From cdc04dc3e374465a1e5bb3844c75e4f9c2c6fc7a Mon Sep 17 00:00:00 2001 From: "Vgr E.Barry" Date: Sat, 10 Jan 2015 16:35:02 -0500 Subject: [PATCH] Add some more logging at some places. --- modules/wolfgame.py | 27 +++++++++++++++++++++++++++ 1 file changed, 27 insertions(+) diff --git a/modules/wolfgame.py b/modules/wolfgame.py index c0b2d59..97366a7 100644 --- a/modules/wolfgame.py +++ b/modules/wolfgame.py @@ -1296,6 +1296,8 @@ def chk_decision(cli, force = ""): lmsg = random.choice(var.LYNCH_MESSAGES).format(votee, "", var.get_reveal_role(votee)) cli.msg(botconfig.CHANNEL, lmsg) message = "Game over! The fool has been lynched, causing them to win." + debuglog("WIN: fool") + debuglog("PLAYERS: {0}".format(votee)) cli.msg(botconfig.CHANNEL, message) stop_game(cli, "@" + votee) return @@ -1399,6 +1401,7 @@ def chk_traitor(cli): var.ROLES["wolf"].append(wc) var.ROLES["wolf cub"].remove(wc) pm(cli, wc, ('You have grown up into a wolf and vowed to take revenge for your dead parents!')) + debuglog(wc, "WOLF CUB GROW UP") if len(var.ROLES["wolf"]) == 0: for tt in ttl: @@ -1408,6 +1411,7 @@ def chk_traitor(cli): var.ROLES["cursed villager"].remove(tt) pm(cli, tt, ('HOOOOOOOOOWL. You have become... a wolf!\n'+ 'It is up to you to avenge your fallen leaders!')) + debuglog(tt, "TRAITOR TURNING") # no message if wolf cub becomes wolf for now, may want to change that in future if len(var.ROLES["wolf"]) > 0: @@ -1731,6 +1735,19 @@ def chk_win(cli, end_game = True): if end_game: cli.msg(chan, message) stop_game(cli, winner) + players = [] + if winner == "monsters": + for plr in var.ROLES["monster"]: + players.append("{0} ({1})".format(plr, var.get_role(plr))) + elif winner == "wolves": + for plr in var.list_players(var.WOLFTEAM_ROLES): + players.append("{0} ({1})".format(plr, var.get_role(plr))) + elif winner == "villagers": + vroles = [role for role in var.ROLES.keys() if var.ROLES[role] and role not in (var.WOLFTEAM_ROLES + var.TRUE_NEUTRAL_ROLES + list(var.TEMPLATE_RESTRICTIONS.keys()))] + for plr in var.list_players(vroles): + players.append("{0} ({1})".format(plr, var.get_role(plr))) + debuglog("WIN:", winner) + debuglog("PLAYERS:", ", ".join(players)) return True def del_player(cli, nick, forced_death = False, devoice = True, end_game = True, death_triggers = True, killer_role = "", deadlist = [], original = ""): @@ -1779,6 +1796,7 @@ def del_player(cli, nick, forced_death = False, devoice = True, end_game = True, var.ROLES[nickrole].append(clone) var.FINAL_ROLES[clone] = nickrole sayrole = nickrole + debuglog("{0} (clone) CLONE DEAD PLAYER: {1} ({2})".format(clone, target, sayrole)) # if cloning time lord or vengeful ghost, say they are villager instead if sayrole in ("time lord", "village elder"): sayrole = "villager" @@ -1793,6 +1811,7 @@ def del_player(cli, nick, forced_death = False, devoice = True, end_game = True, else: var.CLONED[clone] = var.CLONED[nick] pm(cli, clone, "You will now be cloning \u0002{0}\u0002 if they die.".format(var.CLONED[clone])) + debuglog("{0} (clone) CLONE: {1} ({2})".format(clone, var.CLONED[clone], var.get_role(var.CLONED[clone]))) elif nickrole in var.WOLFCHAT_ROLES: wolves = var.list_players(var.WOLFCHAT_ROLES) wolves.remove(clone) # remove self from list @@ -1833,6 +1852,7 @@ def del_player(cli, nick, forced_death = False, devoice = True, end_game = True, else: message = "Saddened by the loss of their lover, \u0002{0}\u0002 commits suicide.".format(other) cli.msg(botconfig.CHANNEL, message) + debuglog("{0} ({1}) LOVE