From b73f9350db5d57516ab95957c5932c54dba153f3 Mon Sep 17 00:00:00 2001 From: nyuszika7h Date: Sat, 21 Mar 2015 00:56:28 +0100 Subject: [PATCH] Fix KeyError when there are no elders --- modules/wolfgame.py | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/modules/wolfgame.py b/modules/wolfgame.py index b410c9f..a2933fc 100644 --- a/modules/wolfgame.py +++ b/modules/wolfgame.py @@ -5234,9 +5234,10 @@ def transition_night(cli): numwolves = len(var.list_players(var.WOLF_ROLES)) if var.NIGHT_COUNT >= numwolves + 1: - for elder in var.ROLES["village elder"]: - var.DYING.append(elder) - debuglog(elder, "ELDER DEATH") + if "village elder" in var.ROLES: + for elder in var.ROLES["village elder"]: + var.DYING.append(elder) + debuglog(elder, "ELDER DEATH") if var.FIRST_NIGHT and chk_win(cli, end_game=False): # prevent game from ending as soon as it begins (useful for the random game mode) start(cli, botconfig.NICK, botconfig.CHANNEL, restart=var.CURRENT_GAMEMODE)