var.ROLES["guardian angel"]:
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