Mad scientist fixes
Also stats fix
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8c2124fb6a
commit
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@ -5,78 +5,75 @@ from collections import defaultdict, deque
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import src.settings as var
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from src.utilities import *
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from src import debuglog, errlog, plog
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from src.decorators import cmd, event_listener
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from src.functions import get_players, get_target
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from src import users, debuglog, errlog, plog
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from src.decorators import command, event_listener
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from src.messages import messages
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from src.events import Event
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import botconfig
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KILLS = {} # type: Dict[str, str]
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TARGETS = {} # type: Dict[str, Set[str]]
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KILLS = {} # type: Dict[users.User, users.User]
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TARGETS = {} # type: Dict[users.User, Set[users.User]]
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@cmd("kill", chan=False, pm=True, playing=True, silenced=True, phases=("night",), roles=("dullahan",))
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def dullahan_kill(cli, nick, chan, rest):
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@command("kill", chan=False, pm=True, playing=True, silenced=True, phases=("night",), roles=("dullahan",))
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def dullahan_kill(var, wrapper, message):
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"""Kill someone at night as a dullahan until everyone on your list is dead."""
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if not TARGETS[nick] & set(list_players()):
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pm(cli, nick, messages["dullahan_targets_dead"])
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if not TARGETS[wrapper.source] & set(get_players()):
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wrapper.pm(messages["dullahan_targets_dead"])
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return
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victim = get_victim(cli, nick, re.split(" +",rest)[0], False)
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if not victim:
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target = get_target(var, wrapper, re.split(" +", message)[0])
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if not target:
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return
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if victim == nick:
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pm(cli, nick, messages["no_suicide"])
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if target is wrapper.source:
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wrapper.pm(messages["no_suicide"])
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return
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orig = victim
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evt = Event("targeted_command", {"target": victim, "misdirection": True, "exchange": True})
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evt.dispatch(cli, var, "kill", nick, victim, frozenset({"detrimental"}))
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orig = target
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evt = Event("targeted_command", {"target": target.nick, "misdirection": True, "exchange": True})
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evt.dispatch(wrapper.client, var, "kill", wrapper.source.nick, target.nick, frozenset({"detrimental"}))
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if evt.prevent_default:
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return
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victim = evt.data["target"]
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target = evt.data["target"]
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KILLS[nick] = victim
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KILLS[wrapper.source] = target
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msg = messages["wolf_target"].format(orig)
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pm(cli, nick, messages["player"].format(msg))
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wrapper.pm(messages["player"].format(messages["wolf_target"].format(orig)))
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debuglog("{0} ({1}) KILL: {2} ({3})".format(nick, get_role(nick), victim, get_role(victim)))
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debuglog("{0} ({1}) KILL: {2} ({3})".format(wrapper.source, get_role(wrapper.source.nick), target, get_role(target.nick)))
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chk_nightdone(cli)
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chk_nightdone(wrapper.client)
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@cmd("retract", "r", chan=False, pm=True, playing=True, phases=("night",), roles=("dullahan",))
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def dullahan_retract(cli, nick, chan, rest):
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@command("retract", "r", chan=False, pm=True, playing=True, phases=("night",), roles=("dullahan",))
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def dullahan_retract(var, wrapper, message):
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"""Removes a dullahan's kill selection."""
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if nick not in KILLS:
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return
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if nick in KILLS:
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del KILLS[nick]
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pm(cli, nick, messages["retracted_kill"])
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if KILLS.pop(wrapper.source, None):
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wrapper.pm(messages["retracted_kill"])
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@event_listener("player_win")
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def on_player_win(evt, var, user, role, winner, survived):
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if role != "dullahan":
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return
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alive = set(list_players())
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alive = set(get_players())
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if user.nick in var.ENTRANCED:
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alive -= var.ROLES["succubus"]
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if not TARGETS[user.nick] & alive:
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alive.difference_update(users._get(x) for x in var.ROLES["succubus"]) # FIXME
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if not TARGETS[user] & alive:
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evt.data["iwon"] = True
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@event_listener("del_player")
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def on_del_player(evt, cli, var, nick, nickrole, nicktpls, death_triggers):
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for h,v in list(KILLS.items()):
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if v == nick:
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pm(cli, h, messages["hunter_discard"])
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for h, v in list(KILLS.items()):
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if v.nick == nick:
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h.send(messages["hunter_discard"])
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del KILLS[h]
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elif h == nick:
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elif h.nick == nick:
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del KILLS[h]
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if death_triggers and nickrole == "dullahan":
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pl = evt.data["pl"]
