fix bug to prevent commands sent to @#channel or +#channel making the bot respond in that channel
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3ed79ae9b5
commit
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@ -267,7 +267,7 @@ def pinger(cli, nick, chan, rest):
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TO_PING.sort(key=lambda x: x.lower())
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TO_PING.sort(key=lambda x: x.lower())
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cli.msg(chan, "PING! "+" ".join(TO_PING))
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cli.msg(botconfig.CHANNEL, "PING! "+" ".join(TO_PING))
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var.PINGING = False
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var.PINGING = False
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minimum = datetime.now() + timedelta(seconds=var.PING_MIN_WAIT)
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minimum = datetime.now() + timedelta(seconds=var.PING_MIN_WAIT)
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@ -276,7 +276,7 @@ def pinger(cli, nick, chan, rest):
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decorators.unhook(HOOKS, 800)
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decorators.unhook(HOOKS, 800)
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cli.who(chan)
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cli.who(botconfig.CHANNEL)
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@cmd("away", raw_nick=True)
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@cmd("away", raw_nick=True)
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@ -320,10 +320,12 @@ def fpinger(cli, nick, chan, rest):
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@cmd("join", raw_nick=True)
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@cmd("join", raw_nick=True)
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def join(cli, nick, chan, rest):
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def join(cli, nick, chann_, rest):
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"""Either starts a new game of Werewolf or joins an existing game that has not started yet."""
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"""Either starts a new game of Werewolf or joins an existing game that has not started yet."""
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pl = var.list_players()
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pl = var.list_players()
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chan = botconfig.CHANNEL
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nick, _, __, cloak = parse_nick(nick)
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nick, _, __, cloak = parse_nick(nick)
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if var.PHASE == "none":
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if var.PHASE == "none":
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@ -353,8 +355,9 @@ def join(cli, nick, chan, rest):
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@cmd("fjoin", admin_only=True)
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@cmd("fjoin", admin_only=True)
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def fjoin(cli, nick, chan, rest):
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def fjoin(cli, nick, chann_, rest):
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noticed = False
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noticed = False
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chan = botconfig.CHANNEL
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if not rest.strip():
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if not rest.strip():
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join(cli, nick, chan, "")
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join(cli, nick, chan, "")
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@ -379,7 +382,9 @@ def fjoin(cli, nick, chan, rest):
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cli.notice(nick, "No, that won't be allowed.")
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cli.notice(nick, "No, that won't be allowed.")
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@cmd("fleave","fquit","fdel", admin_only=True)
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@cmd("fleave","fquit","fdel", admin_only=True)
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def fleave(cli, nick, chan, rest):
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def fleave(cli, nick, chann_, rest):
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chan = botconfig.CHANNEL
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if var.PHASE == "none":
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if var.PHASE == "none":
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cli.notice(nick, "No game is running.")
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cli.notice(nick, "No game is running.")
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for a in re.split(" +",rest):
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for a in re.split(" +",rest):
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@ -405,7 +410,7 @@ def fleave(cli, nick, chan, rest):
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@cmd("fstart", admin_only=True)
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@cmd("fstart", admin_only=True)
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def fstart(cli, nick, chan, rest):
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def fstart(cli, nick, chan, rest):
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var.CAN_START_TIME = datetime.now()
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var.CAN_START_TIME = datetime.now()
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cli.msg(chan, "\u0002{0}\u0002 has forced the game to start.".format(nick))
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cli.msg(botconfig.CHANNEL, "\u0002{0}\u0002 has forced the game to start.".format(nick))
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start(cli, nick, nick, rest)
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start(cli, nick, nick, rest)
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@ -1006,7 +1011,7 @@ def goat(cli, nick, chan, rest):
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cli.msg(nick,"\u0002{0}\u0002 is not in this channel.".format(rest))
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cli.msg(nick,"\u0002{0}\u0002 is not in this channel.".format(rest))
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return
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return
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victim = ul[ull.index(victim)]
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victim = ul[ull.index(victim)]
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cli.msg(chan, ("\u0002{0}\u0002's goat walks by "+
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cli.msg(botconfig.CHANNEL, ("\u0002{0}\u0002's goat walks by "+
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"and kicks \u0002{1}\u0002.").format(nick,
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"and kicks \u0002{1}\u0002.").format(nick,
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victim))
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victim))
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var.LOGGER.logMessage("{0}'s goat walks by and kicks {1}.".format(nick, victim))
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var.LOGGER.logMessage("{0}'s goat walks by and kicks {1}.".format(nick, victim))
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@ -1152,7 +1157,7 @@ def leave_game(cli, nick, chan, rest):
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if nick not in var.list_players() or nick in var.DISCONNECTED.keys(): # not playing
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if nick not in var.list_players() or nick in var.DISCONNECTED.keys(): # not playing
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cli.notice(nick, "You're not currently playing.")
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cli.notice(nick, "You're not currently playing.")
