remove det from lycan (a bit too OP), replaced with 2nd seer at 19p (fakeclaiming opportunity)
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@ -773,25 +773,24 @@ class LycanMode(GameMode):
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"""Many lycans will turn into wolves. Hunt them down before the wolves overpower the village."""
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def __init__(self, arg=""):
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super().__init__(arg)
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self.ROLE_INDEX = ( 7 , 8 , 9 , 10 , 11 , 12 , 15 , 17 , 20 )
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self.ROLE_INDEX = ( 7 , 8 , 9 , 10 , 11 , 12 , 15 , 17 , 19 , 20 )
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self.ROLE_GUIDE = reset_roles(self.ROLE_INDEX)
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self.ROLE_GUIDE.update({# village roles
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"seer" : ( 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
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"guardian angel" : ( 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 ),
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"detective" : ( 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 ),
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"matchmaker" : ( 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 ),
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"hunter" : ( 1 , 1 , 1 , 2 , 2 , 2 , 2 , 2 , 2 ),
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"seer" : ( 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 2 , 2 ),
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"guardian angel" : ( 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 ),
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"matchmaker" : ( 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 ),
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"hunter" : ( 1 , 1 , 1 , 2 , 2 , 2 , 2 , 2 , 2 , 2 ),
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# wolf roles
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"wolf" : ( 1 , 1 , 1 , 2 , 2 , 2 , 2 , 2 , 2 ),
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"traitor" : ( 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
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"wolf" : ( 1 , 1 , 1 , 2 , 2 , 2 , 2 , 2 , 2 , 2 ),
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"traitor" : ( 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
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# neutral roles
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"clone" : ( 0 , 0 , 1 , 1 , 1 , 1 , 1 , 2 , 2 ),
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"lycan" : ( 1 , 1 , 2 , 2 , 2 , 3 , 4 , 4 , 5 ),
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"clone" : ( 0 , 0 , 1 , 1 , 1 , 1 , 1 , 2 , 2 , 2 ),
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"lycan" : ( 1 , 1 , 2 , 2 , 2 , 3 , 4 , 4 , 4 , 5 ),
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# templates
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"cursed villager" : ( 1 , 1 , 1 , 1 , 1 , 2 , 2 , 2 , 2 ),
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"gunner" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 ),
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"sharpshooter" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 ),
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"mayor" : ( 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 ),
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"cursed villager" : ( 1 , 1 , 1 , 1 , 1 , 2 , 2 , 2 , 2 , 2 ),
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"gunner" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 ),
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"sharpshooter" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 ),
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"mayor" : ( 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
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})
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@game_mode("valentines", minp = 8, maxp = 24, likelihood = 0)
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