Rework how the !rolestats command parses its arguments (#350)

Now it tries completing the everything as a role first before attempting to complete it as a gamemode.
This commit is contained in:
random-nick 2018-07-24 18:27:45 +02:00 committed by Ryan Schmidt
parent 1e91f1a907
commit d2ed485995
3 changed files with 76 additions and 39 deletions

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@ -512,23 +512,47 @@ def get_role_stats(role, mode=None):
else: else:
return "No stats for \u0002{0}\u0002 in \u0002{1}\u0002.".format(role, mode) return "No stats for \u0002{0}\u0002 in \u0002{1}\u0002.".format(role, mode)
def get_role_totals(): def get_role_totals(mode=None):
conn = _conn() conn = _conn()
c = conn.cursor() c = conn.cursor()
c.execute("SELECT COUNT(1) FROM game") if mode is None:
c.execute("SELECT COUNT(1) FROM game")
else:
c.execute("SELECT COUNT(1) FROM game WHERE gamemode = ?", (mode,))
total_games = c.fetchone()[0] total_games = c.fetchone()[0]
if not total_games: if not total_games:
return "No games played." if mode is None:
c.execute("""SELECT return "No games played."
gpr.role AS role, else:
COUNT(1) AS count return "No games played in the \u0002{0}\u0002 gamemode".format(mode)
FROM game_player_role gpr
GROUP BY role if mode is None:
ORDER BY count DESC""") c.execute("""SELECT
gpr.role AS role,
COUNT(1) AS count
FROM game_player_role gpr
GROUP BY role
ORDER BY count DESC""")
else:
c.execute("""SELECT
gpr.role AS role,
COUNT(1) AS count
FROM game_player_role gpr
JOIN game_player gp
ON gp.id = gpr.game_player
JOIN game g
ON g.id = gp.game
WHERE g.gamemode = ?
GROUP BY role
ORDER BY count DESC""", (mode,))
totals = [] totals = []
for row in c: for row in c:
totals.append("\u0002{0}\u0002: {1}".format(*row)) totals.append("\u0002{0}\u0002: {1}".format(*row))
return "Total games: {0} | {1}".format(total_games, ", ".join(totals)) if mode is None:
return "Total games: {0} | {1}".format(total_games, ", ".join(totals))
else:
return "\u0002{0}\u0002 games: {1} | {2}".format(mode, total_games, ", ".join(totals))
def get_warning_points(acc, hostmask): def get_warning_points(acc, hostmask):

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@ -376,7 +376,7 @@ def get_victim(cli, nick, victim, in_chan, self_in_list=False, bot_in_list=False
class InvalidModeException(Exception): pass class InvalidModeException(Exception): pass
def complete_role(var, wrapper, role): def complete_role(var, role):
if role not in var.ROLE_GUIDE.keys(): if role not in var.ROLE_GUIDE.keys():
special_keys = {"lover"} special_keys = {"lover"}
evt = Event("get_role_metadata", {}) evt = Event("get_role_metadata", {})
@ -387,12 +387,8 @@ def complete_role(var, wrapper, role):
else: else:
matches = complete_match(role, var.ROLE_GUIDE.keys() | special_keys) matches = complete_match(role, var.ROLE_GUIDE.keys() | special_keys)
if not matches: if not matches:
wrapper.reply(messages["no_such_role"].format(role)) return []
return False return matches
if len(matches) > 1: return [role]
wrapper.reply(messages["ambiguous_role"].format(", ".join(matches)))
return False
return matches[0]
return role
# vim: set sw=4 expandtab: # vim: set sw=4 expandtab:

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@ -5591,30 +5591,47 @@ def role_stats(var, wrapper, rest):
wrapper.pm(messages["stats_wait_for_game_end"]) wrapper.pm(messages["stats_wait_for_game_end"])
return return
rest = rest.split() params = rest.split()
if len(rest) == 0:
if len(params) == 0:
# this is a long message # this is a long message
wrapper.pm(db.get_role_totals()) wrapper.pm(db.get_role_totals())
elif len(rest) == 1 or (rest[-1] == "all" and rest.pop()): return
role = complete_role(var, wrapper, " ".join(rest))
if role: roles = complete_role(var, rest)
wrapper.reply(db.get_role_stats(role)) if params[-1] == "all" and len(roles) != 1:
else: roles = complete_role(var, " ".join(params[:-1]))
role = complete_role(var, wrapper, " ".join(rest[:-1])) if len(roles) == 1:
if not role: wrapper.reply(db.get_role_stats(roles[0]))
return
gamemode = params[-1]
if gamemode not in var.GAME_MODES.keys():
matches = complete_match(gamemode, var.GAME_MODES.keys())
if len(matches) == 1:
gamemode = matches[0]
else:
if len(roles) > 0:
wrapper.pm(messages["ambiguous_role"].format(", ".join(roles)))
elif len(matches) > 0:
wrapper.pm(messages["ambiguous_mode"].format(gamemode, ", ".join(matches)))
else:
wrapper.pm(messages["no_such_role"].format(rest))
return return
gamemode = rest[-1]
if gamemode not in var.GAME_MODES.keys(): if len(params) == 1:
matches = complete_match(gamemode, var.GAME_MODES.keys()) wrapper.pm(db.get_role_totals(gamemode))
if len(matches) == 1: return
gamemode = matches[0]
if not matches: role = " ".join(params[:-1])
wrapper.pm(messages["invalid_mode"].format(rest[1])) roles = complete_role(var, role)
return if len(roles) != 1:
if len(matches) > 1: if len(roles) == 0:
wrapper.pm(messages["ambiguous_mode"].format(rest[1], ", ".join(matches))) wrapper.pm(messages["no_such_role"].format(role))
return else:
wrapper.reply(db.get_role_stats(role, gamemode)) wrapper.pm(messages["ambiguous_role"].format(", ".join(roles)))
return
wrapper.reply(db.get_role_stats(roles[0], gamemode))
# Called from !game and !join, used to vote for a game mode # Called from !game and !join, used to vote for a game mode
def vote_gamemode(var, wrapper, gamemode, doreply): def vote_gamemode(var, wrapper, gamemode, doreply):