Break long messages where players are pinged
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8fb103fbf6
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@ -220,7 +220,8 @@ def connect_callback(cli):
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c.execute("SELECT players FROM pre_restart_state")
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players = c.fetchone()[0]
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if players:
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cli.msg(botconfig.CHANNEL, "PING! {0}".format(players))
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msg = "PING! " + var.break_long_message(players).replace("\n", "\nPING! ")
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cli.msg(botconfig.CHANNEL, msg)
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c.execute("UPDATE pre_restart_state SET players = NULL")
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except Exception:
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notify_error(cli, botconfig.CHANNEL, errlog)
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@ -647,9 +648,11 @@ def pinger(cli, nick, chan, rest):
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PING = [user for user in TO_PING if user in var.USERS and var.USERS[user]["account"] not in ALREADY_JOINED]
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PING.sort(key=lambda x: x.lower())
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msg = "PING! " + var.break_long_message(PING).replace("\n", "\nPING! ")
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if PING:
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var.LAST_PING = datetime.now()
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cli.msg(chan, "PING! "+" ".join(PING))
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cli.msg(chan, msg)
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cli.msg(chan, "\u0002Please note that {0}ping and the {0}away/{0}back system is deprecated in favor of {0}pingif and will be removed soon.\u0002 See \u0002{0}help pingif\u0002 for details.".format(botconfig.CMD_CHAR))
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minimum = datetime.now() + timedelta(seconds=var.PING_MIN_WAIT)
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@ -1212,8 +1215,11 @@ def join_timer_handler(cli):
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decorators.unhook(HOOKS, 387)
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if to_ping:
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to_ping.sort(key=lambda x: x.lower())
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cli.msg(botconfig.CHANNEL, "PING! {0} player{1}! {2}".format(
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len(pl), "" if len(pl) == 1 else "s", " ".join(to_ping)))
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msg_prefix = "PING! {0} player{1}! ".format(len(pl), "" if len(pl) == 1 else "s")
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msg = msg_prefix + var.break_long_message(to_ping).replace("\n", "\n" + msg_prefix)
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cli.msg(botconfig.CHANNEL, msg)
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cli.who(botconfig.CHANNEL, "%uhsnfa")
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@ -1363,7 +1369,7 @@ def join_player(cli, player, chan, who = None, forced = False):
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def kill_join(cli, chan):
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pl = var.list_players()
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pl.sort(key=lambda x: x.lower())
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msg = 'PING! {0}'.format(", ".join(pl))
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msg = "PING! " + var.break_long_message(pl, ", ").replace("\n", "\nPING! ")
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reset_modes_timers(cli)
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reset()
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cli.msg(chan, msg)
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