More things

This commit is contained in:
Vgr E. Barry 2017-09-18 16:45:33 -04:00
parent 582045bcd9
commit d04891346a
6 changed files with 16 additions and 16 deletions

View File

@ -13,7 +13,7 @@ import src.settings as var
from src import decorators, wolfgame, events, channels, hooks, users, errlog as log, stream_handler as alog
from src.messages import messages
from src.utilities import reply, get_role, get_templates
from src.functions import get_participants
from src.functions import get_participants, get_all_roles
from src.dispatcher import MessageDispatcher
from src.decorators import handle_error
@ -69,7 +69,7 @@ def on_privmsg(cli, rawnick, chan, msg, *, notice=False, force_role=None):
cmds = []
phase = var.PHASE
if user in get_participants():
roles = {get_role(user.nick)} | set(get_templates(user.nick))
roles = get_all_roles(user)
if force_role is not None:
roles &= {force_role} # only fire off role commands for the forced role

View File

@ -4,7 +4,7 @@ import random
from collections import defaultdict, deque
from src.utilities import *
from src.functions import get_players, get_all_players, get_target
from src.functions import get_players, get_all_players, get_target, get_main_role
from src import users, debuglog, errlog, plog
from src.decorators import command, event_listener
from src.messages import messages
@ -40,7 +40,7 @@ def dullahan_kill(var, wrapper, message):
wrapper.pm(messages["player_kill"].format(orig))
debuglog("{0} (dullahan) KILL: {1} ({2})".format(wrapper.source, target, get_role(target.nick)))
debuglog("{0} (dullahan) KILL: {1} ({2})".format(wrapper.source, target, get_main_role(target)))
chk_nightdone(wrapper.client)
@ -103,7 +103,7 @@ def on_del_player(evt, var, user, mainrole, allroles, death_triggers):
channels.Main.send(messages["dullahan_die_success"].format(user, target, an, role))
else:
channels.Main.send(messages["dullahan_die_success_noreveal"].format(user, target))
debuglog("{0} (dullahan) DULLAHAN ASSASSINATE: {1} ({2})".format(user, target, get_role(target.nick)))
debuglog("{0} (dullahan) DULLAHAN ASSASSINATE: {1} ({2})".format(user, target, get_main_role(target)))
evt.params.del_player(target, forced_death=True, end_game=False, killer_role="dullahan", deadlist=evt.params.deadlist, original=evt.params.original, ismain=False)
evt.data["pl"] = evt.params.refresh_pl(pl)

View File

@ -5,7 +5,7 @@ from collections import defaultdict
import src.settings as var
from src.utilities import *
from src import users, debuglog, errlog, plog
from src.functions import get_players, get_all_players, get_target
from src.functions import get_players, get_all_players, get_target, get_main_role
from src.decorators import command, event_listener
from src.messages import messages
from src.events import Event
@ -42,7 +42,7 @@ def hunter_kill(var, wrapper, message):
wrapper.pm(messages["player_kill"].format(orig))
debuglog("{0} (hunter) KILL: {1} ({2})".format(wrapper.source, target, get_role(target.nick)))
debuglog("{0} (hunter) KILL: {1} ({2})".format(wrapper.source, target, get_main_role(target)))
chk_nightdone(wrapper.client)
@command("retract", "r", chan=False, pm=True, playing=True, phases=("night",), roles=("hunter",))

