added variable's feature [A]: if wolves and seers don't act first night, then game auto-ends
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742aa34e92
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d1d05c1eb6
17
wolfgame.py
17
wolfgame.py
@ -238,7 +238,6 @@ def pinger(cli, nick, chan, rest):
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if (var.PINGING and 'G' not in status and
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'+' not in status and cloak not in var.AWAY):
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# TODO: check if the user has AWAY'D himself
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TO_PING.append(user)
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@ -868,6 +867,14 @@ def transition_day(cli, gameid=0):
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var.GOATED = False
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chan = botconfig.CHANNEL
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if not len(var.SEEN)+len(var.ACTED_WOLVES) and var.FIRST_NIGHT:
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cli.msg(botconfig.CHANNEL, ("The \u0002{0}\u0002, a \u0002wolf\u0002, and \u0002{1}\u0002, a \u0002seer\u0002 "+
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"were both found dead in their beds.").format(var.ROLES["wolf"][0],
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var.ROLES["seer"][0]))
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for x in (var.ROLES["wolf"][0],var.ROLES["seer"][0]):
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del_player(cli, x) # kill them.
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chk_win(cli) # force to end
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# Reset daytime variables
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var.VOTES = {}
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var.INVESTIGATED = []
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@ -1464,6 +1471,8 @@ def transition_night(cli):
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if var.TIMERS[1]: # cancel daytime-limit timer
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var.TIMERS[1].cancel()
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var.TIMERS[1] = None
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var.FIRST_NIGHT = (var.ROLES == var.ORIGINAL_ROLES)
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# Reset nighttime variables
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var.VICTIM = "" # nickname of kill victim
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@ -1850,14 +1859,14 @@ def help(cli, rnick, rest):
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if cname in c.keys():
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for fn in c[cname]:
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if fn.__doc__:
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cli.notice(nick, fn.__doc__)
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cli.msg(nick, fn.__doc__)
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return
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else:
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continue
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else:
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cli.notice(nick, "No documentation is available for this function.")
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cli.msg(nick, "No documentation is available for this function.")
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return
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cli.notice(nick, "Command not found.")
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cli.msg(nick, "Command not found.")
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# if command was not found, or if no command was given:
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for name, fn in COMMANDS.items():
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if name and not fn[0].admin_only and not fn[0].owner_only:
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