SUICIDE: {2} ({3})".format(other, var.get_role(other), nick, var.get_role(nick))) del_player(cli, other, True, end_game = False, killer_role = killer_role, deadlist = deadlist, original = original) if "assassin" in nicktpls: if nick in var.TARGETED: @@ -1867,6 +1887,7 @@ def del_player(cli, nick, forced_death = False, devoice = True, end_game = True, else: message = "Before dying, \u0002{0}\u0002 quickly slits \u0002{1}\u0002's throat.".format(nick, target) cli.msg(botconfig.CHANNEL, message) + debuglog("{0} ({1}) ASSASSINATE: {2} ({3})".format(nick, var.get_role(nick), target, var.get_role(target))) del_player(cli, target, True, end_game = False, killer_role = nickrole, deadlist = deadlist, original = original) if nickrole == "time lord": @@ -1891,6 +1912,7 @@ def del_player(cli, nick, forced_death = False, devoice = True, end_game = True, cli.msg(botconfig.CHANNEL, ("Tick tock! Since the time lord has died, " + "day will now only last {0} seconds and night will now only " + "last {1} seconds!").format(var.TIME_LORD_DAY_LIMIT, var.TIME_LORD_NIGHT_LIMIT)) + debuglog("TIME LORD TRIGGER:", nick) if nickrole == "vengeful ghost": if killer_role in var.WOLFTEAM_ROLES: var.VENGEFUL_GHOSTS[nick] = "wolves" @@ -1898,6 +1920,7 @@ def del_player(cli, nick, forced_death = False, devoice = True, end_game = True, var.VENGEFUL_GHOSTS[nick] = "villagers" pm(cli, nick, ("OOOooooOOOOooo! You are the \u0002vengeful ghost\u0002. It is now your job " + "to exact your revenge on the \u0002{0}\u0002 that killed you.").format(var.VENGEFUL_GHOSTS[nick])) + debuglog(nick, "VENGEFUL GHOST", var.VENGEFUL_GHOSTS[nick]) if nickrole == "wolf cub": var.ANGRY_WOLVES = True if nickrole in var.WOLF_ROLES: @@ -1954,6 +1977,7 @@ def del_player(cli, nick, forced_death = False, devoice = True, end_game = True, "a potent chemical concoction into the crowd. \u0002{1}\u0002 " + "and \u0002{2}\u0002 get hit by the chemicals and die.").format(nick, target1, target2) cli.msg(botconfig.CHANNEL, tmsg) + debuglog(nick, "MAD SCIENTIST KILL: {0} ({1}) - {2} ({3})".format(target1, var.get_role(target1), target2, var.get_role(target2))) deadlist1 = copy.copy(deadlist) deadlist1.append(target2) deadlist2 = copy.copy(deadlist) @@ -1972,6 +1996,7 @@ def del_player(cli, nick, forced_death = False, devoice = True, end_game = True, "a potent chemical concoction into the crowd. \u0002{1}\u0002 " + "gets hit by the chemicals and dies.").format(nick, target1) cli.msg(botconfig.CHANNEL, tmsg) + debuglog(nick, "MAD SCIENTIST KILL: {0} ({1})".format(target1, var.get_role(target1))) del_player(cli, target1, True, end_game = False, killer_role = "mad scientist", deadlist = deadlist, original = original) else: if target2 in pl: @@ -1986,12 +2011,14 @@ def del_player(cli, nick, forced_death = False, devoice = True, end_game = True, "a potent chemical concoction into the crowd. \u0002{1}\u0002 " + "gets hit by the chemicals and dies.").format(nick, target2) cli.msg(botconfig.CHANNEL, tmsg) + debuglog(nick, "MAD SCIENTIST KILL: {0} ({1})".format(target2, var.get_role(target2))) del_player(cli, target2, True, end_game = False, killer_role = "mad scientist", deadlist = deadlist, original = original) else: tmsg = ("\u0002{0}\u0002 throws " + "a potent chemical concoction into the crowd. Thankfully, " + "nobody seems to have gotten hit.").format(nick) cli.msg(botconfig.CHANNEL, tmsg) + debuglog(nick, "MAD SCIENTIST KILL FAIL") if devoice: cmode.append(("-v", nick))