fixed UI bug - if harlot dies while visiting or g.angel while protecting
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d0af655e3b
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b686a1caf4
@ -1177,13 +1177,13 @@ def transition_day(cli, gameid=0):
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if victim in var.HVISITED.values(): # victim was visited by some harlot
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for hlt in var.HVISITED.keys():
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if var.HVISITED[hlt] == victim:
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message.append(("\u0002{0}\u0002, a harlot, made the unfortunate mistake of "+
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message.append(("\02{0}\02, a \02harlot\02, made the unfortunate mistake of "+
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"visiting the victim's house last night and is "+
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"now dead.").format(hlt))
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dead.append(hlt)
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for harlot in var.ROLES["harlot"]:
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if var.HVISITED.get(harlot) in var.ROLES["wolf"]+var.ROLES["werecrow"]:
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message.append(("\u0002{0}\u0002, a harlot, made the unfortunate mistake of "+
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message.append(("\02{0}\02, a \02harlot\02, made the unfortunate mistake of "+
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"visiting a wolf's house last night and is "+
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"now dead.").format(harlot))
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dead.append(harlot)
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@ -1193,7 +1193,7 @@ def transition_day(cli, gameid=0):
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continue # already dead.
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r = random.random()
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if r < var.GUARDIAN_ANGEL_DIES_CHANCE:
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message.append(("\u0002{0}\u0002, a guardian angel, "+
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message.append(("\02{0}\02, a \02guardian angel\02, "+
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"made the unfortunate mistake of guarding a wolf "+
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"last night, attempted to escape, but failed "+
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"and is now dead.").format(gangel))
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