some bugs have been fixed, bare logging made even more parseable
This commit is contained in:
parent
9e676f2107
commit
d38405f7c2
2
var.py
2
var.py
@ -10,7 +10,7 @@ DAY_TIME_LIMIT = 0
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START_WITH_DAY = False
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START_WITH_DAY = False
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KILL_IDLE_TIME = 300
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KILL_IDLE_TIME = 300
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WARN_IDLE_TIME = 180
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WARN_IDLE_TIME = 180
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LOG_FILENAME = "gamelog.txt"
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LOG_FILENAME = ""
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BARE_LOG_FILENAME = "barelog.txt"
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BARE_LOG_FILENAME = "barelog.txt"
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# HIT MISS SUICIDE
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# HIT MISS SUICIDE
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39
wolfgame.py
39
wolfgame.py
@ -484,6 +484,7 @@ def chk_decision(cli):
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lmsg = random.choice(var.LYNCH_MESSAGES).format(votee, var.get_role(votee))
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lmsg = random.choice(var.LYNCH_MESSAGES).format(votee, var.get_role(votee))
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cli.msg(botconfig.CHANNEL, lmsg)
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cli.msg(botconfig.CHANNEL, lmsg)
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var.LOGGER.logMessage(lmsg.replace("\02", ""))
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var.LOGGER.logMessage(lmsg.replace("\02", ""))
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var.LOGGER.logBare(votee, "LYNCHED")
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if del_player(cli, votee, True):
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if del_player(cli, votee, True):
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transition_night(cli)
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transition_night(cli)
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@ -552,6 +553,9 @@ def stop_game(cli, winner = ""):
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nitemin, nitesec)
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nitemin, nitesec)
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cli.msg(chan, gameend_msg)
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cli.msg(chan, gameend_msg)
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var.LOGGER.logMessage(gameend_msg.replace("\02", "")+"\n")
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var.LOGGER.logMessage(gameend_msg.replace("\02", "")+"\n")
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var.LOGGER.logBare("DAY", "TIME", str(var.DAY_TIMEDELTA.seconds))
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var.LOGGER.logBare("NIGHT", "TIME", str(var.NIGHT_TIMEDELTA.seconds))
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var.LOGGER.logBare("GAME", "TIME", str(total.seconds))
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roles_msg = []
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roles_msg = []
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@ -643,6 +647,7 @@ def chk_win(cli):
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var.LOGGER.logMessage(("Game over! There are the same number of wolves as "+
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var.LOGGER.logMessage(("Game over! There are the same number of wolves as "+
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"villagers. The wolves eat everyone, and win."))
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"villagers. The wolves eat everyone, and win."))
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village_win = False
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village_win = False
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var.LOGGER.logBare("WOLVES", "WIN")
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elif (len(var.ROLES["wolf"])+
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elif (len(var.ROLES["wolf"])+
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#len(var.ROLES["traitor"])+
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#len(var.ROLES["traitor"])+
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len(var.ROLES["werecrow"])) > lpl / 2:
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len(var.ROLES["werecrow"])) > lpl / 2:
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@ -651,6 +656,7 @@ def chk_win(cli):
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var.LOGGER.logMessage(("Game over! There are more wolves than "+
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var.LOGGER.logMessage(("Game over! There are more wolves than "+
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"villagers. The wolves eat everyone, and win."))
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"villagers. The wolves eat everyone, and win."))
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village_win = False
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village_win = False
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var.LOGGER.logBare("WOLVES", "WIN")
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elif (not var.ROLES["wolf"] and
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elif (not var.ROLES["wolf"] and
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not var.ROLES["traitor"] and
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not var.ROLES["traitor"] and
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not var.ROLES["werecrow"]):
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not var.ROLES["werecrow"]):
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@ -659,7 +665,10 @@ def chk_win(cli):
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var.LOGGER.logMessage(("Game over! All the wolves are dead! The villagers "+
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var.LOGGER.logMessage(("Game over! All the wolves are dead! The villagers "+
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"chop them up, BBQ them, and have a hearty meal."))
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"chop them up, BBQ them, and have a hearty meal."))