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return
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return
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cli.msg(chan, ("\02{0}\02 died of an unknown disease. "+
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cli.msg(botconfig.CHANNEL, ("\02{0}\02 died of an unknown disease. "+
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"S/He was a \02{1}\02.").format(nick, var.get_role(nick)))
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"S/He was a \02{1}\02.").format(nick, var.get_role(nick)))
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var.LOGGER.logMessage(("{0} died of an unknown disease. "+
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var.LOGGER.logMessage(("{0} died of an unknown disease. "+
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"S/He was a {1}.").format(nick, var.get_role(nick)))
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"S/He was a {1}.").format(nick, var.get_role(nick)))
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@ -1364,8 +1369,10 @@ def chk_nightdone(cli):
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@cmd("lynch", "vote")
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@cmd("lynch", "vote")
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def vote(cli, nick, chan, rest):
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def vote(cli, nick, chann_, rest):
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"""Use this to vote for a candidate to be lynched"""
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"""Use this to vote for a candidate to be lynched"""
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chan = botconfig.CHANNEL
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if var.PHASE in ("none", "join"):
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if var.PHASE in ("none", "join"):
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cli.notice(nick, "No game is currently running.")
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cli.notice(nick, "No game is currently running.")
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return
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return
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@ -1425,8 +1432,11 @@ def vote(cli, nick, chan, rest):
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@cmd("retract")
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@cmd("retract")
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def retract(cli, nick, chan, rest):
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def retract(cli, nick, chann_, rest):
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"""Takes back your vote during the day (for whom to lynch)"""
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"""Takes back your vote during the day (for whom to lynch)"""
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chan = botconfig.CHANNEL
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if var.PHASE in ("none", "join"):
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if var.PHASE in ("none", "join"):
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cli.notice(nick, "No game is currently running.")
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cli.notice(nick, "No game is currently running.")
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return
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return
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@ -1456,8 +1466,10 @@ def retract(cli, nick, chan, rest):
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@cmd("shoot")
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@cmd("shoot")
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def shoot(cli, nick, chan, rest):
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def shoot(cli, nick, chann_, rest):
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"""Use this to fire off a bullet at someone in the day if you have bullets"""
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"""Use this to fire off a bullet at someone in the day if you have bullets"""
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chan = botconfig.CHANNEL
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if var.PHASE in ("none", "join"):
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if var.PHASE in ("none", "join"):
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cli.notice(nick, "No game is currently running.")
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cli.notice(nick, "No game is currently running.")
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return
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return
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@ -2107,8 +2119,11 @@ def cgamemode(cli, *args):
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@cmd("start")
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@cmd("start")
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def start(cli, nick, chan, rest):
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def start(cli, nick, chann_, rest):
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"""Starts a game of Werewolf"""
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"""Starts a game of Werewolf"""
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chan = botconfig.CHANNEL
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villagers = var.list_players()
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villagers = var.list_players()
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pl = villagers[:]
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pl = villagers[:]
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@ -2285,9 +2300,13 @@ def on_error(cli, pfx, msg):
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@cmd("wait")
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@cmd("wait")
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def wait(cli, nick, chan, rest):
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def wait(cli, nick, chann_, rest):
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"""Increase the wait time (before !start can be used)"""
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"""Increase the wait time (before !start can be used)"""
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pl = var.list_players()
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pl = var.list_players()
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chan = botconfig.CHANNEL
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if var.PHASE == "none":
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if var.PHASE == "none":
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cli.notice(nick, "No game is currently running.")
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cli.notice(nick, "No game is currently running.")
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return
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return
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@ -2313,8 +2332,13 @@ def wait(cli, nick, chan, rest):
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@cmd("fwait", admin_only=True)
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@cmd("fwait", admin_only=True)
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def fwait(cli, nick, chan, rest):
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def fwait(cli, nick, chann_, rest):
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pl = var.list_players()
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pl = var.list_players()
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chan = botconfig.CHANNEL
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if var.PHASE == "none":
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if var.PHASE == "none":
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cli.notice(nick, "No game is currently running.")
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cli.notice(nick, "No game is currently running.")
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return
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return
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@ -2347,7 +2371,7 @@ def reset_game(cli, nick, chan, rest):
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if var.PHASE == "none":
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if var.PHASE == "none":
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cli.notice(nick, "No game is currently running.")
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cli.notice(nick, "No game is currently running.")
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return
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return
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cli.msg(chan, "\u0002{0}\u0002 has forced the game to stop.".format(nick))
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cli.msg(botconfig.CHANNEL, "\u0002{0}\u0002 has forced the game to stop.".format(nick))
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var.LOGGER.logMessage("{0} has forced the game to stop.".format(nick))
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var.LOGGER.logMessage("{0} has forced the game to stop.".format(nick))
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if var.PHASE != "join":
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if var.PHASE != "join":
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stop_game(cli)
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stop_game(cli)
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@ -2365,7 +2389,7 @@ def show_rules(cli, nick, chan, rest):
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if var.PHASE in ("day", "night") and nick not in var.list_players():
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if var.PHASE in ("day", "night") and nick not in var.list_players():
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cli.notice(nick, var.RULES)
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cli.notice(nick, var.RULES)
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return
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return
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cli.msg(chan, var.RULES)
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cli.msg(botconfig.CHANNEL, var.RULES)
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var.LOGGER.logMessage(var.RULES)
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var.LOGGER.logMessage(var.RULES)
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