Set aleatoire minimum to 8p

This commit is contained in:
skizzerz 2015-05-07 22:27:20 -05:00
parent 2aa9df07b9
commit b8fa7c3373

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@ -746,7 +746,7 @@ class RandomMode(object):
# Credits to Metacity for designing and current name
# Blame arkiwitect for the original name of KrabbyPatty
@game_mode("aleatoire", minp = 4, maxp = 24, likelihood = 4)
@game_mode("aleatoire", minp = 8, maxp = 24, likelihood = 4)
class AleatoireMode(object):
"""Game mode created by Metacity and balanced by woffle."""
def __init__(self):
@ -768,33 +768,33 @@ class AleatoireMode(object):
"retribution": ( 4 , 1 ),
"misdirection": ( 0 , 1 ),
}
self.ROLE_INDEX = ( 4 , 6 , 8 , 10 , 12 , 15 , 18 , 21 )
self.ROLE_INDEX = ( 8 , 10 , 12 , 15 , 18 , 21 )
self.ROLE_GUIDE = reset_roles(self.ROLE_INDEX)
self.ROLE_GUIDE.update({ # village roles
"seer" : ( 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
"shaman" : ( 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 ),
"matchmaker" : ( 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 ),
"hunter" : ( 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 ),
"augur" : ( 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 ),
"time lord" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ),
"guardian angel" : ( 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 ),
"seer" : ( 1 , 1 , 1 , 1 , 1 , 1 ),
"shaman" : ( 1 , 1 , 1 , 1 , 1 , 1 ),
"matchmaker" : ( 0 , 1 , 1 , 1 , 1 , 1 ),
"hunter" : ( 0 , 0 , 0 , 1 , 1 , 1 ),
"augur" : ( 0 , 0 , 0 , 1 , 1 , 1 ),
"time lord" : ( 0 , 0 , 0 , 0 , 0 , 1 ),
"guardian angel" : ( 0 , 0 , 0 , 1 , 1 , 1 ),
# wolf roles
"wolf" : ( 1 , 1 , 1 , 2 , 2 , 2 , 2 , 2 ),
"wolf cub" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ),
"traitor" : ( 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 ),
"werecrow" : ( 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 ),
"hag" : ( 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 ),
"wolf" : ( 1 , 2 , 2 , 2 , 2 , 2 ),
"wolf cub" : ( 0 , 0 , 0 , 0 , 0 , 1 ),
"traitor" : ( 1 , 1 , 1 , 1 , 1 , 1 ),
"werecrow" : ( 0 , 0 , 0 , 1 , 1 , 1 ),
"hag" : ( 0 , 0 , 1 , 1 , 1 , 1 ),
# neutral roles
"vengeful ghost" : ( 0 , 0 , 0 , 1 , 1 , 1 , 2 , 2 ),
"amnesiac" : ( 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 ),
"lycan" : ( 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 ),
"vengeful ghost" : ( 0 , 1 , 1 , 1 , 2 , 2 ),
"amnesiac" : ( 0 , 0 , 1 , 1 , 1 , 1 ),
"lycan" : ( 0 , 0 , 0 , 1 , 1 , 1 ),
# templates
"cursed villager" : ( 1 , 2 , 2 , 2 , 2 , 2 , 2 , 2 ),
"assassin" : ( 0 , 0 , 0 , 1 , 2 , 2 , 2 , 2 ),
"gunner" : ( 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 ),
"sharpshooter" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ),
"bureaucrat" : ( 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 ),
"mayor" : ( 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 ),
"cursed villager" : ( 2 , 2 , 2 , 2 , 2 , 2 ),
"assassin" : ( 0 , 1 , 2 , 2 , 2 , 2 ),
"gunner" : ( 0 , 1 , 1 , 1 , 1 , 1 ),
"sharpshooter" : ( 0 , 0 , 0 , 0 , 0 , 1 ),
"bureaucrat" : ( 0 , 0 , 1 , 1 , 1 , 1 ),
"mayor" : ( 0 , 0 , 0 , 1 , 1 , 1 ),
})
@game_mode("alpha", minp = 7, maxp = 24, likelihood = 5)