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village_win = True
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village_win = True
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var.LOGGER.logBare("VILLAGERS", "WIN")
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elif not len(var.ROLES["wolf"]) and var.ROLES["traitor"]:
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elif not len(var.ROLES["wolf"]) and var.ROLES["traitor"]:
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for t in var.ROLES["traitor"]:
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var.LOGGER.logBare(t, "TRANSFORM")
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chk_traitor(cli)
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chk_traitor(cli)
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cli.msg(chan, ('\u0002The villagers, during their celebrations, are '+
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cli.msg(chan, ('\u0002The villagers, during their celebrations, are '+
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'frightened as they hear a loud howl. The wolves are '+
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'frightened as they hear a loud howl. The wolves are '+
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@ -958,6 +967,7 @@ def begin_day(cli):
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'are required to lynch.').format(botconfig.CMD_CHAR, len(var.list_players()) // 2 + 1)
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'are required to lynch.').format(botconfig.CMD_CHAR, len(var.list_players()) // 2 + 1)
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cli.msg(chan, msg)
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cli.msg(chan, msg)
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var.LOGGER.logMessage(msg)
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var.LOGGER.logMessage(msg)
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var.LOGGER.logBare("DAY", "BEGIN")
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if var.DAY_TIME_LIMIT > 0: # Time limit enabled
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if var.DAY_TIME_LIMIT > 0: # Time limit enabled
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var.DAY_ID = timetime()
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var.DAY_ID = timetime()
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@ -1052,6 +1062,7 @@ def transition_day(cli, gameid=0):
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"\u0002{1}\u0002, is found. Those remaining mourn his/her "+
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"\u0002{1}\u0002, is found. Those remaining mourn his/her "+
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"death.").format(victim, var.get_role(victim)))
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"death.").format(victim, var.get_role(victim)))
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dead.append(victim)
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dead.append(victim)
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var.LOGGER.logBare(victim, "KILLED")
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if victim in var.GUNNERS.keys() and var.GUNNERS[victim]: # victim had bullets!
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if victim in var.GUNNERS.keys() and var.GUNNERS[victim]: # victim had bullets!
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if random.random() < var.GUNNER_KILLS_WOLF_AT_NIGHT_CHANCE:
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if random.random() < var.GUNNER_KILLS_WOLF_AT_NIGHT_CHANCE:
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wc = var.ROLES["werecrow"]
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wc = var.ROLES["werecrow"]
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@ -1158,6 +1169,7 @@ def vote(cli, nick, chan, rest):
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cli.msg(chan, ("\u0002{0}\u0002 votes for "+
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cli.msg(chan, ("\u0002{0}\u0002 votes for "+
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"\u0002{1}\u0002.").format(nick, voted))
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"\u0002{1}\u0002.").format(nick, voted))
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var.LOGGER.logMessage("{0} votes for {1}.".format(nick, voted))
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var.LOGGER.logMessage("{0} votes for {1}.".format(nick, voted))
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var.LOGGER.logBare(nick, "VOTE", voted)
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chk_decision(cli)
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chk_decision(cli)
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elif not rest:
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elif not rest:
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cli.notice(nick, "Not enough parameters.")
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cli.notice(nick, "Not enough parameters.")
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@ -1317,6 +1329,7 @@ def kill(cli, nick, rest):
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return
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return
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var.KILLS[nick] = pl[pll.index(victim)]
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var.KILLS[nick] = pl[pll.index(victim)]
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cli.msg(nick, "You have selected \u0002{0}\u0002 to be killed".format(pl[pll.index(victim)]))
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cli.msg(nick, "You have selected \u0002{0}\u0002 to be killed".format(pl[pll.index(victim)]))
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var.LOGGER.logBare(nick, "SELECT", pl[pll.index(victim)])
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var.ACTED_WOLVES.add(nick)
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var.ACTED_WOLVES.add(nick)
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chk_nightdone(cli)
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chk_nightdone(cli)
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@ -1354,7 +1367,8 @@ def guard(cli, nick, rest):
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return
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return
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var.GUARDED[nick] = pl[pll.index(victim)]
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var.GUARDED[nick] = pl[pll.index(victim)]
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cli.msg(nick, "You are protecting \u0002{0}\u0002 tonight. Farewell!".format(var.GUARDED[nick]))
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cli.msg(nick, "You are protecting \u0002{0}\u0002 tonight. Farewell!".format(var.GUARDED[nick]))
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cli.msg(victim, "You can sleep well tonight, for a guardian angel is protecting you.")
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cli.msg(var.GUARDED[nick], "You can sleep well tonight, for a guardian angel is protecting you.")
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var.LOGGER.logBare(nick, "GUARDED", var.GUARDED[nick])
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chk_nightdone(cli)
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chk_nightdone(cli)
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@ -1396,6 +1410,7 @@ def observe(cli, nick, rest):
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cli.msg(nick, ("You transform into a large crow and start your flight "+
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cli.msg(nick, ("You transform into a large crow and start your flight "+
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"to \u0002{0}'s\u0002 house. You will return after "+
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"to \u0002{0}'s\u0002 house. You will return after "+
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"collecting your observations when day begins.").format(victim))
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"collecting your observations when day begins.").format(victim))
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var.LOGGER.logBare(nick, "OBSERVE", victim)
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@ -1430,11 +1445,13 @@ def investigate(cli, nick, rest):
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var.INVESTIGATED.append(nick)
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var.INVESTIGATED.append(nick)
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cli.msg(nick, ("The results of your investigation have returned. \u0002{0}\u0002"+
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cli.msg(nick, ("The results of your investigation have returned. \u0002{0}\u0002"+
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" is a... \u0002{1}\u0002!").format(victim, var.get_role(victim)))
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" is a... \u0002{1}\u0002!").format(victim, var.get_role(victim)))
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var.LOGGER.logBare(nick, "ID", victim)
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if random.random() < var.DETECTIVE_REVEALED_CHANCE: # a 2/5 chance (should be changeable in settings)
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if random.random() < var.DETECTIVE_REVEALED_CHANCE: # a 2/5 chance (should be changeable in settings)
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# Reveal his role!