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targets = TARGETS[nick] & set(pl)
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targets = TARGETS[users._get(nick)].union(users._get(x) for x in pl) # FIXME
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if targets:
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target = random.choice(list(targets))
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target = random.choice(list(targets)).nick
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prots = deque(var.ACTIVE_PROTECTIONS[target])
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aevt = Event("assassinate", {"pl": evt.data["pl"]},
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del_player=evt.params.del_player,
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@ -105,6 +102,15 @@ def on_del_player(evt, cli, var, nick, nickrole, nicktpls, death_triggers):
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evt.params.del_player(cli, target, True, end_game=False, killer_role=nickrole, deadlist=evt.params.deadlist, original=evt.params.original, ismain=False)
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evt.data["pl"] = evt.params.refresh_pl(pl)
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@event_listener("night_acted")
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def on_acted(evt, cli, var, nick, sender):
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if users._get(nick) in KILLS: # FIXME
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evt.data["acted"] = True
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@event_listener("get_special")
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def on_get_special(evt, cli, var):
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evt.data["special"].update(list_players(("dullahan",)))
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@event_listener("rename_player")
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def on_rename(evt, cli, var, prefix, nick):
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kvp = []
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@ -131,61 +137,45 @@ def on_rename(evt, cli, var, prefix, nick):
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if prefix in TARGETS:
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del TARGETS[prefix]
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@event_listener("night_acted")
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def on_acted(evt, cli, var, nick, sender):
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if nick in KILLS:
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evt.data["acted"] = True
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@event_listener("get_special")
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def on_get_special(evt, cli, var):
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evt.data["special"].update(list_players(("dullahan",)))
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@event_listener("transition_day", priority=2)
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def on_transition_day(evt, cli, var):
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for k, d in list(KILLS.items()):
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evt.data["victims"].append(d)
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evt.data["onlybywolves"].discard(d)
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evt.data["killers"][d].append(k)
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del KILLS[k]
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while KILLS:
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k, d = KILLS.popitem()
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evt.data["victims"].append(d.nick)
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evt.data["onlybywolves"].discard(d.nick)
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evt.data["killers"][d.nick].append(k.nick)
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@event_listener("exchange_roles")
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def on_exchange(evt, cli, var, actor, nick, actor_role, nick_role):
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if actor in KILLS:
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del KILLS[actor]
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if nick in KILLS:
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del KILLS[nick]
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if actor_role == "dullahan" and nick_role != "dullahan" and actor in TARGETS:
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TARGETS[nick] = TARGETS[actor] - {nick}
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del TARGETS[actor]
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elif nick_role == "dullahan" and actor_role != "dullahan" and nick in TARGETS:
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TARGETS[actor] = TARGETS[nick] - {actor}
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del TARGETS[nick]
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for k in set(KILLS):
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if k.nick == actor or k.nick == nick:
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del KILLS[k]
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for k in set(TARGETS):
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if actor_role == "dullahan" and nick_role != "dullahan" and k.nick == actor:
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TARGETS[users._get(nick)] = TARGETS.pop(k) - {users._get(nick)} # FIXME
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elif nick_role == "dullahan" and actor_role != "dullahan" and k.nick == nick:
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TARGET[users._get(actor)] = TARGETS.pop(k) - {users._get(actor)} # FIXME
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@event_listener("chk_nightdone")
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def on_chk_nightdone(evt, cli, var):
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spl = set(list_players())
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spl = set(get_players())
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evt.data["actedcount"] += len(KILLS)
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for p in var.ROLES["dullahan"]:
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if TARGETS[p] & spl:
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evt.data["nightroles"].append(p)
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for d, targets in TARGETS.items():
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if targets & spl:
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evt.data["nightroles"].append(d.nick)
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@event_listener("transition_night_end", priority=2)
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def on_transition_night_end(evt, cli, var):
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for dullahan in var.ROLES["dullahan"]:
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targets = list(TARGETS[dullahan])
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for target in var.DEAD:
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if target in targets:
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targets.remove(target)
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for dullahan, targets in TARGETS.items():
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targets = (targets - var.DEAD)
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if not targets: # already all dead
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pm(cli, dullahan, "{0} {1}".format(messages["dullahan_simple"], messages["dullahan_targets_dead"]))
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dullahan.send("{0} {1}".format(messages["dullahan_simple"], messages["dullahan_targets_dead"]))
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continue
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random.shuffle(targets)
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if dullahan in var.PLAYERS and not is_user_simple(dullahan):
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pm(cli, dullahan, messages["dullahan_notify"])
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else:
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pm(cli, dullahan, messages["dullahan_simple"])
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dullahan.send(messages["dullahan_" + ("simple" if dullahan.prefers_simple() else "notify")])
