General cleanup
- Expand skel.py to be more useful - Remove circular dependency from utilities.py. It *CANNOT* globally import users. - Remove unused functions from utilities.py and make some others proxy through to user-aware functions to ensure functionality stays the same. - Remove duplicate event listener. - Clarify some comments about stats.
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@ -12,7 +12,7 @@ import botconfig
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import src.settings as var
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from src import decorators, wolfgame, events, channels, hooks, users, errlog as log, stream_handler as alog
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from src.messages import messages
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from src.utilities import reply, get_role, get_templates
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from src.utilities import reply
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from src.functions import get_participants, get_all_roles
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from src.dispatcher import MessageDispatcher
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from src.decorators import handle_error
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@ -154,11 +154,6 @@ def on_transition_day_begin(evt, var):
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CHARMED.update(tocharm)
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TOBECHARMED.clear()
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@event_listener("night_acted")
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def on_night_acted(evt, var, target, actor):
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if target in TOBECHARMED:
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evt.data["acted"] = True
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@event_listener("chk_nightdone")
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def on_chk_nightdone(evt, var):
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evt.data["actedcount"] += len(TOBECHARMED.keys())
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@ -12,6 +12,67 @@ from src.decorators import command, event_listener
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from src.messages import messages
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from src.events import Event
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# Skeleton file for new roles, basically to get all the imports right and stuff
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# Skeleton file for new roles. Not all events are represented, only the most common ones.
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# Add to evt.data["actedcount"] and evt.data["nightroles"] if this role can act during night
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# nightroles lists all Users who have this role and are capable of acting tonight
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# actedcount should be added to (via +=) with everyone who has this role and has already acted
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# Used to determine when all roles have acted (and therefore night should end)
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@event_listener("chk_nightdone")
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def on_chk_nightdone(evt, var):
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pass
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# Set evt.data["acted"] = True if target acted during night and spy is able to know that info
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# Used for werecrow and insomniac
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@event_listener("night_acted")
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def on_night_acted(evt, var, target, spy):
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pass
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# PM players who have this role with instructions
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# Set priority=2 if this is a main role, and priority=5 if this is a secondary role
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# (secondary roles are like gunner, assassin, etc. which by default stack on top of main roles)
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@event_listener("transition_night_end", priority=2)
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def on_transition_night_end(evt, var):
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pass
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# Update any role state that happens when someone with this role exchanges with someone else.
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@event_listener("exchange_roles")
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def on_exchange(evt, var, actor, target, actor_role, target_role):
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pass
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# Update evt.data["special"] with the Users who have this role as their main role,
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# assuming this is some sort of special role (can act). Do *not* update this if this is a wolfteam
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# special role, simply remove the event instead.
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# Used by wolf mystic to determine the number of special villagers still alive.
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@event_listener("get_special")
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def on_get_special(evt, var):
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pass
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# Update any game state which happens when player dies. If this role does things upon death,
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# ensure that you check death_triggers (it's a bool) before firing it.
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@event_listener("del_player")
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def on_del_player(evt, var, player, mainrole, allroles, death_triggers):
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pass
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# Clear all game state. Called whenever the game ends.
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@event_listener("reset")
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def on_reset(evt, var):
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pass
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# Swap out a user with a different one. Update all game state to use the new User.
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@event_listener("swap_player")
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def on_swap_player(evt, var, old, new):
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pass
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# Gets metadata about this role; kind will be a str with one of the following values:
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# night_kills: Add metadata about any deaths this role can cause at night which use the standard
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# death message (i.e. do not have a custom death message). Set the data as follows:
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# evt.data["rolename"] = N (where N is the max # of deaths that this role can cause)
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# Used in !stats in order to handle interactions between roles in a generic fashion so that
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# more accurate results can be reported.
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@event_listener("get_role_metadata")
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def on_get_role_metadata(evt, var, kind):
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pass
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# vim: set sw=4 expandtab:
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@ -34,13 +34,18 @@ def on_update_stats1(evt, var, player, mainrole, revealroles, allroles):
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evt.data["possible"].add("traitor")
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@event_listener("update_stats", priority=3)
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def on_update_stats3(evt, var, player, mainrole, revealroles, allroles):
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def on_update_stats3(evt, var, player, mainrole, revealrole, allroles):
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# if this is a night death and we know for sure that wolves (and only wolves)
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# killed, then that kill cannot be traitor as long as they're in wolfchat.
