add gunner, drunk to the end-of-game stats listing
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@ -662,13 +662,12 @@ def stop_game(cli, winner = ""):
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roles_msg = []
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roles_msg = []
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var.ORIGINAL_ROLES["cursed villager"] = var.CURSED # A hack
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var.ORIGINAL_ROLES["cursed villager"] = var.CURSED # A hack
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var.ORIGINAL_ROLES["gunner"] = list(var.GUNNERS.keys())
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lroles = list(var.ORIGINAL_ROLES.keys())
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lroles = list(var.ORIGINAL_ROLES.keys())
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lroles.remove("wolf")
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lroles.remove("wolf")
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lroles.insert(0, "wolf") # picky, howl consistency
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lroles.insert(0, "wolf") # picky, howl consistency
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lroles.remove("village drunk")
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for role in lroles:
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for role in lroles:
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if len(var.ORIGINAL_ROLES[role]) == 0 or role == "villager":
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if len(var.ORIGINAL_ROLES[role]) == 0 or role == "villager":
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continue
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continue
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