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t = messages["dullahan_targets"] if var.FIRST_NIGHT else messages["dullahan_remaining_targets"]
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pm(cli, dullahan, t + ", ".join(targets))
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dullahan.send(t + ", ".join([t.nick for t in targets]))
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@event_listener("role_assignment")
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def on_role_assignment(evt, cli, var, gamemode, pl, restart):
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@ -1624,6 +1624,7 @@ def stats(cli, nick, chan, rest):
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vb = "are"
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for role in rs:
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count = len(var.ROLES[role])
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# only show actual roles
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if role in var.TEMPLATE_RESTRICTIONS.keys():
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continue
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@ -2689,47 +2690,47 @@ def del_player(cli, nick, forced_death=False, devoice=True, end_game=True, death
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if target2.nick in var.ROLES["blessed villager"]:
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target2 = None
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if target1 in pl:
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if target2 in pl and target1 != target2:
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if target1.nick in pl:
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if target2.nick in pl and target1 is not target2:
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if var.ROLE_REVEAL in ("on", "team"):
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r1 = get_reveal_role(target1)
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r1 = get_reveal_role(target1.nick)
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an1 = "n" if r1.startswith(("a", "e", "i", "o", "u")) else ""
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r2 = get_reveal_role(target2)
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r2 = get_reveal_role(target2.nick)
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an2 = "n" if r2.startswith(("a", "e", "i", "o", "u")) else ""
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tmsg = messages["mad_scientist_kill"].format(nick, target1, an1, r1, target2, an2, r2)
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else:
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tmsg = messages["mad_scientist_kill_no_reveal"].format(nick, target1, target2)
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cli.msg(botconfig.CHANNEL, tmsg)
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debuglog(nick, "(mad scientist) KILL: {0} ({1}) - {2} ({3})".format(target1, get_role(target1), target2, get_role(target2)))
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debuglog(nick, "(mad scientist) KILL: {0} ({1}) - {2} ({3})".format(target1, get_role(target1.nick), target2, get_role(target2.nick)))
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deadlist1 = copy.copy(deadlist)
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deadlist1.append(target2)
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deadlist2 = copy.copy(deadlist)
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deadlist2.append(target1)
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del_player(cli, target1, True, end_game = False, killer_role = "mad scientist", deadlist = deadlist1, original = original, ismain = False)
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del_player(cli, target2, True, end_game = False, killer_role = "mad scientist", deadlist = deadlist2, original = original, ismain = False)
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del_player(cli, target1.nick, True, end_game = False, killer_role = "mad scientist", deadlist = deadlist1, original = original, ismain = False)
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del_player(cli, target2.nick, True, end_game = False, killer_role = "mad scientist", deadlist = deadlist2, original = original, ismain = False)
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pl = refresh_pl(pl)
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else:
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if var.ROLE_REVEAL in ("on", "team"):
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r1 = get_reveal_role(target1)
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r1 = get_reveal_role(target1.nick)
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an1 = "n" if r1.startswith(("a", "e", "i", "o", "u")) else ""
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tmsg = messages["mad_scientist_kill_single"].format(nick, target1, an1, r1)
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else:
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tmsg = messages["mad_scientist_kill_single_no_reveal"].format(nick, target1)
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cli.msg(botconfig.CHANNEL, tmsg)
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debuglog(nick, "(mad scientist) KILL: {0} ({1})".format(target1, get_role(target1)))
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del_player(cli, target1, True, end_game = False, killer_role = "mad scientist", deadlist = deadlist, original = original, ismain = False)
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debuglog(nick, "(mad scientist) KILL: {0} ({1})".format(target1, get_role(target1.nick)))
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del_player(cli, target1.nick, True, end_game = False, killer_role = "mad scientist", deadlist = deadlist, original = original, ismain = False)
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pl = refresh_pl(pl)
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else:
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if target2 in pl:
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if target2.nick in pl:
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if var.ROLE_REVEAL in ("on", "team"):
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r2 = get_reveal_role(target2)
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r2 = get_reveal_role(target2.nick)
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an2 = "n" if r2.startswith(("a", "e", "i", "o", "u")) else ""
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tmsg = messages["mad_scientist_kill_single"].format(nick, target2, an2, r2)
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else:
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tmsg = messages["mad_scientist_kill_single_no_reveal"].format(nick, target2)
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cli.msg(botconfig.CHANNEL, tmsg)
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debuglog(nick, "(mad scientist) KILL: {0} ({1})".format(target2, get_role(target2)))
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del_player(cli, target2, True, end_game = False, killer_role = "mad scientist", deadlist = deadlist, original = original, ismain = False)
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debuglog(nick, "(mad scientist) KILL: {0} ({1})".format(target2, get_role(target2.nick)))
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del_player(cli, target2.nick, True, end_game = False, killer_role = "mad scientist", deadlist = deadlist, original = original, ismain = False)
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pl = refresh_pl(pl)
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else:
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tmsg = messages["mad_scientist_fail"].format(nick)
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@ -5379,7 +5380,7 @@ def relay(var, wrapper, message):
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return
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elif wrapper.source.nick not in wolves and var.RESTRICT_WOLFCHAT & var.RW_WOLVES_ONLY_CHAT:
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return
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elif nick not in wolves and var.RESTRICT_WOLFCHAT & var.RW_REM_NON_WOLVES:
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elif wrapper.source.nick not in wolves and var.RESTRICT_WOLFCHAT & var.RW_REM_NON_WOLVES:
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return
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badguys.remove(wrapper.source.nick)
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