View File

@ -8,7 +8,7 @@ import botconfig
import src.settings as var
from src.utilities import *
from src import channels, users, debuglog, errlog, plog
from src.functions import get_players, get_all_players
from src.functions import get_players, get_all_players, get_main_role
from src.decorators import command, event_listener
from src.messages import messages
from src.events import Event
@ -22,7 +22,7 @@ def _get_targets(var, pl, user):
"""
for index, player in enumerate(var.ALL_PLAYERS):
if player is user: # FIXME
if player is user:
break
num_players = len(var.ALL_PLAYERS)
@ -111,7 +111,7 @@ def on_del_player(evt, var, user, mainrole, allroles, death_triggers):
else:
tmsg = messages["mad_scientist_kill_no_reveal"].format(user, target1, target2)
channels.Main.send(tmsg)
debuglog(user.nick, "(mad scientist) KILL: {0} ({1}) - {2} ({3})".format(target1, get_role(target1.nick), target2, get_role(target2.nick)))
debuglog(user.nick, "(mad scientist) KILL: {0} ({1}) - {2} ({3})".format(target1, get_main_role(target1), target2, get_main_role(target2)))
# here we DO want to tell that the other one is dying already so chained deaths don't mess things up
deadlist1 = evt.params.deadlist[:]
deadlist1.append(target2.nick)
@ -128,7 +128,7 @@ def on_del_player(evt, var, user, mainrole, allroles, death_triggers):
else:
tmsg = messages["mad_scientist_kill_single_no_reveal"].format(user, target1)
channels.Main.send(tmsg)
debuglog(user.nick, "(mad scientist) KILL: {0} ({1})".format(target1, get_role(target1.nick)))
debuglog(user.nick, "(mad scientist) KILL: {0} ({1})".format(target1, get_main_role(target1)))
evt.params.del_player(target1, forced_death=True, end_game=False, killer_role="mad scientist", deadlist=evt.params.deadlist, original=evt.params.original, ismain=False)
pl = evt.params.refresh_pl(pl)
else:
@ -140,7 +140,7 @@ def on_del_player(evt, var, user, mainrole, allroles, death_triggers):
else:
tmsg = messages["mad_scientist_kill_single_no_reveal"].format(user, target2)
channels.Main.send(tmsg)
debuglog(user.nick, "(mad scientist) KILL: {0} ({1})".format(target2, get_role(target2.nick)))
debuglog(user.nick, "(mad scientist) KILL: {0} ({1})".format(target2, get_main_role(target2)))
evt.params.del_player(target2, forced_death=True, end_game=False, killer_role="mad scientist", deadlist=evt.params.deadlist, original=evt.params.original, ismain=False)
pl = evt.params.refresh_pl(pl)
else:

View File

@ -8,7 +8,7 @@ import botconfig
import src.settings as var
from src.utilities import *
from src import channels, users, debuglog, errlog, plog
from src.functions import get_players, get_all_players
from src.functions import get_players, get_all_players, get_main_role
from src.decorators import cmd, event_listener
from src.messages import messages
from src.events import Event
@ -214,7 +214,7 @@ def on_del_player(evt, var, user, mainrole, allroles, death_triggers):
# killing off everyone else that is entranced so they don't need to bother
dlc = list(evt.params.deadlist)
dlc.extend(entranced_alive - {e})
debuglog("{0} (succubus) SUCCUBUS DEATH KILL: {1} ({2})".format(user, e, get_role(e)))
debuglog("{0} (succubus) SUCCUBUS DEATH KILL: {1} ({2})".format(user, e, get_main_role(e)))
evt.params.del_player(e, end_game=False, killer_role="succubus",
deadlist=dlc, original=evt.params.original, ismain=False)
evt.data["pl"] = evt.params.refresh_pl(evt.data["pl"])

View File

@ -1084,7 +1084,7 @@ def fleave(var, wrapper, message):
return
msg = [messages["fquit_success"].format(wrapper.source, target)]
if get_role(target.nick) != "person" and var.ROLE_REVEAL in ("on", "team"):
if get_main_role(target) != "person" and var.ROLE_REVEAL in ("on", "team"):
msg.append(messages["fquit_goodbye"].format(get_reveal_role(target.nick)))
if var.PHASE == "join":
player_count = len(list_players()) - 1
@ -3198,7 +3198,7 @@ def leave(var, what, user, why=None):
population = " " + messages["new_player_count"].format(lpl)
reveal = ""
if get_role(user.nick) == "person" or var.ROLE_REVEAL not in ("on", "team"):
if get_main_role(user) == "person" or var.ROLE_REVEAL not in ("on", "team"):
reveal = "_no_reveal"
grace_times = {"part": var.PART_GRACE_TIME, "quit": var.QUIT_GRACE_TIME, "account": var.ACC_GRACE_TIME, "leave": 0}