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# ismain True = night death, False = chain death; chain deaths can be traitors
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# even if only wolves killed, so we short-circuit there as well
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# TODO: an observant user will be able to determine if traitor dies due to luck/misdirection totem
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# redirecting a wolf kill onto traitor
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# TODO: luck/misdirection totem can leak info due to our short-circuit below this comment.
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# If traitor dies due to one of these totems, both traitor count and villager count is reduced by
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# 1. If traitor does not die, and no other roles can kill (no death totems), then traitor count is unchanged
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# and villager count is reduced by 1. We should make it so that both counts are reduced when
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# luck/misdirection are potentially in play.
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# FIXME: this doesn't check RESTRICT_WOLFCHAT to see if traitor was removed from wolfchat. If
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# they've been removed, they can be killed like normal so all this logic is meaningless.
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if "traitor" not in evt.data["possible"] or not evt.params.ismain or mainrole == "traitor":
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return
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if var.PHASE == "day" and var.GAMEPHASE == "night":
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@ -4,17 +4,17 @@ import re
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import botconfig
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import src.settings as var
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from src import proxy, debuglog, users
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from src import proxy, debuglog
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from src.events import Event
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from src.messages import messages
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__all__ = ["pm", "is_fake_nick", "mass_mode", "mass_privmsg", "reply",
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"is_user_simple", "is_user_notice", "in_wolflist",
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"relay_wolfchat_command", "chk_nightdone", "chk_decision",
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"chk_win", "irc_lower", "irc_equals", "is_role", "match_hostmask",
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"chk_win", "irc_lower", "irc_equals", "match_hostmask",
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"is_owner", "is_admin", "plural", "singular", "list_players",
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"list_players_and_roles", "get_role", "get_roles",
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"get_reveal_role", "get_templates", "change_role", "role_order", "break_long_message",
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"get_reveal_role", "change_role", "role_order", "break_long_message",
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"complete_match","complete_one_match", "get_victim", "get_nick", "InvalidModeException"]
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# message either privmsg or notice, depending on user settings
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def pm(cli, target, message):
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@ -211,8 +211,6 @@ def irc_lower(nick):
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def irc_equals(nick1, nick2):
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return irc_lower(nick1) == irc_lower(nick2)
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is_role = lambda plyr, rol: rol in var.ROLES and users._get(plyr) in var.ROLES[rol]
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def match_hostmask(hostmask, nick, ident, host):
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# support n!u@h, u@h, or just h by itself
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matches = re.match('(?:(?:(.*?)!)?(.*?)@)?(.*)', hostmask)
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@ -322,21 +320,10 @@ def list_players_and_roles():
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return {u.nick: r for u, r in var.MAIN_ROLES.items()}
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def get_role(p):
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# FIXME: make the arg a user instead of a nick
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# TODO DEPRECATED: replace with get_main_role(user)
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from src import users
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from src.functions import get_participants
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user = users._get(p)
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role = var.MAIN_ROLES.get(user, None)
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if role is not None:
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return role
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# not found in player list, see if they're a special participant
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if user in get_participants():
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evt = Event("get_participant_role", {"role": None})
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evt.dispatch(var, user)
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role = evt.data["role"]
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if role is None:
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raise ValueError("User {0} isn't playing and has no defined participant role".format(user))
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return role
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from src.functions import get_main_role
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return get_main_role(users._get(p))
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def get_roles(*roles, rolemap=None):
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if rolemap is None:
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@ -370,15 +357,6 @@ def get_reveal_role(nick):
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else:
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return "village member"
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def get_templates(nick):
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mainrole = get_role(nick)
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tpl = []
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for role, users in var.ROLES.items():
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if users._get(nick) in users and role != mainrole:
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tpl.append(role)
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return tpl
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# TODO: move this to functions.py
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def change_role(user, oldrole, newrole, set_final=True):
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var.ROLES[oldrole].remove(user)
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@ -425,6 +403,7 @@ def complete_one_match(string, matches):
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#wrapper around complete_match() used for roles
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def get_victim(cli, nick, victim, in_chan, self_in_list=False, bot_in_list=False):
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from src import users
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chan = botconfig.CHANNEL if in_chan else nick
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if not victim:
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reply(cli, nick, chan, messages["not_enough_parameters"], private=True)
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