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# Reveal his role!
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for badguy in var.ROLES["wolf"] + var.ROLES["werecrow"] + var.ROLES["traitor"]:
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for badguy in var.ROLES["wolf"] + var.ROLES["werecrow"] + var.ROLES["traitor"]:
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cli.msg(badguy, ("\u0002{0}\u0002 accidentally drops a paper. The paper reveals "+
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cli.msg(badguy, ("\u0002{0}\u0002 accidentally drops a paper. The paper reveals "+
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"that (s)he is the detective!").format(nick))
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"that (s)he is the detective!").format(nick))
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var.LOGGER.logBare(nick, "PAPERDROP")
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@ -1470,10 +1487,10 @@ def hvisit(cli, nick, rest):
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else:
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else:
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var.HVISITED[nick] = var.list_players()[pl.index(victim)]
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var.HVISITED[nick] = var.list_players()[pl.index(victim)]
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cli.msg(nick, ("You are spending the night with \u0002{0}\u0002. "+
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cli.msg(nick, ("You are spending the night with \u0002{0}\u0002. "+
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"Have a good time!").format(victim))
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"Have a good time!").format(var.HVISITED[nick]))
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if var.HVISITED[nick] not in var.ROLES["wolf"]:
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cli.msg(var.HVISITED[nick], ("You are spending the night with \u0002{0}"+
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cli.msg(var.HVISITED[nick], ("You are spending the night with \u0002{0}"+
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"\u0002. Have a good time!").format(nick))
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"\u0002. Have a good time!").format(nick))
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var.LOGGER.logBare(nick, "VISIT", var.HVISITED[nick])
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chk_nightdone(cli)
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chk_nightdone(cli)
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@ -1520,6 +1537,7 @@ def see(cli, nick, rest):
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"you see that \u0002{0}\u0002 is a "+
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"you see that \u0002{0}\u0002 is a "+
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"\u0002{1}\u0002!").format(victim, role))
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"\u0002{1}\u0002!").format(victim, role))
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var.SEEN.append(nick)
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var.SEEN.append(nick)
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var.LOGGER.logBare(nick, "SEE", victim)
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chk_nightdone(cli)
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chk_nightdone(cli)
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@ -1687,6 +1705,7 @@ def transition_night(cli):
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"relax, and wait patiently for morning.").replace("\02", "")
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"relax, and wait patiently for morning.").replace("\02", "")
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cli.msg(chan, dmsg)
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cli.msg(chan, dmsg)
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var.LOGGER.logMessage(dmsg)
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var.LOGGER.logMessage(dmsg)
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var.LOGGER.logBare("NIGHT", "BEGIN")
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# cli.msg(chan, "DEBUG: "+str(var.ROLES))
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# cli.msg(chan, "DEBUG: "+str(var.ROLES))
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if not var.ROLES["wolf"]: # Probably something interesting going on.
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if not var.ROLES["wolf"]: # Probably something interesting going on.
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@ -1836,6 +1855,7 @@ def start(cli, nick, chan, rest):
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var.NIGHT_START_TIME = None
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var.NIGHT_START_TIME = None
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var.LOGGER.log("Game Start")
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var.LOGGER.log("Game Start")
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var.LOGGER.logBare("GAME", "BEGIN")
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var.LOGGER.log("***")
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var.LOGGER.log("***")
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var.LOGGER.log("ROLES: ")
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var.LOGGER.log("ROLES: ")
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@ -1848,11 +1868,20 @@ def start(cli, nick, chan, rest):
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r.append(rwu)
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r.append(rwu)
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r = " ".join(r)
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r = " ".join(r)
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var.LOGGER.log("{0}: {1}".format(r, ", ".join(var.ROLES[rol])))
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var.LOGGER.log("{0}: {1}".format(r, ", ".join(var.ROLES[rol])))
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for plr in var.ROLES[rol]:
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var.LOGGER.logBare(plr, "ROLE", rol)
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if var.CURSED:
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if var.CURSED:
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var.LOGGER.log("Cursed Villagers: "+", ".join(var.CURSED))
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var.LOGGER.log("Cursed Villagers: "+", ".join(var.CURSED))
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for plr in var.CURSED:
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var.LOGGER.logBare(plr+" ROLE cursed villager")
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if var.GUNNERS:
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if var.GUNNERS:
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var.LOGGER.log("Villagers With Bullets: "+", ".join([x+"("+str(y)+")" for x,y in var.GUNNERS.items()]))
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var.LOGGER.log("Villagers With Bullets: "+", ".join([x+"("+str(y)+")" for x,y in var.GUNNERS.items()]))
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for plr in var.GUNNERS:
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var.LOGGER.logBare(plr, "ROLE gunner")
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var.LOGGER.log("***")
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var.LOGGER.log("***")
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if not var.START_WITH_DAY:
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if not var.START_WITH_DAY:
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